scholarly journals 3D Knitted Preforms Using Large Circular Weft Knitting Machines

Author(s):  
Christoph Peiner ◽  
Henning Löcken ◽  
Leon Reinsch ◽  
Thomas Gries

Abstract3D-knits are typically produced on flat knitting or special circular knitting machines in a time-consuming process. The utilisation of a sewing-like pattern opens up the potential of a 10–50 times faster production on common large circular knitting machines as compared to conventional flat knitting machines. Since common large circular knitting machines are not designed for this technology, the limitations and the stability of process conditions have been rarely studied. To further proof the feasibility and increase technological maturity, agile product development is conducted. As a concept product, a sports bra with customised cups is developed and demonstrated, which is knitted in a single step in approx. 5 min using the sewing-like pattern on a large circular knitting machine. The agile process is utilised to build process knowledge, develop a methodology for product design and to defined a descriptive process terminology. In order to further accelerate and digitize the production process, an algorithm is developed and implemented to convert CAD-data into machine readable knitting structures. The paper presents the basics of the 3D-Knit one large circular knitting machines and a defined terminology. Furthermore, process knowledge is built up and from this a sequence of development steps is derived. The development of a 3D-knitted sports bra is presented as a proof of concept of the technology. Further, the first steps for digitalising the product development process are given. The results open up application possibilities in sportswear, upholstery and aerospace with increased productivity and hence cost reduction.

Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


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