scholarly journals Effect of an Augmented Reality Tool in Early Student Motivation and Engagement

2021 ◽  
Author(s):  
Edafe Clint ◽  
Ulan Dakeev ◽  
Reg Pecen ◽  
Faruk Yildiz
2013 ◽  
Vol 1532 ◽  
Author(s):  
Jonathan D. Stolk

ABSTRACTPromoting a sense of societal connectedness is critical in today’s engineering educational environment. The NAE’s Grand Challenges for Engineering point to broad human concerns — sustainability, health, vulnerability, and joy of living — and human connectivity as the future of engineering problem solving. Engineering studies, however, are often presented in a completely decontextualized manner, with an emphasis on technical content that is free of any human meaning. As a result, students may have difficulty identifying either personal or societal value in their learning tasks. Through their course design, instructors can help students situate themselves and their engineering learning experiences within the larger human system. Studying technologies and technological development within the broader societal context may, in turn, offer significant benefits to student motivation and engagement in learning. In this paper, we report findings from a three-year investigation of the effects of disciplinary integration on student motivation and learning engagement in introductory materials science courses. The quantitative results show that integrating materials science with humanities provides for increased student motivation and cognitive engagement in learning. Compared to students in non-integrated project-based courses, students in integrated project-based courses show higher intrinsic motivation and task value. In addition to these motivational gains, students in the integrated materials science-history course report significantly higher use of critical thinking strategies in their project work, indicating that an emphasis on societal context may help students cognitively engage in their engineering studies. Our findings also indicate that women in the integrated materials-history course report higher intrinsic motivation, task value, self-efficacy, and critical thinking strategy use compared to women in the non-integrated materials course. Overall, our research suggests that putting human contexts at the center of engineering learning can help students build a sense of societal relatedness that promotes better learning.


Author(s):  
Ms. Mariyana

This study aims to study the application of the TPS type of cooperative learning model to increase student motivation in class VII by trying Think Pair Share (TPS). The method used is thinking or thinking, pairing or pairing, sharing, or sharing. TPS type cooperative learning model in increasing student motivation to develop craft knowledge aided by augmented reality vegetable cultivation material. All learning strategies and models that students find and discuss how the construction and contribution of students using teaching materials assisted with augmented reality can be used to help cultivation material.


2015 ◽  
pp. 1628-1651 ◽  
Author(s):  
Christina Gitsaki ◽  
Matthew A. Robby

The use of mobile technology in language learning has increased considerably, with an unprecedented adoption of mobile tablets in K-12 and higher education settings. Despite the number of recent small-scale studies that have found increased student motivation and engagement in learning as a result of using mobile tablets, there is a need to further examine the impact of these devices on student learning. This paper describes a study of 370 high-school graduate students learning English as a second language using the iPad in an intensive academic preparation program. The study utilised an online survey and student exam scores at the end of the 16-week treatment. Results of the self-reported data showed increased student motivation and engagement in English learning activities. Results were correlated with self-reported data and regression analysis models demonstrated that use of the iPad for specific English learning tasks correlated with better exam performance.


2015 ◽  
Vol 14 (4) ◽  
pp. 80-100 ◽  
Author(s):  
Christo Dichev ◽  
Darina Dicheva ◽  
Galia Angelova ◽  
Gennady Agre

Abstract Learning is a goal driven social activity determined by motivational factors. To be able to efficiently gamify learning for improved student motivation and engagement, the educators have to understand the related aspects studied in games, motivational psychology and pedagogy. This will help them to identify the factors that drive and explain desired learning behaviors. This paper presents a survey of the main approaches employed in gamification and the emerging new directions in the context of the relevant motivational psychology and pedagogy. The focus is on the motivational factors that impact learning and understanding of behavior change. The purpose of the paper is two-fold: on one side, to provide analysis and guide to relevant works related to gamification along with outlining the emerging trends, and on the other, to provide foundation for evaluation and identification of the areas of possible improvements.


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