scholarly journals STUDI KOMPARASI MODEL PEMBELAJARAN TALKING STICK DAN SNOWBALL TRHOWING TERHADAP HASIL BELAJAR SISWA PADA MATERI TATA NAMA SENYAWA KELAS X SMA NEGERI 1 ALALAK

2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Maziah Maziah ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Mohan Taufiq Mashuri

Penelitian ini bertujuan untuk membandingkan hasil belajar antara siswa yang dibelajarkan dengan talking stick dan snowball throwing. Desain penelitian yang digunakan adalah nonequivalent control group design. Populasi penelitian adalah seluruh siswa kelas X SMA Negeri 1 Alalak, dan sample penelitian adalah siswa kelas X IPA 1 yang berjumlah 25 orang dan siswa kelas X IPA 2 yang berjumlah 24 orang. Teknik pengumpulan data yang digunakan adalah tes berupa pilihan ganda. Data yang diperoleh dianalisis menggunakan uji t. Hasil penelitian menunjukkan   terdapat perbedaan hasil  belajar antara siswa  yang dibelajarkan dengan talking stick dansnowball throwing.This study aimed to compare learning outcomes between students who are taught with the talking stick and snowball throwing. The research design used was nonequivalent control group design. The study population was all students of class X SMA Negeri 1 Alalak, and the study sample was students of class X IPA 1, amounting to 25 people and students of class X IPA 2, amounting to 24 people. The data collection technique used is a multiple choice test. The data obtained were analyzed using the t test. The results of the study showed that there were differences  in  learning  outcomes  between  students  who  were taught  with  the talking stick and snowball throwing.

2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


Author(s):  
Susanti Susanti

The lack of use the writing skills method raises several obstacles experienced by students, including weaknesses in understanding the basics of Arabic writing and difficulty in answering Arabic questions. Therefore, it is necessary to improve learning as an effort to improve writing skills by applying the imla’ manzur method. This research is an experimental study with a pretest-posttest control group design model, aimed at finding out the effectiveness of the imla’ manzur method. Data collection techniques in this study used observation, tests, questionnaires, interviews, and documentation. Then the validity of the data is tested using the independent sample t-test. The results obtained were that in the experimental class the mastery of Arabic writing skills of students after applying the imla’ manzur method had increased the average value from 52.08 to 78.57. Then, the results of the independent sample t-test showed a significant difference in the mastery of Arabic writing skills in the experimental class and the control class 0.000 < 0.05 after treatment, so that the conclusion of this study based on the data obtained showed that the application of the imla’ manzur method was effective in improving students Arabic writing skills. Evidenced by a significant increase in learning outcomes, student enthusiasm when taking turns to write vocabulary and sentences in Arabic on the board, as well as growing sensitivity of student analysis of Arabic writing skills.


2020 ◽  
Vol 4 (2) ◽  
pp. 93
Author(s):  
Ayunda Sayyidatul Ifadah

This study aims to determine the effect of the use of puppet media on the ability to listen to children in group A TK N Pembina District Gresik. This study used the Quasi Experiment research method with the Nonequivalent Control Group Design type. The population of this study were all TK N Pembina District children in Gresik, with samples class A1 as the experimental class and A2 as the control class. The data collection technique used is observation. The results showed that the effect of the use of puppet media on the ability to listen to children in group A TK N Pembina District of Gresik, this was evidenced from the results of t test calculations obtained p value 0.00 less than 0.05


2021 ◽  
Vol 9 (1) ◽  
pp. 44-50
Author(s):  
Neneng Indah ◽  
◽  
Rini Rita T Marpaung ◽  
Darlen Sikumbang ◽  
◽  
...  

This research aims to determine the effect of Problem Based Learning using puzzle media on students' critical thinking. The study population was all grade VII students at SMP Muhammadiyah 3 Bandar Lampung totaling 192 people. The research sample was students from 2 classes, namely class VII D and VII F who were selected from the population by using purposive sampling technique. The research instrument used a pretest-posttest sheet. The design used is the nonequivalent control group design. The data analysis used t-test with a significance of 5%. The results showed a sig significance value. (2-tailed) 0.13 <0.05, which means that the n-Gain mean of critical thinking learning outcomes of students between the experimental class and the control class is significantly different. Thus, it is known that the problem-based learning model using puzzle media can affect the critical thinking skills of students.


2021 ◽  
Vol 2 ◽  
pp. 172
Author(s):  
Dewi Sri Kuning ◽  
Rohaina Rohaina

Vocabulary is an important component in learning a language. Vocabulary is used to communicate to each other through listening, writing, speaking, and reading. These skills are closely related to vocabulary mastery. However, students have difficulties in understanding the vocabularies from their reading or listening activities. This research belongs to quantitative study using quasi experimental of nonequivalent control group design to find out the influence of using Hangman game on the seventh graders’ vocabulary mastery. The data were collected through a multiple-choice test. The hypothesis is tested using t-test. From the calculation of t-test, it was found that tobserved = 2.7, with df = 30+29-2 = 57 in ttable = 2.0, because tobserved ≥ ttable or 2.7 ≥ 2.0. Therefore, it can be concluded H0 is rejected, while Ha is accepted. In other words, “Hangman game influences the seventh graders’ vocabulary mastery.”


2020 ◽  
Vol 2 (2) ◽  
pp. 48
Author(s):  
Minahul Mubin

This study aims to determine the effect of interactive learning outcomes on classroom students V MI Islamiyah Pareng. This type of research is a quasi-experimental study using nonequivalent control group design conducted with 6 meetings.The subject of this research is class students V.The instrument used was a multiple choice test and observation to capture student learning outcomes and activities that were previously tested to determine the validity and reliability of the test.. Analysis of data using Ttest one right party. The results showed a significant increase in student learning outcomes in learning activities using interactive models


2013 ◽  
Vol 3 (1) ◽  
Author(s):  
Kadek Sukiyasa ◽  
Sukoco Sukoco

Tujuan penelitian ini untuk mengetahui pengaruh penggunaan media animasi terhadap hasil belajar dan motivasi belajar materi sistem kelistrikan otomotif. Penelitian kuasi eksperimen ini menggunakan desain nonequivalent control group design. Jumlah responden sebanyak 63 orang. Instrumen pengumpulan data hasil belajar adalah tes, dan instrumen pengumpulan data motivasi belajar adalah angket. Data dianalisis dengan statistik parametris, yaitu uji-t dengan teknik independent sampel t-test dan uji lanjut dengan uji Scheffe. Hasilnya adalah terdapat pengaruh yang signifikan dari penggunaan media animasi terhadap hasil belajar dan motivasi belajar materi sistem kelistrikan otomotif pada siswa kelas X TKR di SMKN 1 Seyegan, ditunjukkan dengan hasil belajar dan motivasi belajar siswa yang diajarkan dengan media animasi lebih tinggi dari hasil belajar dan motivasi belajar siswa yang diajarkan dengan media powerpoint. EFFECT ANIMATION MEDIA ON STUDENT’S LEARNING OUTCOMES AND LEARNING MOTIVATIONAbstractThe purpose of this study to determine the effect of animation media on learning outcomes and learning motivation the automotive electrical system material. This quasi-experimental research using nonequivalent control group design. The number of respondents being 63 students. The instrument for data collection for learning outcomes was a test, and the instrument for learning motivation was a questionnaire. The data were analyzed using parametric statistic namely t-test with independent sample t-test techniques and advanced test with Scheffe test. The result is that there is a significant effect of the use of animation media on learning outcomes and learning motivation on the automotive electrical system material among class X student of TKR of SMK Negeri 1 Seyegan, indicated by the learning outcomes and learning motivation of students who are taught by the animation media higher than the learning outcomes and learning motivation of students who are taught by powerpoint media.


2020 ◽  
Vol 5 (1) ◽  
pp. 106-113
Author(s):  
Agusta Kurniati ◽  
Hendrikus Julung ◽  
Fitri Lestari

Masih banyak siswa yang memperoleh hasil belajar kognitif dibawah nilai KKM. Studi ini bertujuan mengkaji studi hasil belajar kognitif pada materi udara bersih bagi pernapasan melalui model Numbered Heads Together (NHT). Pendekatan yang digunakan adalah kuantitatif dengan rancangan berupa nonequivalent control group design. Sampel adalah  siswa kelas V SDN 23 Menyumbung yang berjumlah 35 siswa. Instrumen berupa soal tes pilihan ganda sebanyak 24 soal yang terkait indikator kognitif. Hasil uji hipotesis menunjukkan nilai probalilitas (0,000) dan lebih kecil dari alpha (0,05) sehingga dapat disimpulkan bahwa model NHT  berpengaruh signifikan terhadap hasil belajar kognitif pada materi pentingnya udara bersih bagi pernapasan di SDN 23 Menyumbung tahun pelajaran 2019/2020.Kata kunci: Numbered heads together, hasil belajar kognitif, pembelajaran tematik Study of cognitive learning outcomes in clean air material for breathing through the numbered heads together model. There are still many students who get cognitive learning outcomes below the KKM score. This study aims to examine cognitive learning outcomes in clean air material for breathing through the Numbered Heads Together (NHT) learning model. The approach is quantitative with a design in the form of nonequivalent control group design. The sample is students in class V SDN 23 Menyumbung, totaling 35 students. The instrument using was a multiple choice test item by 24 questions related to cognitive indicators. Hypothesis test results obtained a significant value (0,000) and greater than alpha (0.05) so it can be concluded that the NHT learning model has a significant effect on cognitive learning outcomes on the material importance of clean air for breathing in SDN 23 Menyumbung to the 2019/2020 academic year.Keywords: Numbered heads together, cognitive learning outcomes, thematic  learning


2020 ◽  
Vol 2 (1) ◽  
pp. 27-31
Author(s):  
Yuly - Agustina ◽  
Isbandiyah I ◽  
Agus Susilo

This is study aims to determine the use of the Inside Outside Circle model of the learning outcomes of Indonesian history in Sriwijaya kingdom material. The research method used is a quantitative method, with a pure experimental approach. The designed of this study is Pretest-Posttest Control Group Design. The type of research instrument used was a multiple choice test consisting of 35 questions. Technique for analyzing the data used quantitative techniques. The population in this study were all X grade students in academic year 2018/2019. And sample of the data taken in  X grade students at AKL 1 as the experimental and X OTP 2 as the control. The experimental class was treated using the Inside Outside Circle model on the Sriwijaya Kingdom learning material and the control class was not treated inside the circle learning model. Based on the analysis of the use of research hypotheses, the results of this study conclude there is an influence of the Inside Outside Circle learning model on the learning outcomes of Indonesian history on Sriwijaya kingdom material.


2019 ◽  
Vol 5 (2) ◽  
pp. 118
Author(s):  
Supari Muslim ◽  
Didik Triaswira ◽  
Erina Rahmadyanti ◽  
Soeparno Soeparno ◽  
Nita Kusumawati

This study aims to determine: (1) differences in learning activities between students who use MySQL and students who use Ms. Access on subjects in Database Processing with basic competencies in understanding language in class XI of the RPL Department of SMK 2 Surabaya; (2) differences in learning outcomes between students who use MySQL and students using Ms. Access on Database subjects with basic competencies in understanding language in class XI of the RPL Department of SMK 2 Surabaya.The research design used was a "non -equivalent control group design" design which involved two classes, namely XI RPL1as an experimental class with a total sample of 33 students and class XI RPL-2 as a control class with a total sample of 34 students. The place of research was conducted at SMK Negeri 2 Surabaya. The study found that: (1) learning activities for students who studied using MySQL applications were significantly higher than the learning activities of students who studied using Ms. Access; and (2) learning outcomes for students who learn using MySQL applications are significantly higher than the learning outcomes of students who study using Ms. Access.


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