Use of Augmented Reality a New Vision on the Massive Open Online Courses

Author(s):  
Julio Ponce ◽  
Francisco Ornelas ◽  
Francisco Álvarez ◽  
Beatriz Toscano

This study explains the importance of use Augmented Reality in education and how it can be used on the Massive Open Online Courses (MOOCs) in order to improve specific advantages. Augmented reality (AR) is an area that mixes real-world images, whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. This study further shows the development tools, application areas, and results obtained through augmented reality in the education, as a support tool to achieve the primary objective of education, which is learning through the use of MOOCs, making it a more attractive with the use of information and communication technologies. Currently there is a great variety of applications that use the augmented reality in areas such as medicine, military, education, among others.

2018 ◽  
pp. 680-697
Author(s):  
Julio Ponce ◽  
Francisco Ornelas ◽  
Francisco Álvarez ◽  
Beatriz Toscano

This study explains the importance of use Augmented Reality in education and how it can be used on the Massive Open Online Courses (MOOCs) in order to improve specific advantages. Augmented reality (AR) is an area that mixes real-world images, whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. This study further shows the development tools, application areas, and results obtained through augmented reality in the education, as a support tool to achieve the primary objective of education, which is learning through the use of MOOCs, making it a more attractive with the use of information and communication technologies. Currently there is a great variety of applications that use the augmented reality in areas such as medicine, military, education, among others.


Author(s):  
Leilani Goosen

The purpose of this chapter is firstly to build on the existing literature in the field of research methodology, especially as applicable in the emerging areas of information and communication technologies for development (ICT4D) and massive open online courses (MOOCs). This chapter is further aimed at enabling readers to understand why ethics is important in research relating to ICT4D and MOOCs, as well as identifying other elements critical to the responsible conduct of research in the areas of ICT4D and MOOCs. The chapter specifically discusses research integrity in the context of a MOOC entitled Ethical Information and Communication Technologies for Development Solutions.


2021 ◽  
Vol 30 (2) ◽  
pp. 3329-3341
Author(s):  
Tatiana Nikolaevna Bokova ◽  
Olga Aleksandrovna Kabanova

Interest in massive open online courses (MOOCs) as a new resource for distance learning is due to the rapid development of information and communication technologies within the framework of education. The 2000s precipitated the development of e-learning in the direction of open learning opportunities which resulted in the phenomenon known as MOOCs. MOOCs are now a widespread and accepted means of higher education which implies interactive online learning. Therefore, it is relevant to define the most appropriate form of MOOC integration, to study the contemporary experiences of MOOC implementation into higher education along with analysing the experience of using online courses within the context of face-to-face classes. This study observes the development of MOOCs by using comparative analysis and literature examination to reveal some accepted blended learning models for higher education. This paper also attempts to show possible challenges and outcomes of MOOC integration into a face-to-face class. The findings are dedicated to effective use of massive open online courses in universities in Russia.


2021 ◽  
Vol 9 (10) ◽  
pp. 1918-1927
Author(s):  
Nicanor Concepción García

There is no doubt that students in contact with Information and Communication Technologies (ICT) benefit in various ways and advance in this new vision of the user of training. Gamification is a learning tool that is being used more frequently, and acquiring great relevance in the field of education, with the implementation and use of this support tool as a collaborative resource in a vital campus, it was proven that it is beneficial to improve the performance and quality of education in students who take the subject of Arithmetic and Geometry. At the ISOFODOSU. The purpose of this article is to present the results obtained from the intervention with students enrolled in the subject Arithmetic and Geometry in the academic periods September - December 2019, January - April 2020, on gamification in a virtual learning environment as a collaborative resource in combination with mobile devices. The objective set by the researcher is to check whether the use of this collaborative tool combined with mobile devices can improve academic performance, and increase the grades of students enrolled in the subject at the Salome Ureña Higher Institute of Teacher Training.  


Author(s):  
Leila Goosen

The undeniable rapid acceleration of both human-centred and technology-oriented advancements in a multitude of industries and fields means that most organizations could greatly benefit from an expansion of coverage into all aspects of organizational research, allowing for a greater breadth and range of content. The purpose of this chapter therefore is to offer insights into key topics, such as organizational structure, strategic leadership, information technology management, analytics, among others, especially as applicable in the emerging areas of Information and Communication Technologies for Development (ICT4D) and Massive Open Online Courses (MOOCs). This chapter will be comprised of content that highlights authoritative research results for researchers, educators, students, professionals, and knowledge seekers all around the world, as these pertain to aspects of organizational growth and development, specifically discussed in the context of a MOOC entitled ‘Ethical Information and Communication Technologies for Development Solutions'.


Author(s):  
Tomas Brusell

When modern technology permeates every corner of life, there are ignited more and more hopes among the disabled to be compensated for the loss of mobility and participation in normal life, and with Information and Communication Technologies (ICT), Exoskeleton Technologies and truly hands free technologies (HMI), it's possible for the disabled to be included in the social and pedagogic spheres, especially via computers and smartphones with social media apps and digital instruments for Augmented Reality (AR) .In this paper a nouvel HMI technology is presented with relevance for the inclusion of disabled in every day life with specific focus on the future development of "smart cities" and "smart homes".


Author(s):  
Paula Peres ◽  
Anabela Mesquita

This article describes the European project GainTime developed in the educational field. The objectives of the project concern the development of professional and pedagogical competences among teachers and trainers. It intends to enhance learning through the use of Information and Communication Technologies and increase the access to Open Educational Resources (OER) with the aim to combine higher levels of excellence and attractiveness with increased opportunities for all. To attain the objectives, an online course that teaches teachers on how to innovate in their classroom, specially using flipped classroom and games supported on OER, will be developed. The target of the project is secondary education. In order to identify the best practices in Portugal concerning the use of flipped classroom and games as well as creative classroom, a questionnaire was administered and results are presented. Furthermore, the handbook regarding the master model developed as well as the online courses are also presented.


Author(s):  
Célia M.Q. Ramos ◽  
Cláudia Henriques ◽  
Robert Lanquar

Pilgrimages and travel for other religious reasons are two of the major drivers of human mobility. Information and communication technologies (ICTs) can contribute to sharing knowledge about religious heritage with tourists, residents, and religious communities. ICT innovations that help individuals find information and acquire knowledge about cultural heritage can bring new experiences and sensations to tourists and residents, in general, and to those who have accessibility problems, in particular. These innovations include augmented reality, location-based services, social networks, gamification, and intelligent interfaces. This paper focuses on religious and spiritual routes and itineraries, presenting a religious tourism experience model that allows tourists to acquire additional knowledge about cultural and religious heritage, based on technological architecture using intelligent human-computer interactions displayed on personal mobile devices. This approach expands personal and spiritual experiences when travelers visit religious heritage sites associated with itineraries.


2016 ◽  
Vol 18 (4) ◽  
pp. 36-52 ◽  
Author(s):  
Paula Peres ◽  
Anabela Mesquita

This article describes the European project GainTime developed in the educational field. The objectives of the project concern the development of professional and pedagogical competences among teachers and trainers. It intends to enhance learning through the use of Information and Communication Technologies and increase the access to Open Educational Resources (OER) with the aim to combine higher levels of excellence and attractiveness with increased opportunities for all. To attain the objectives, an online course that teaches teachers on how to innovate in their classroom, specially using flipped classroom and games supported on OER, will be developed. The target of the project is secondary education. In order to identify the best practices in Portugal concerning the use of flipped classroom and games as well as creative classroom, a questionnaire was administered and results are presented. Furthermore, the handbook regarding the master model developed as well as the online courses are also presented.


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