scholarly journals The Effectiveness of Augmented Reality for English (AR4E) in Vocabulary Learning among Primary 2 Pupils

2021 ◽  
Vol 13 (3) ◽  
pp. 13
Author(s):  
Amalina Binti Hasbi ◽  
Melor Md. Yunus

This paper presents and discusses a part of an action research conducted to evaluate the effectiveness of Augmented Reality for English (AR4E) in vocabulary learning among Primary 2 pupils as indicated in the results of the pre-test, post-test and observation checklist. An action research was employed. However, this paper reports on the pre-test, post-test and observation checklist conducted in the observation, evaluation and reflection stages only. Purposive sampling was employed as the participants were of the same proficiency level in which it was carried out with 14 below average Primary 2 pupils in SKTEN. Two data collection instruments which were pre-test, post-test and observation checklist were analysed statistically and thematically. The pre-test and post-test were analysed using SPSS Version 25 and it showed a higher mean score in the post-test and this is supported by the findings obtained through the given themes of observation. The results reflected that the implementation of AR4E has shown a significant improvement in learner’s vocabulary learning. In addition, the findings have also raised the concern regarding the impact of AR4E in encouraging fun learning, collaborative learning and providing the learners with new language learning experience. Accordingly, the use of AR4E is recommended in vocabulary teaching and learning for English. Finally, the researcher suggests future research can be carried out taking into account differentiated learning tasks in AR4E, larger target users and different language skills to be integrated in AR4E.

10.28945/3703 ◽  
2017 ◽  
Vol 13 ◽  
pp. 037-057
Author(s):  
Kham Sila Ahmad ◽  
Jocelyn Armarego ◽  
Fay Sudweeks

Aim/Purpose: To develop a framework for utilizing Mobile Assisted Language Learning (MALL) to assist non-native English migrant women to acquire English vocabulary in a non-formal learning setting. Background: The women in this study migrated to Australia with varied backgrounds including voluntary or forced migration, very low to high levels of their first language (L1), low proficiency in English, and isolated fulltime stay-at-home mothers. Methodology: A case study method using semi-structured interviews and observations was used. Six migrant women learners attended a minimum of five non-MALL sessions and three participants continued on and attended a minimum of five MALL sessions. Participants were interviewed pre- and post-sessions. Data were analysed thematically. Contribution: The MALL framework is capable of enriching migrant women’s learning experience and vocabulary acquisition. Findings: Vocabulary acquisition occurred in women from both non-MALL and MALL environment; however, the MALL environment provided significantly enriched vocabulary learning experience. Future Research: A standardised approach to measure the effectiveness of MALL for vocabulary acquisition among migrant women in non-formal setting


2019 ◽  
Vol 5 (1) ◽  
pp. 31
Author(s):  
Abeer Hadi Salih

Many studies have described the use of mobile assisted language learning in language teaching and learning; yet, the number of studies in listening skill remains unsatisfactory. Few researchers appear to have considered how to use mobile learning devices to support pedagogical approach to develop academic listening skills. Several studies in the past, required learners to read from mobile phones rather than listening to audios. There were attempts to use computer technology integration into instruction; however, few were in mobile technology. The interest in research related to the impact of mobile assisted language learning on developing students’ listening skills remains relatively low and consequently listening has been neglected. Thus, the current paper aims at exploring the effectiveness of mobile assisted language learning devices both as instructional tools and learning resources within and beyond classroom learning environments to develop language skills in particular listening sub-skills. The experimental design is pretest-experiment-post-test. To conduct the study two groups of experimental (30) and control (30) out of 60 second year students at Al Iraqia University/ college of education for women/ department of English were made. Both groups were taught the same material, but using different methods. The results of the post-test indicated that the use of mobile assisted language learning devices had impacts on developing experimental group’s listening skills and outperformed the control group.


2020 ◽  
Vol 8 (1) ◽  
pp. 15-21
Author(s):  
John Raymond Bostock

Digital Technologies (DT) including Augmented Reality (AR) provide advantages for educational provision in terms of flexible access and enhanced presentation of materials. They also continue to proffer a formidable yet exciting challenge to established teaching and learning practices. In this paper an attempt is made to research the impact of using DT and AR activities on the experiences of students who are learning modern languages generally and Spanish specifically in one tertiary Institution. Didactic methods of teaching have been superseded by the adoption of student centred learning, i.e. a collaborative and interactive learning style where the teacher is the planner, sequencer and facilitator who guides the students in achieving their learning objectives. Teacher centred, or didactic methods may have their advantages particularly when delivering explanations but can be over used and do not generally allow for active student involvement or an opportunity to use the ideas being taught. It is suggested in this study that in order to gain the maximum benefit from the use of DT and AR, there are specific curriculum and pedagogical issues to be addressed. A more focused understanding and approach is enabled by the use of the flexible learning model particularly with regard to how students learn, the role of the lecturer, the planning and development of course materials and the accessibility and reliability of both software and hardware. In addition, a review of the theories of Second Language Acquisition also provides a sound basis for researching language learning and appropriate pedagogies. Language teaching continues to adapt, respond and challenge traditional teaching and learning styles and recommendations for successful integration of DT and AR are suggested.


2020 ◽  
Vol 17 (2) ◽  
pp. 159-170
Author(s):  
Adil Mohammed Hamoud Qadha ◽  
Mohammed Ahmed Alward

Purpose Using videos in language learning has been investigated in the literature to enhance second language learning. The previous studies have explored the effect of videos on learning a foreign language, especially vocabulary learning. The purpose of this study is to investigate the effect of videos on learning present progressive tense in the perspective of semiotics. Design/methodology/approach A total of 30 Arab English foreign language (EFL) learners participated in the study and were assigned into two groups. The first group was taught present progressive tense with the help of videos (the semiotics group). The second group was taught the same content using a traditional way, i.e. without videos. Findings Results of the post-test indicated that participants in the semiotics group outscored the participants who did not learn through videos to learn present progressive tense. The study concluded that using videos is a useful tool to enhance learning present progressive tense. Originality/value To the authors’ knowledge, no study has been conducted to examine the effect of semiotics on learning L2 grammar, especially the present progressive tense. Therefore, this study explores the impact of using videos, as a form of semiotics, to help EFL learners learn present progressive tense.


2019 ◽  
Vol 39 ◽  
pp. 128-145 ◽  
Author(s):  
Julie M. Sykes

AbstractIn recent years, digital technologies have expanded the possibilities for human interactions in ways that were never before imagined, further complicating the teaching and learning of languages (Taguchi & Sykes, 2013; Thorne, Sauro, & Smith, 2015). Despite this complexity, when approached as meaningful, high-stakes practices, discourses in digital contexts can be highly useful for language learning and teaching. This article synthesizes work related to two digital discourse contexts, specifically hashtags and digital games. Moving away from technology as the vehicle to deliver “important content,” the analysis to follow examines digital discourses as both the content and context to be examined as part of learners’ multilingual experiences. The article begins by situating the discussion focused on digital discourses, reviewing relevant work addressing interactional patterns in each context, and then applying findings to second language teaching and learning. Drawing on empirical work, the article then describes a framework with specific examples for learner exploration of digital discourses as part of their language learning experience. The article concludes with implications for future research and teaching.


Author(s):  
Olha Chaikovska

The situation with the pandemic in the world showed that education in Ukraine will never be the same. Isolation turned out to be a big challenge for both teachers and students. This is explained primarily by a lack of theoretical knowledge and practical experience in providing distance learning. According to the EU recommendations, the education institution will work effectively if it provides the best use of digital technology for teaching and learning and develops teachers' and students' digital competences and skills. Educational technology tools include content management systems, language learning apps, podcasts, and electronic discussion boards. The features of free, open-source, cross-platform audio software Audacity are described in the study. The paper analyzes how a university teacher can record, edit and export in MP3 format the language learning podcast through Audacity. To answer this question, we created 5 bilingual grammar podcasts based on the audio platform. The designed podcasts can be used as learning activities outside the class with the university students. The obtained results showed that even a beginner in the sphere of ICT can design a good-quality foreign language podcast. The difference between the scores in pre and post-test results suggest that self-designed podcasts can be used in teaching EFL to improve grammar skills. This study emphasizes the need for implementing ICT tools in the educational process to improve the quality of teaching and learning and to share the gained experience with the colleagues. Further research could determine the role of self-designed podcasts in an online language course for the students of technical universities.


Al-Lisan ◽  
2021 ◽  
Vol 6 (2) ◽  
pp. 157-166
Author(s):  
Muhammad Safdar Bhatti ◽  
Alvons Habibie ◽  
Shaista Noreen ◽  
Sabir Hussain ◽  
Shahla Bajwa

A foreign language teacher often employs realia to strengthen pupils' association between words and objects. The current study investigates real-life activities that improve vocabulary learning in the English language and the impact of realia on improving students' vocabulary learning performance. It was an experimental study with only post-test design. Forty students participated in the study. The data were collected and analyzed statistically. The results revealed that vital activities used for vocabulary development were menu selection, game recognition, picture identification, activity identification, magazine adds understanding, and identification of cities and map reading, respectively. It was evident that the experimental group performed better when compared with the control group. The study suggested that students may focus their attention, stimulate their interest, give them real impact, make them aware, and modernize their language learning through vocabulary improvement.


EFL Journal ◽  
2016 ◽  
Vol 1 (3) ◽  
Author(s):  
Ali Hashemi

Teaching in general and language teaching in particular has enormously changed through time. Language teaching, throughout the twentieth century, experienced massive changes and innovations to become more dynamic, active, and interactive. Language teaching in the twentieth century has witnessed diverse theories and trends which shaped language teaching based on needs, context, practicality, and availability of resources. Meanwhile, there has been the addition of information and communication technology (ICT) to the theories and methodologies mentioned. The Internet, in particular, is becoming an increasingly vital tool in our information society. In this research, which is a quasi-experimental study, we studied the effects of ICT on a sample of 55 EFL college students. The findings show that ICT enhances language learning experience and can act as an effective tool both for teaching and learning. The author hopes the current study makes its way into the education system both in high schools and universities and can persuade the teachers to integrate ICT and teaching.


10.28945/3774 ◽  
2017 ◽  
Author(s):  
Kham Sila Ahmad ◽  
Jocelyn Armarego ◽  
Fay Sudweeks

[This Proceedings paper was revised and published in the Interdisciplinary Journal of E-Skills and Lifelong Learning (IJELL)] Aim/Purpose : To develop a framework for utilizing Mobile Assisted Language Learning (MALL) to assist non-native English migrant women to acquire English vocabulary in a non-formal learning setting. Background: The women in this study migrated to Australia with varied backgrounds including voluntary or forced migration, very low to high levels of their first language (L1), low proficiency in English, and isolated fulltime stay-at-home mothers. Methodology : A case study method using semi-structured interviews and observations was used. Six migrant women learners attended a minimum of five non-MALL sessions and three participants continued on and attended a minimum of five MALL sessions. Participants were interviewed pre- and post-sessions. Data were analysed thematically. Contribution: The MALL framework is capable of enriching migrant women’s learning experience and vocabulary acquisition. Findings: Vocabulary acquisition occurred in women from both non-MALL and MALL environment; however, the MALL environment provided significantly enriched vocabulary learning experience. Impact on Society: MALL offers an enriched and interactive medium of learning, and positive, enriched learning experience Future Research: A standardised approach to measure the effectiveness of MALL for vocabulary acquisition among migrant women in non-formal setting.


Author(s):  
Chien-Yu Lin ◽  
Yi-Huey Guo

With the booming of digital gaming industry, numerous researchers have placed the focus on the use of online role-play games in language learning. However, the research focus of most prior studies was on the commercially-driven “massive multiplayer online role-play games” in the afterschool settings. The use of online single-player role-play games in the class was less studied. The present study hereby investigated sixty-five eighth graders’ use of one online single-player RPG called OzHigh in vocabulary learning. The participants came from three classes in one public junior high school in central Taiwan. By means of a single group design, the participants underwent the game treatment, pre-test, post-test, delayed post-test, questionnaire, and the semi-structured interview. The results showed that the participants had significant improvement on their vocabulary performance. They also responded positively to their role-play game learning experience. Nevertheless, that did not mean that they held negative attitudes toward the traditional face-to-face method of vocabulary instruction. Instead, they confirmed the positive effects of both instructional methods and were aware of the varied learning purposes of these two methods. It is hoped that the findings of this study shed light on language teachers in their efforts to enhance their students’ vocabulary learning.


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