Interpretation of Cultural Heritage by Visual Research in Real, “In Situ” and Museum Environment

2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Ivelin Nenov

The interpretation of the cultural heritage is presented in the context of the possibilities of ICT for the promotion of tangible and intangible cultural heritage. Examples for the use of Augmented reality (AR) for the presentation of European cultural heritage are explored. There were presented opportunities for interpretation of the cultural heritage through visual research with information and communication technologies (ICT) in real “in situ” and museum environment by examples from Bulgaria for the use of the “Method of interaction of the arts in interpreting and presenting the cultural heritage through Information and Communication Technologies “and in particular with the use of augmented reality, introduced with the dissertation work “Protecting Bulgaria’s cultural heritage in the context of the synthesis of architecture and Fine Arts” (Nenov 2016). The possibilities of the method are discribed in the projects for “Revitalization of Ancient and Medieval fortress Hotalich Sevlievo” and a project for virtual presentation of the archaeological sites of the cultural heritage with category “national significance” – “Ancient and Medieval Fortress in the Horizon neighbourhood” and “Temple of Kibela Balchik” – an interactive and children’s museum in open and indoor, created by a team with head arch. Ivelin Nenov. These sites have created an environment for interpretation and presentation of the cultural heritage through visual interactions in a real “in situ” and museum environment. The specific methodology used by the team to investigate the examined objects could serve as a basis for a new approach for documention, exhibition, preservаtion and socializiation of ruinous cultural heritage. The Information and Communication Technologies (ICT) that have been used are presented as an extremely flexible tool for the promotion of tangible and intangible cultural values among a wide range of target groups of local and foreign socio-cultural communities.

2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Ivelin Nenov

The methodics, subject of the present study is based on research and analysis of the impact of the results from conservation and cultural heritage activities. At the same time, the study explores the possibilities to promote cultural heritage with artistic interactions and educational impacts through the application of modern information and communication technologies (ICT), using an interdisciplinary analysis of the scientific information for the cultural heritage sites. The concept of “authentic artistic interactions” has been introduced as a new approach to the preservation and promotion of ruined cultural heritage. It underlines the importance of the interpretation of cultural heritage in the context of ICT (ICT) capabilities for the promotion of immovable and movable cultural values. Factual examples for presentation of the European cultural heritage, using Augmented reality, are viewed. The study presents the opportunities for interpretation of the cultural heritage through visual research with information and communication technologies (ICT) in a real “in situ” and museum environment through examples from Bulgaria for using the methodics, which was introduced in the dissertation “Conservation of the cultural heritage of Bulgaria in the context of the synthesis of architecture and fine arts “(Nenov 2016). It describes the capabilities of the method with examples from projects created by a team with head arch. Ivelin Nenov. “For these objects an environment for interpretation and presentation of the cultural heritage was created through visual interactions in a real “in situ” and museum environment.” (Nenov 2018.a) In the context of the examples of application, the study highlights the need for introducing new approaches for conservation and management of the cultural heritage, and it emphasizes the serious benefits for society as: the realization of educational influences, a qualitative change in the attitude towards the historical memory, a real opportunity to organize monitoring of the preservation processes in cultural heritage, inclusion of cultural heritage in sustainable development, building a new cultural infrastructure, a powerful boost for the development of the creative industries.


Author(s):  
Tomas Brusell

When modern technology permeates every corner of life, there are ignited more and more hopes among the disabled to be compensated for the loss of mobility and participation in normal life, and with Information and Communication Technologies (ICT), Exoskeleton Technologies and truly hands free technologies (HMI), it's possible for the disabled to be included in the social and pedagogic spheres, especially via computers and smartphones with social media apps and digital instruments for Augmented Reality (AR) .In this paper a nouvel HMI technology is presented with relevance for the inclusion of disabled in every day life with specific focus on the future development of "smart cities" and "smart homes".


Kybernetes ◽  
2019 ◽  
Vol 48 (7) ◽  
pp. 1463-1477
Author(s):  
Olga Marino ◽  
Jaime Andres Gutierrez ◽  
Sandra Aguirre

Purpose This paper aims to propose and evaluate a pedagogically sound and innovative strategy to teach a higher education course that prepares future professionals to intelligently use information and communication technologies (ICTs) in their personal and professional lives. Design/methodology/approach The conceptual framework used for the design of the course was the socio-constructivism and activity theories. The implementation of the course was evaluated using the intrinsic case study methodology by including several instruments. Findings The pedagogical strategy proposed proved to be sound, as the evaluation showed that students were able to describe, use and propose innovative uses of a wide range of cutting-edge technologies in their both everyday lives and professional settings; they also had the skills to analyse the opportunities and challenges that these presented. Moreover, students liked this innovative way of learning and ended with a positive attitude towards ICT. Originality/value Although several courses prepare students to be digital citizens or use ICT to enhance the teaching-learning process, millennials are ill prepared to use cutting-edge technologies in an innovative, responsible and critical way in their future professions. The course that was designed is original in that it goes beyond preparing digital citizens to prepare professionals in any domain to use ICT in an informed and responsible way. Moreover, it is a documented, successful example of an undergraduate universal course in a highly important current society dimension. The authors believe that its pedagogical proposal could be transferred to courses dealing with other global issues such as the environment, economy and peace.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Ivelin Nenov

The present research is based on “Methodics for Preservation and Promotion of the Cultural Heritage with Artistic Interactions and Educational Impacts through Information and Communication Technologies (Nenov 2019), and the application of “the possibilities to promote cultural heritage with artistic interactions and educational impacts through the application of modern information and communication technologies (ICT), applying an interdisciplinary analysis of the scientific information for the cultural heritage sites” (Nenov 2019). Analysis of the activities for preservation and promotion of the cultural heritage has been made in the context of the concept, prepared by author team headed by architect Nenov – “Concept for activities for revitalization of the tourist attractions for promotion of intangible cultural heritage sites, under category “national” significance in the town of Bansko. (Nenov 2019a). The concept explores the impact of the environment in the “House of Arts Bansko” and the prerequisites for its reconstruction in “Cultural Heritage Promotion Center”. The applicability of notions, such as “cognition”, “cognitive architecture”, “interpretation of the cultural heritage”, “media façade”, educational “STEM” method and “authentic artistic interactions”, related to the research, is being analyzed as new approach for preservation and promotion of the cultural heritage. The significance of the interpretation of the cultural heritage in the context of ICT capabilities for the promotion of tangible and intangible cultural values is substantiated. Present examples for application of the Augmented reality (AR) are examined. The study presents the “possibilities for interpretation of the cultural heritage through visual research with information and communication technologies (ICT) in a real “in situ” and museum environment in the context of the cultural heritage sites and using the cited methodics, which was introduced in the dissertation “Conservation of the cultural heritage of Bulgaria in the context of the synthesis of architecture and fine arts “(Nenov 2016–2019). The possibilities for building cognitive environment are explored in the context of introduction of new technologies and good practices for popularization of the cultural heritage.


Author(s):  
Óscar García ◽  
Ricardo S. Alonso ◽  
Dante I. Tapia ◽  
Juan M. Corchado

Ambient Intelligence (AmI) promotes the integration of Information and Communication Technologies (ICT) in daily life in order to ease the execution of everyday tasks. In this sense, education becomes a field where AmI can improve the learning process by means of context-aware technologies. However, it is necessary to develop new tools that can be adapted to a wide range of technologies and application scenarios. Here is where Agent Technology can demonstrate its potential. This chapter presents CAFCLA, a multi-agent framework that allows developing learning applications based on the pedagogical CSCL (Computer-Supported Collaborative Learning) approach and the Ambient Intelligence paradigm. CAFCLA integrates different context-aware technologies so that learning applications designed, developed, and deployed upon it are dynamic, adaptive, and easy to use by users such as students and teachers.


Author(s):  
Célia M.Q. Ramos ◽  
Cláudia Henriques ◽  
Robert Lanquar

Pilgrimages and travel for other religious reasons are two of the major drivers of human mobility. Information and communication technologies (ICTs) can contribute to sharing knowledge about religious heritage with tourists, residents, and religious communities. ICT innovations that help individuals find information and acquire knowledge about cultural heritage can bring new experiences and sensations to tourists and residents, in general, and to those who have accessibility problems, in particular. These innovations include augmented reality, location-based services, social networks, gamification, and intelligent interfaces. This paper focuses on religious and spiritual routes and itineraries, presenting a religious tourism experience model that allows tourists to acquire additional knowledge about cultural and religious heritage, based on technological architecture using intelligent human-computer interactions displayed on personal mobile devices. This approach expands personal and spiritual experiences when travelers visit religious heritage sites associated with itineraries.


Author(s):  
Festus Prosper Olise

This paper advocates for the use of Information and Communication Technologies (ICTs) and indigenous languages for the actualization of Millennium Development Goals (MDGs) in Nigeria because both tools are capable of transforming the rural and urban populace. It explores the MDGs so as to unravel the ways ICTs and indigenous languages can facilitate the speedy actualization of MDGs in Nigeria, a country with peculiar cultural heritage and with over 750 indigenous languages. It also analyzes some of the contending constraints confronting Nigeria from actualizing MDGs such as corruption, extreme poverty, lack of attention to indigenous languages, high cost of ICTs which are products of bad leadership. The effective use of Nigeria’s different indigenous languages and ICTs, it maintains, remains the most effective way towards educating Nigerians and achieving the MDGs in Nigeria come 2015.


Author(s):  
J. B. Ogunremi ◽  
P. Abraham

The study evaluated the accessibility and problems associated with the use of information and communication technologies in rural areas of Ondo State. Total sampling was used to select 92 rural fish farmers from three riverine Local Governments in the state between February and April. Questionnaire was used in data collection. Data were analyzed by the use of frequency, percentage, mean and Chi-square test. It was found that radio (96.7%), television (84.4%) and mobile phone (95.7%) were most accessible ICTs to fish farmers of which radio is the most effective (62.0%). Problems associated with the use of ICTs were electric power supply (96.7%), lack of access to ICTs (62.0%) and inadequate information on ICTs (59.8%). There were significant relationship (P<0.05) between problems associated with the use and accessibility of ICTs by fish farmers. It is recommended that the government should allow a wide range of radio broadcast options by giving opportunities for private competition provision of radio content which will allow for development input from relevant agencies.


2022 ◽  
pp. 26-44
Author(s):  
Sonia Rodriguez Cano ◽  
Vanesa Delgado-Benito ◽  
Vitor Gonçalves

Educational technology is contributing towards diversity awareness as it allows you to create more personalized and student-centered learning situations. This chapter addresses specific learning difficulties (SpLD) and, specifically, dyslexia, since it is one of the most prevalent challenges in the educational field. Information and communication technologies allow direct intervention with students who have special educational needs as an alternative to traditional resources, which is much more motivating. In this sense, as an example, various projects and applications are presented that allow working on this type of difficulties with students. This chapter highlights the virtual reality and augmented reality software carried out in the context of the European Erasmus + FORDYSVAR project, of which the authors are part.


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