Editorial: User centred design and implementation of virtual environments

2001 ◽  
Vol 55 (2) ◽  
pp. 109-114 ◽  
Author(s):  
SHAMUS P. SMITH ◽  
MICHAEL D. HARRISON
Author(s):  
Nancy Edith Ochoa Guevara ◽  
Cesar O. Díaz ◽  
Manuel Davila Sguerra ◽  
Marcelo Herrera Martinez ◽  
Oscar Acosta Agudelo ◽  
...  

With the aim of improving the citizens quality of life; the study, design anddevelopment of smart cities have been worked in different parts of the world andColombia is not excluded. Accordingly, this document presents the advances in theimplementation of a platform prototype for joining smart developments in some universities from Bogotá-Colombia. First of all, some aspects to consider in the development of a Smart City are presented. Later, the importance of virtual environments and noise studies, the drain gratings to avoid flooding by rain and the use of the bicycle as an alternative means of transport is also shown.


2010 ◽  
Vol 61 (4) ◽  
pp. 372-379 ◽  
Author(s):  
Hans-Jörg Bullinger ◽  
Wilhelm Bauer ◽  
Günter Wenzel ◽  
Roland Blach

2010 ◽  
Vol 19 (2) ◽  
pp. 179-195 ◽  
Author(s):  
Chadwick A Wingrave ◽  
Joseph J LaViola

We present a candid reflection on the issues surrounding virtual environment design and implementation (VEDI) in order to: (1) motivate the topic as a researchworthy undertaking, and (2) attempt a comprehensive listing of impeding VEDI issues so they can be addressed. In order to structure this reflection, an idealized model of VEDI is presented. This model, investigated using mixed methods, resulted in 67 distinct issues along the model's transitions and pathways. These were clustered into 11 themes and used to support five VEDI research challenges.


2017 ◽  
Vol 8 (2) ◽  
pp. 1
Author(s):  
Paulo V. F. Paiva ◽  
Liliane dos S. Machado ◽  
Jauvane C. de Oliveira ◽  
Ronei M. de Moraes

Collaborative Virtual Environments (CVEs) are Virtual Reality (VR) systems and can simulate medical procedures such as surgeries performed by a group of remote users which can interact with one another through the simulation in real-time, with the aid of a network such as the Internet.Therefore, it is important to note that research on CVE-specific networking issues allows us to better understand the requirements for real-time applications. This paper discloses design and implementation issues of a peer-to-peer multicast architecture on the collaborative module of theCyberMed VR framework, aiming at providing better network scalability, as well as it shows as results, some developed applications as validation. Finally, we compared the performance of the newly implemented peer-to-peer multicast architecture with the peer-to-peer unicast previously existent with simulated models designed with OPNET Network Modeler and R statistical software. As result of our experiments, the null hypothesis was rejected (p = 2.2e-16, level of significance = 5%) confirming what we expected about the behavior of CyberMed’s multicast protocol.


Author(s):  
Angélica de Antonio ◽  
Jaime Ramirez ◽  
Gonzalo Mendez

This chapter proposes an architecture for the development of intelligent virtual environments for training (IVETs) which is based on a collection of cooperative software agents. The first level of the architecture is defined as an extension of the classical intelligent tutoring system architecture that adds a new world module. Several software agents are then identified within each module. They communicate among them directly via messages and indirectly via a common data structure that is used for the collaborative development of plans. Some details are provided about the most remarkable interactions that will be established among agents during the system’s execution. The proposed architecture, and its realization in a platform of generic and configurable agents, will facilitate the design and implementation of new IVETs, maximizing the reuse of existing components and the extensibility of the system to add new functionalities.


2008 ◽  
pp. 326-341
Author(s):  
Angélica de Antonio ◽  
Jaime Ramirez ◽  
Gonzalo Mendez

This chapter proposes an architecture for the development of intelligent virtual environments for training (IVETs) which is based on a collection of cooperative software agents. The first level of the architecture is defined as an extension of the classical intelligent tutoring system architecture that adds a new world module. Several software agents are then identified within each module. They communicate among them directly via messages and indirectly via a common data structure that is used for the collaborative development of plans. Some details are provided about the most remarkable interactions that will be established among agents during the system’s execution. The proposed architecture, and its realization in a platform of generic and configurable agents, will facilitate the design and implementation of new IVETs, maximizing the reuse of existing components and the extensibility of the system to add new functionalities.


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