Design and Implementation of Skill Maintenance Training System for Drivers

Author(s):  
Yulong Sun ◽  
Beiyuan Guo ◽  
Mengqi Zhang ◽  
Heng Du ◽  
Xiao Xiao
2018 ◽  
Vol 8 (7) ◽  
pp. 1532-1537
Author(s):  
Shuangyi Wang ◽  
James Housden ◽  
Davinder Singh ◽  
Kawal Rhode

2018 ◽  
Vol 176 ◽  
pp. 01015
Author(s):  
Wei Xiang ◽  
Sun Chunsheng ◽  
Dong Yanhong

The common simulation training system realizes the common design of hardware and software, and also increases the difficulty of group training management. In order to solve the problem of flexible group training of multiple training modes for general simulation training system of a certain type of naval combat system, this paper puts forward a formal description method of group training resources and group training programs based on an in-depth analysis of training management requirements. Design and implementation of a general simulation training system training management software.


2022 ◽  
Vol 2022 ◽  
pp. 1-7
Author(s):  
Yang Sun ◽  
Changjun Hu

This article is aimed at studying the design and implementation of a football player training management system based on smart images. Based on the analysis of the importance of informatization for scientific football training, system performance requirements and intelligent image detection technology, the football player training management is designed. The overall architecture of the system, and the detailed design of each functional module of the system. It mainly includes football player information management module, football player training plan viewing module, training goal formulation module and training information feedback module. The realization of the training management system relies on intelligent image technology to detect and track athletes. Finally, the performance of the system was tested. The test results show that the expected response time of each module of the system when different numbers of users are accessed is within 3 seconds. The longest actual time is 2.64 s, and the actual shortest time is 1.18 s. It can be seen that the response time of the system meets the demand. At the same time, the system throughput rate meets the requirements of this article, and the user pass rate is also above 95%, indicating that the performance of the football player training management system designed in this article is better.


2014 ◽  
Vol 12 (8) ◽  
pp. 265-270
Author(s):  
Young-Hyun Chang ◽  
Sang-Yeob Oh

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