Adapting during the pandemic: A case study of using the rapid prototyping instructional system design model to create online instructional content

2021 ◽  
Vol 47 (3) ◽  
pp. 102356
Author(s):  
Hanwen Dong
2010 ◽  
Vol 5 (1) ◽  
pp. 22-30 ◽  
Author(s):  
Yoshihiro Ura ◽  
◽  
Munenari Inoguchi ◽  
Haruo Hayashi ◽  
◽  
...  

Geographic information system (GIS) use in disaster response in Japan has tended to be poor due to a lack of skills among local responders. The educational model based on instructional system design (ISD) and cognitive apprenticeship theory we proposed enabled local responders to build on GIS management capacity. Our research example is taken from the case of Wajima City, Ishikawa Prefecture, hit by the 2007 Noto Hanto Earthquake, magnitude 6.9 on the Richter scale, on March 25, 2007, in which local responders managed GIS quickly after the quake to developmany useful maps representing recovery progress.


2015 ◽  
Vol 174 ◽  
pp. 2355-2360 ◽  
Author(s):  
Anuchit Ngamkajonviwat ◽  
Wasant Atisabda ◽  
Ophat Kaosaiyaporn ◽  
Chidchanok Churngchow

2021 ◽  
Vol 6 (1) ◽  
pp. 24-45
Author(s):  
Nyi Mas Ratu Rema ◽  
Afra Hafny Noer ◽  
Esti Wungu

Di Indonesia sebanyak 5 juta dari 50 juta anak-anak mengalami kesulitan belajar. Ujian, prestasi dan literacy, merupakan tantangan yang besar untuk anak specific learning disorder (SLD). Anak dengan SLD sering distigmatisasi dan dikaitkan dengan kegagalan yang menurunkan self-esteem. Self-esteem rendah adalah hasil penilaian negatif terhadap diri dan kualitas diri yang memberikan dampak buruk bagi anak. Modul psikodrama ini bertujuan untuk meningkatkan self-esteem rendah pada anak dengan specific learning disorder usia 9-12 tahun. Rancangan modul dibuat menggunakan pendekatan instructional system design dan metode penelitian tahap uji coba menggunakan metode quasi eksperimen dengan desain penelitian small design one group pre test-post test. Pengambilan data menggunakan interview, observasi dan pengisian kuesioner self-esteem. Rancangan modul ini melewati proses uji kelayakan yang dilakukan oleh 3 orang expert judgement dan uji coba pada 9 orang anak usia 9-12 tahun yang memiliki self-esteem rendah. Berdasarkan hasil yang diperoleh untuk meningkatkan self-esteem rendah pada anak usia 9-12 tahun, maka dalam modul psikodrama menekankan pada materi area teman dan sekolah, teknik sculpture, dan proses berulang


2020 ◽  
Vol 12 (2) ◽  
pp. 41-52
Author(s):  
Rani Aryani Widjono ◽  
Gita Winata ◽  
Naomi Haswanto

Ceramics Handmade in Jakarta currently has become a new hype. With hand- made ceramics people having a direct connection with the makers by how those things made. Techniques, materials, and the process are the reasons why people are more attracted to get involved by making their ceramics by themselves. The hype caused high demand of ceramic basic techniques information, but people barely find ceramic books or other types of media which commissioned and developed by the actual condition of Indonesia’s independent ceramics studio especially Jakarta. This study structured through Instructional System Design (ISD) by two main cores. The first is to formulate a mapping method to classify the information of ceramics techniques at a different level. The intention is to gather specific information for beginners that would apply on instructional media. The second is designing a media such as conventional books and virtual information video through the augmented book. The result construct augmented book with systematically measurable information. It provides people easy access information and offered a new learning experience by using the augmented book.


This chapter analyses the issue of effective design based on cross-principles. Based on theoretical-practical data, it proposes a new didactical model that reflects both the digital textbook' structure and the processes triggered by the digital textbook. It is argued that there are many instructional system design models, but the didactic model is a conceptualisation of processes based on postmodernism philosophy. The core of the didactical model is the processes for and of cognitive activity, designed as a pedagogical scenarios and managed through externalization, internalization, intermediation and cognition. At all knowledge management phases the personalisation of the digital content can be made on cognitive, affective and psychomotor levels. Conclusions and future research are provided at end.


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