Continuous-time dynamic games for the Cournot adjustment process for competing oligopolists

2013 ◽  
Vol 219 (12) ◽  
pp. 6400-6409 ◽  
Author(s):  
Brooke C. Snyder ◽  
Robert A. Van Gorder ◽  
K. Vajravelu
Author(s):  
João P. Hespanha

This chapter focuses on one-player continuous time dynamic games, that is, the optimal control of a continuous time dynamical system. It begins by considering a one-player continuous time differential game in which the (only) player wants to minimize either using an open-loop policy or a state-feedback policy. It then discusses continuous time cost-to-go, with the following conclusion: regardless of the information structure considered (open loop, state feedback, or other), it is not possible to obtain a cost lower than cost-to-go. It also explores continuous time dynamic programming, linear quadratic dynamic games, and differential games with variable termination time before concluding with a practice exercise and the corresponding solution.


Author(s):  
João P. Hespanha

This chapter focuses on the computation of the saddle-point equilibrium of a zero-sum continuous time dynamic game in a state-feedback policy. It begins by considering the solution for two-player zero sum dynamic games in continuous time, assuming a finite horizon integral cost that Player 1 wants to minimize and Player 2 wants to maximize, and taking into account a state feedback information structure. Continuous time dynamic programming can also be used to construct saddle-point equilibria in state-feedback policies. The discussion then turns to continuous time linear quadratic dynamic games and the use of dynamic programming to construct a saddle-point equilibrium in a state-feedback policy for a two-player zero sum differential game with variable termination time. The chapter also describes pursuit-evasion games before concluding with a practice exercise and the corresponding solution.


2018 ◽  
Vol 23 (4) ◽  
pp. 774-799 ◽  
Author(s):  
Charles C. Driver ◽  
Manuel C. Voelkle

2007 ◽  
pp. 249-273
Author(s):  
Louis G. Birta ◽  
Gilbert Arbez

The major goal of this paper is to explore the effective state estimation algorithm for continuous time dynamic system under the lossy environment without increasing the complexity of hardware realization. Though the existing methods of state estimation of continuous time system provides effective estimation with data loss, the real time hardware realization is difficult due to the complexity and multiple processing. Kalman Filter and Particle Filer are fundamental algorithms for state estimation of any linear and non-linear system respectively, but both have its limitation. The approach adopted here, detect the expected state value and covariance, existed by random input at each stage and filtered the noisy measurement and replace it with predicted modified value for the effective state estimation. To demonstrate the performance of the results, the continuous time dynamics of position of the Aerial Vehicle is used with proposed algorithm under the lossy measurements scenario and compared with standard Kalman filter and smoothed filter. The results show that the proposed method can effectively estimate the position of Aerial Vehicle compared to standard Kalman and smoothed filter under the non-reliable sensor measurements with less hardware realization complexity.


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