Psychomotor skills and cognitive load training on a virtual reality laparoscopic simulator for tubal surgery is effective

Author(s):  
Rasiah Bharathan ◽  
Saaliha Vali ◽  
Thomas Setchell ◽  
Tariq Miskry ◽  
Ara Darzi ◽  
...  
Author(s):  
Hamed Azarnoush ◽  
Gmaan Alzhrani ◽  
Alexander Winkler-Schwartz ◽  
Fahad Alotaibi ◽  
Nicholas Gelinas-Phaneuf ◽  
...  

2021 ◽  
Author(s):  
Haowen Jiang ◽  
Sunitha Vimalesvaran ◽  
Jeremy King Wang ◽  
Kee Boon Lim ◽  
Sreenivasulu Reddy Mogali ◽  
...  

BACKGROUND Virtual reality (VR) is a digital education modality that produces a virtual manifestation of the real world and it has been increasingly used in medical education. As VR encompasses different modalities, tools and applications, there is a need to explore how VR has been employed in medical education. OBJECTIVE The objective of this scoping review is to map existing research on the use of VR in undergraduate medical education and to identify areas of future research METHODS We performed a search of 4 bibliographic databases in December 2020, with data extracted using a standardized data extraction form. The data was narratively synthesized and reported in line with the PRISMA-ScR guidelines. RESULTS Of 114 included studies, 69 studies (61%) reported the use of commercially available surgical VR simulators. Other VR modalities included 3D models (15 [14%]) and virtual worlds (20 [18%]), mainly used for anatomy education. Most of the VR modalities included were semi-immersive (68 [60%]) and of high interactivity (79 [70%]). There is limited evidence on the use of more novel VR modalities such as mobile VR and virtual dissection tables (8 [7%]), as well as the use of VR for training of non-surgical and non-psychomotor skills (20 [18%]) or in group setting (16 [14%]). Only 3 studies reported the use conceptual frameworks or theories in the design of VR. CONCLUSIONS Despite extensive research available on VR in medical education, there continues to be important gaps in the evidence. Future studies should explore the use of VR for the development of non-psychomotor skills and in areas other than surgery and anatomy.


2002 ◽  
Vol 16 (12) ◽  
pp. 1746-1752 ◽  
Author(s):  
A.G. Gallagher ◽  
R.M. Satava

2017 ◽  
Vol 8 (2) ◽  
pp. 176-189 ◽  
Author(s):  
Lian Zhang ◽  
Joshua Wade ◽  
Dayi Bian ◽  
Jing Fan ◽  
Amy Swanson ◽  
...  

2020 ◽  
Vol Volume 13 ◽  
pp. 2213-2222 ◽  
Author(s):  
Stéphanie Dumoulin ◽  
Stéphane Bouchard ◽  
Claudie Loranger ◽  
Pamela Quintana ◽  
Véronique Gougeon ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document