scholarly journals Artefacts and agile method tailoring in large-scale offshore software development programmes

2016 ◽  
Vol 75 ◽  
pp. 1-16 ◽  
Author(s):  
Julian M. Bass
2018 ◽  
Author(s):  
Arif Fadllullah

Agile method is a method of software development management that comes in response to criticism of the waterfall method. This method is widely applied in large-scale software companies, because of its superiority that emphasizes service oriented rather than waterfall approach. One of the frameworks of the agile method is Scrum. Scrum is a framework that focuses on software development management on developer team performance as a single unit that works together indivisibly, iteration of product items, product incremental, and collaboration with customers. In Scrum, product requirements are flexible because they are not exhaustive at the start of a project, but at each iteration, because customers generally difficult to express their needs explicitly. However, how does Scrum's effectiveness improve software productivity? In this paper, we propose a literature study about SCRUM implementation of some articles that considers resources, cost, time, and system complexity for minimizing software development problems. The results had proven that Scrum could improve software productivity, but with some challenges, such as how to organize team skills, cultural constraints and scenarios of different companies, including communication problems between teams that are often constrained because of the large number of teams and teams scattered in multiple locations.


2017 ◽  
Vol 23 (1) ◽  
pp. 490-520 ◽  
Author(s):  
Torgeir Dingsøyr ◽  
Nils Brede Moe ◽  
Tor Erlend Fægri ◽  
Eva Amdahl Seim

1992 ◽  
Vol 71 (6) ◽  
pp. 2-11 ◽  
Author(s):  
Stacey J. Gelman ◽  
Fred M. Lax ◽  
Joseph F. Maranzano

1996 ◽  
Vol 25 (509) ◽  
Author(s):  
Henrik Bærbak Christensen

<p>This report describes the current state of my research in software development environments. I argue in favour of strong support for <em>project management, comprehension and navigation,</em> and <em>collaboration</em> primarily based on experiences from developing large-scale industrial-strength applications.</p><p>An underlying model of such an environment, named ``Ragnarok´´, is outlined. A design and first prototype of important parts of Ragnarok is described as well as some results from initial experiments.</p>


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