scholarly journals Application of Computer Virtual Reality Technology in College Sports Training

2020 ◽  
Vol 1648 ◽  
pp. 022023
Author(s):  
Cheng Liang
2021 ◽  
Vol 2021 ◽  
pp. 1-8
Author(s):  
Dan Li ◽  
Chao Yi ◽  
Yue Gu

With the continuous development of society and the rapid development of science and technology, virtual reality technology is also developing rapidly. It has been widely used in all walks of life and is playing an irreplaceable role. Modern education has also begun to integrate with science. Sports are also constantly deepening the application of information technology. In order to make students have a new understanding of college physical education and sports training and improve the technical level and training quality of college sports athletes, this paper studies the application of virtual reality technology in physical education and sports training. In this paper, the semisupervised framework is used to implement motion input and interactive virtual scene algorithms. First, based on Q statistics, virtual simulation and differential selection algorithms are used to select athletic students with strong autonomous learning ability and then use the classifier’s neighbor confidence. The formula selects the student with the highest learning level and marks it. Experimental results show that this method can effectively assist physical education activities and improve students’ learning efficiency. Students’ efficiency in sports has increased by 30%. At the same time, 2/3 of people believe that their interest in sports training has increased 80% and another 90% of college coaches believe that the use of virtual reality technology in physical education is very necessary, which can improve the technical level and training quality of college sports athletes and contribute to the reserve of Chinese competitive sports talents.


2013 ◽  
Vol 650 ◽  
pp. 593-595
Author(s):  
Yi Wei Liu

Computer virtual reality technology is a new type of technology in recent years, which has been used to every field widely and plays an important role. Putting the virtual reality technology into sports field will benefit scientific training of competitive sports and digital research of skilled theory, which will facilitate the rapid development of modern sports. Virtual reality technology has begun to be applied usually in the fields of sports event broadcast, theoretical digital sports training and physical education.


2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Yajun Zhang ◽  
Sang-Bing Tsai

Virtual reality technology has many characteristics, such as high immersion, dynamic interactive response, and multidimensional information digitization. These characteristics are needed by the combination of modern sports development and scientific and technological progress. The introduction of virtual reality technology into the field of sports will be conducive to the scientific training of sports competition and the digital research of technical theory and to the rapid development of modern sports. This paper constructs the framework of sports training based on virtual reality technology and designs a motion capture data algorithm based on behavior string, which successfully improves the advantages of virtual reality technology. In addition, the training experiment method is used to verify the effectiveness and superiority of the system, focusing on the high-school students learning tennis for the first time as the experimental object to study the differences in training effects between the traditional training method and the training method using virtual reality technology. The training effect of tennis is better than the traditional training method, and the difference is significant; the internal motivation of training psychology is better than the traditional training method, and the difference is significant. Compared with the traditional training method, this training method can stimulate students’ interest in training, improve students’ training effect, and promote students’ psychological internal motivation to continue training. This study provides useful enlightenment for the further application of virtual reality technology and in the modern sports training for various sports events.


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