scholarly journals First We Feel Then We Fall: James Joyce’s Finnegans Wake as an interactive video application

2017 ◽  
Vol 32 (suppl_2) ◽  
pp. ii124-ii134
Author(s):  
Katarzyna Bazarnik ◽  
Jakub Wróblewski
2000 ◽  
Vol 22 (3) ◽  
pp. 243-263 ◽  
Author(s):  
Peter Shea

Research on computer-assisted and video-based educational techniques has almost invariably found that these media have positive effects on learner motivation. This article presents a study of integrated computer technology which incorporates pace-controlled syntactic chunking in a captioned video presentation. The results indicate that a well-designed interactive video application can motivate, save time, and help address learner weaknesses, especially for students most in need of assistance. In addition to increasing both student motivation and learning efficiency over time, the program supplied the least able students with the means to better understand and respond to foreign language discourse. The results achieved in this study were quite positive. Weaker students in the experimental group performed beyond their apparent ability levels. Additionally, both the teachers and the students reacted favorably to working with the technology. Finally, the experimental group was able to complete tasks more quickly without sacrificing accuracy. These positive results were achieved through a model of technology integration that was implemented throughout the course of the study. The tasks the students performed were not assigned by the researcher and completed in a vacuum. They were, rather, co-designed and assigned by the teachers who participated in the study. In fact, the interactive video program and recorded questions the students used during the course of the semester were also created with the assistance of classroom teachers. The model of participatory technology integration was vital to the success of the study.


Author(s):  
Alex de Souza Vieira ◽  
Álan Lívio V. Guedes ◽  
Daniel de Sousa Moraes ◽  
Lucas Ribeiro Madeira ◽  
Sérgio Colcher ◽  
...  

People with visual impairments suffer from the incapacity to understand contextual information in videos, such as the place where characters are, or any other non-spoken actions in general. Some content creators address this issue by providing a secondary audio to describe such information, called Audio Descriptions (ADs). How- ever, some works in the literature have highlighted that people with visual impairment are usually not able to completely understand scene changes based only on characters’ voices or traditional ADs. Moreover, traditional ADs do not completely describe some of the important visual information, such as the background scenery (e.g. colors, furniture) and characters’ details (e.g. blond woman using a red dress). In this work, we propose incrementing the traditional AD techniques with the usage of interactive video features present in TV systems. More precisely, the proposed interactivity enables users to access specialized AD for different visual information (e.g., scene, scenario, character). To support the development of such interactive content, we present an application template, which helps to create the final interactive-enhanced video application. Asa proof of concept for our approach, we created an interactive AD for an independent video mainly composed of visual information, with only a few talks.


Author(s):  
Hideaki Kimata ◽  
Shinya Shimizu ◽  
Yutaka Kunita ◽  
Megumi Isogai ◽  
Yoshimitsu Ohtani

Author(s):  
Jesse Schotter

By situating James Joyce within a larger discourse about the problem of Babel, this chapter show how hieroglyphs were used to make arguments for the origin of linguistic differences. The journal transition—in which Joyce’s work was serialized—served as a clearinghouse for ideas about how a new linguistic unity might be forged: either through Joyce’s Wake-ese or through the philosopher C. K. Ogden’s universal language of Basic English. Fascinated by these theories of universal language and drawn to the anti-imperialist politics underlying them, Joyce in Ulysses andFinnegans Wake turns to visual and gestural languages—film, hieroglyphs, advertisements, and illuminated manuscripts—in an effort to subvert theories of ‘Aryan’ language and imagine a more inclusive origin for the world’s cultures. The commonality of writing and new media become in Joyce a political gesture: a way of insisting on the unity of all races and languages in a mythic past against Nazi claims for racial purity.


2016 ◽  
Vol 11 (2) ◽  
pp. 179-205 ◽  
Author(s):  
Cliff Mak

This piece explores the multitude of animal figures in Joyce, especially with regards to his engagement with the classical moral mode of the beast fable. Drawing from a number of texts throughout Joyce's corpus – from his early essays on Dante and Defoe to the fables in Finnegans Wake – I show how a young Joyce's poetics of boredom (as derived from Giordano Bruno) informs his later work through the figure of the animal. Granting his animal figures a certain amount of agency, Joyce uses them to subvert the didacticism of fables, the colonial instrumentalization associated with this didacticism, and even the cultural authority of modernism itself, his own work included.


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