Visual Simulation Systems

1991 ◽  
Vol 63 (4) ◽  
pp. 6-10
1980 ◽  
Author(s):  
Conrad L. Kraft ◽  
Charles D. Anderson ◽  
Charles L. Elworth

Author(s):  
Conrad L. Kraft ◽  
Charles D. Anderson ◽  
Charles L. Elsworth

2019 ◽  
pp. 89-107 ◽  
Author(s):  
A.P. Kruchinina ◽  
V.V. Latonov ◽  
V.A. Chertopolokhov

The paper presents the overview of technologies and technical facilities used to create simulations and simulators, including for the space industry, as well as technologies for tracking the human body and visual simulation. An example of the realization on the virtual reality headset together with the virtual reality suit is given. This hybrid technology will allow solving not only the tasks of training and practicing operations in various situations, but also the tasks of remote controlling of objects of different complexity.


2011 ◽  
Vol 383-390 ◽  
pp. 4860-4864
Author(s):  
Tao Wang ◽  
Ming Chao Zhu ◽  
Sheng Li Yin ◽  
Hong Guang Jia

Simulation systems with hardware-in-loop are composed by three-Axis virtual flight motion simulator, simulation computer, load torque simulator, and visual simulation systems. Three-Axis Virtual Flight Motion Simulator are used to simulate the attitude of missile in simulation system with hardware-in-loop, so its performance influenced the result of simulation directly. This paper mainly analyzed the factors which influenced the performance of a three-Axis virtual flight motion simulator which we are used now in the lab, then analyzed the entire simulation system’s error caused by these factors through numerical simulation method. By analysis we can see that bandwidth is the main factor influenced the precision of simulation systems with hardware-in-loop, mechanical device installation error and measurement error may also cause some errors of the systems at the same time.


Author(s):  
R. Schmacher ◽  
B. Brand ◽  
M. Gilliland ◽  
W. Sharp
Keyword(s):  

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