Engaging students with a mobile game-based learning system in university education

Author(s):  
A. Bartel ◽  
G. Hagel
Author(s):  
Karen Cowan Olufokunbi ◽  
Olufemi Deborah Ninan ◽  
Melvin Inertia Soclo

Author(s):  
Melvin Inertia Soclo ◽  
Olufemi Deborah Ninan ◽  
Karen Cowan Olufokunbi

2014 ◽  
pp. 159-179 ◽  
Author(s):  
Alexander Bartel ◽  
Paula Figas ◽  
Georg Hagel

Author(s):  
Olufemi Deborah Ninan ◽  
Abimbola Rhoda Iyanda ◽  
Ayooluwa Emmanuel Akinde

Author(s):  
Ayooluwa Emmanuel Akinde ◽  
Olufemi Deborah Ninan ◽  
Abimbola Rhoda Iyanda

2018 ◽  
Vol 52 (3) ◽  
pp. 294-312 ◽  
Author(s):  
Tien-Yu Hsu ◽  
HsinYi Liang ◽  
Chuang-Kai Chiou ◽  
Judy C.R. Tseng

Purpose The purpose of this paper is to develop a blended mobile game-based learning service called CoboChild Mobile Exploration Service (hereinafter CoboChild) to support children’s learning in an environment blending virtual game worlds and a museum’s physical space. The contextual model of learning (CML) was applied to consider the related influential factors affecting museum learning and to promote children’s continuous learning and revisit motivations. Design/methodology/approach CoboChild provides a thematic game-based learning environment to facilitate children’s interactions with exhibits and other visitors. A practical system has been implemented in the National Museum of Natural Science (NMNS), Taiwan. A questionnaire was used to examine whether CoboChild can effectively fulfill the CML and to evaluate the impacts on museum learning. Findings CoboChild effectively fulfilled the CML to facilitate children’s interactive experiences and re-visit motivations in the blended mobile game-based learning environment. Most children described the system as providing fruitful playfulness while improving their interpretations of exhibitions and learning experiences. Practical implications CoboChild considers the related contextual influences on the effective support of children’s learning in a museum, and builds a child-centered museum learning environment with highly integrated blended learning resources for children. CoboChild has been successfully operating in the NMNS since 2011. Originality/value This study developed a blended mobile game-based learning service to effectively support children’s learning in museum contexts. The related issues are shown to improve the design of blended museum learning services. This innovative approach can be applied to the design of other child-centered services for engaging children’s interactive experiences in museums.


2020 ◽  
Vol 10 (1) ◽  
pp. 25-30
Author(s):  
Ellenita R. Red ◽  
◽  
Aira Jessica B. Corpuz ◽  
Genrev C. Arambulo ◽  
Gabriel G. Delgado

Sign in / Sign up

Export Citation Format

Share Document