[POSTER] Authoring Tools in Augmented Reality: An Analysis and Classification of Content Design Tools

Author(s):  
Roberta Cabral Mota ◽  
Rafael Alves Roberto ◽  
Veronica Teichrieb
Author(s):  
Ana Villanueva ◽  
Ziyi Liu ◽  
Yoshimasa Kitaguchi ◽  
Zhengzhe Zhu ◽  
Kylie Peppler ◽  
...  

AbstractAugmented reality (AR) is a unique, hands-on tool to deliver information. However, its educational value has been mainly demonstrated empirically so far. In this paper, we present a modeling approach to provide users with mastery of a skill, using AR learning content to implement an educational curriculum. We illustrate the potential of this approach by applying this to an important but pervasively misunderstood area of STEM learning, electrical circuitry. Unlike previous cognitive assessment models, we break down the area into microskills—the smallest segmentation of this knowledge—and concrete learning outcomes for each. This model empowers the user to perform a variety of tasks that are conducive to the acquisition of the skill. We also provide a classification of microskills and how to design them in an AR environment. Our results demonstrated that aligning the AR technology to specific learning objectives paves the way for high quality assessment, teaching, and learning.


Author(s):  
K.N. Zhernova

Technologies of virtual and augmented reality are gaining popularity. Virtual reality is used in many areas, including beginning to be used in the field of information and computer security. In addition, virtual reality interfaces are also susceptible to attacks. However, there are still few works on research in this area. This article provides an overview of existing solutions to computer security problems using virtual and augmented reality interfaces, as well as an overview and classification of the identified threats for these interfaces themselves.


Author(s):  
Andres Vargas Gonzalez ◽  
Senglee Koh ◽  
Katelynn Kapalo ◽  
Robert Sottilare ◽  
Patrick Garrity ◽  
...  

2002 ◽  
Vol 11 (5) ◽  
pp. 525-535 ◽  
Author(s):  
Philippe Fuchs ◽  
Fawzi Nashashibi ◽  
Didier Maman

In this paper, we describe some use of mixed reality as a new assistance for performing teleoperation tasks in remote scenes. We will start by a brief classification of augmented reality. This paper then describes the principle of our mixed reality system in teleoperation. It tackles the problem of scene registration using a man–machine cooperative and multisensory vision system. The system provides the operator with powerful sensorial feedback as well as appropriate tools to build (and update automatically) the geometric model of the perceived scene. We describe a new interactive approach combining image analysis and mixed reality techniques for assisted 3D geometric and semantic modeling. At the end of this paper, we describe applications in nuclear plants with results in 3D positioning.


2021 ◽  
Vol 8 ◽  
Author(s):  
Kejun Hu ◽  
Kanty Rabenorosoa ◽  
Morvan Ouisse

Shape memory alloys (SMAs) are a group of metallic alloys capable of sustaining large inelastic strains that can be recovered when subjected to a specific process between two distinct phases. Regarding their unique and outstanding properties, SMAs have drawn considerable attention in various domains and recently became appropriate candidates for origami robots, that require bi-directional rotational motion actuation with limited operational space. However, longitudinal motion-driven actuators are frequently investigated and commonly mentioned, whereas studies in SMA-based rotational motion actuation is still very limited in the literature. This work provides a review of different research efforts related to SMA-based actuators for bi-directional rotational motion (BRM), thus provides a survey and classification of current approaches and design tools that can be applied to origami robots in order to achieve shape-changing. For this purpose, analytical tools for description of actuator behaviour are presented, followed by characterisation and performance prediction. Afterward, the actuators’ design methods, sensing, and controlling strategies are discussed. Finally, open challenges are discussed.


2018 ◽  
Author(s):  
Samir Chaves ◽  
Fernando Trinta

The development of Location Based Mobile Games (LBMG) is a complex task. To overcome this problem, authoring tools have been proposed aimint at reducing the time and eff ort required to create these applications. One of these tools is LAGARTo, a web authoring application to help non-programmers users to create multiplayer LBMGs with augmented reality features. The first version of LAGARTo presented a usability level below end-users expectations. Therefore, this research proposes a new usability project for the LAGARTo editor to address its current problems. This document presents the results already obtained from a work in progress, with promising results of improvement in the usability of LAGARTo.


2020 ◽  
pp. 52-61
Author(s):  
A. Perepelitsyn ◽  
O. Illiashenko ◽  
V. Duzhyi ◽  
V. Kharchenko

The paper overviews the requirements of international standards on application of diversity in safety-critical NPP instrumentation and control (I&C) systems. The NUREG7007 classification of version redundancy and the method for diversity assessment are described. The paper presents results from the analysis of instruments and design tools for FPGA-based embedded digital devices from leading manufacturers of programmable logics using the Xilinx and Altera (Intel) chips, which are used in NPP I&C systems, as an example. The most effective integrated development environments are analyzed and the results of comparing the functions and capabilities of using the Xilinx and Altera (Intel) tools are described. The analysis of single failures and fault tolerance using diversity in chip designs based on the SRAM technology is presented. The results from assessment of diversity metrics for RadICS platform-based multi-version I&C systems are discussed.


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