Wrong Assumptions and Neglected Areas in Embedded Systems Research

Author(s):  
Hermann Kopetz
2005 ◽  
Vol 122 (1-2) ◽  
pp. 33-37 ◽  
Author(s):  
H. Kopetz ◽  
R. Obermaisser ◽  
U. Schmid

2011 ◽  
Vol 57 (10) ◽  
pp. 867-868
Author(s):  
Jesús González ◽  
Miguel Damas ◽  
Javier Díaz ◽  
Pedro A. Castillo

2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Yang Zhou

With the development of social economy and the improvement of material level, people are paying more and more attention to their own health, and they are also constantly improving their fitness awareness. As far as the current sports equipment is concerned, the boring exercise methods can no longer satisfy people’s pursuit of higher quality fitness exercises. The embedding of the distributed virtual environment can incorporate its perceptual, immersive, and interactive characteristics, which increases the realization of multiuser interactive behavior in the field of sports equipment in the virtual scene. Therefore, this paper proposes the research and development of basketball sports equipment embedded system based on distributed virtual environment. First of all, this article adopts the literature method to learn the application of distributed virtual environment and embedded system in depth and, secondly, designs the embedded system architecture of basketball sports equipment suitable for distributed virtual environment and the software and hardware framework of the embedded system. Finally, the performance, delay comparison, system optimization test, and other aspects of the embedded system are analyzed. The average delay of interactive functions of embedded systems based on distributed virtual environment is 1.4 min, which saves 4 min compared with traditional interactive methods. And, the throughput rate of the system has also been greatly improved. The research on the embedded system of sports equipment based on the distributed virtual environment proposed in this paper will be beneficial to the development of society and economy, and it can also help more people to enrich the way of sports and enhance the fun of sports.


1976 ◽  
Vol 21 (4) ◽  
pp. 313-313
Author(s):  
KARL E. WEICK
Keyword(s):  

2018 ◽  
pp. 122-129
Author(s):  
Alexander T. Ovcharov ◽  
Yuri N. Selyanin ◽  
Yaroslav V. Antsupov

A new concept of the architecture of hybrid lighting systems for installations of combined lighting is considered. The cascade principle of constructing the optical path of such complexes is described, in which the design contains two stages of the cascade: the upper and lower stages. The upper (input) structure is made on the basis of the corresponding modification of the hollow tube “Solatube®” (daylight), and the lower one, based on the “Solatube®” fibre of a larger diameter, is combined with LED artificial light block and is designed to transmit mixed light (daylight and artificial light). The results of studies on the efficiency of light transmission made it possible to optimize the solution of the new modification of the hybrid lighting complex “Solar LED”, lower stage of the cascade, and to develop the nomenclature of the production line “S”. The description of the first experience of using this complex in the pilot combined illumination system of the “meeting room” in the shopping centre “IKEA Belaya Dacha” headquarters is given. A completely autonomous power supply system for a lighting installation based on solar panels has been implemented.


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