Computer use for the high school physics teacher: Using available tool software

1987 ◽  
Vol 25 (5) ◽  
pp. 272-275
Author(s):  
Paul Irish
1975 ◽  
Vol 13 (9) ◽  
pp. 523-529 ◽  
Author(s):  
Lillian Christie McDermott

2018 ◽  
Vol 1 (1) ◽  
pp. 31
Author(s):  
Yulkifli Yulkifli ◽  
Ramli Ramli

During this time, practicum activities in the School have not gone well. In fact, practical activities can support the understanding of the theory or material Physics taught to students. In addition, the lab can also generate student motivation and passion, as well as develop the students' process skills by conducting experiments. Experimental activities are very useful for students if this activity has been planned and designed well by teachers. Currently, technological advances can help improve Physical practice in the School. One of them by using video based laboratory (VBL). VBL is a practical activity in the laboratory in the form of video-based educational software. Technical Guidance for Making Video-Based Laboratory Application Tracker for Physics Teacher in Teachers' Consultation in Subject (MGMP) of High School Physics (SMA) in Padang and Padang Panjang City ", This activity was held for 2 months with the activity stage is preparation, implementation and activity evaluation. Based on the planning, the activities have been successfully done well. Implementation of this activity by the way the teacher is guided using the application Tracker on Physics practicum activities. The output of this activity is the Digital Video Labaratory for teaching material with Tracker application for physics practicum activity, especially Regular Straight Motion (GLB), Straight Changed Motion (GLBB), Momentum and Impulse.


2013 ◽  
Vol 6 (2) ◽  
pp. 341-360 ◽  
Author(s):  
Cameron Pittman

The author, a high school physics teacher, describes the process of teaching with the commercial video game Portal 2. He gives his story from inception, through setbacks, to eventually teaching a semester of laboratories using the Portal 2 Puzzle Maker, a tool which allows for the easy conception and construction of levels. He describes how his students used the Puzzle Maker as a laboratory tool to build and analyze virtual experiments that followed real-world laws of physics. Finally, he concludes with a discussion on the current and future status of video games in education.


1988 ◽  
Vol 16 (4) ◽  
pp. 315-321
Author(s):  
Herman Erlichson

This article concerns a National Science Foundation project which centered around a summer institute for high school physics teachers. The dual focus of the institute was on computational programs in instructional physics and on concepts in physics. Twenty teachers from eleven states participated in this program. This article describes the summer program and its follow-up, and lists a wide variety of microcomputer projects which the participants developed. These projects are available to any interested physics teacher who writes the author and supplies a double-sided diskette.


2018 ◽  
Vol 2 (1) ◽  
pp. 25-30 ◽  
Author(s):  
Soni Sukendar ◽  
Agus Setiawan

The research has been conducted to find out the profile of high school physics teacher in learning that develop student energy literacy. The method used in the research is descriptive-analytics using questionnaires that are distributed to high school physics teachers in MGMP district/city. The data are energy literacy understanding, energy literacy implementation in daily life, ability in developing learning, obstacles, and training needs. Based on the results of data analysis, it can be concluded that high school physics teacher has not yet understood the concept of energy literacy, although it has been implemented in daily life. Physics learning has not yet developed student energy literacy. Therefore it is necessary to develop blended training mode in MGMP.


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