Identifying a complete object oriented life cycle for large systems development

Author(s):  
N. Scott Strong
Author(s):  
Shawren Singh ◽  
Paula Kotzé

There are various development methodologies that are used in developing ISs, some more conventional than others. On the conventional side, there are two major approaches to systems development methodologies that are used to develop IS applications: the traditional systems development methodology and the object-oriented (OO) development approach. The proponents of HCI and interaction design propose life cycle models with a stronger user focus than that employed in the conventional approaches. Before the researcher looks at these approaches, he or she needs to ponder about the method of comparing and assessing the various methodologies. There are always inherent problems in comparing various development methodologies (The Object Agency, 1993). It is, in many instances, difficult to repeat the results of a methodology comparison with any accuracy. Since few (if any) of the comparisons cite page references indicating where a particular methodology comparison item (e.g., a term, concept, or example) can be found in the methodology under review, it is difficult, if not impossible, to verify the accuracy of these methodology comparisons. The researchers did not compare the methodologies step-by-step, but rather in terms of whether and when they address the human element. Researchers have to acknowledge that methodologies are always in a state of flux. In theory, one thing happens, and in practice the methodologies are modified to suit individual business needs.


2008 ◽  
pp. 289-295
Author(s):  
Shawren Singh ◽  
Paula Kotzé

There are various development methodologies that are used in developing ISs, some more conventional than others. On the conventional side, there are two major approaches to systems development methodologies that are used to develop IS applications: the traditional systems development methodology and the object-oriented (OO) development approach. The proponents of HCI and interaction design propose life cycle models with a stronger user focus than that employed in the conventional approaches. Before the researcher looks at these approaches, he or she needs to ponder about the method of comparing and assessing the various methodologies. There are always inherent problems in comparing various development methodologies (The Object Agency, 1993). It is, in many instances, difficult to repeat the results of a methodology comparison with any accuracy. Since few (if any) of the comparisons cite page references indicating where a particular methodology comparison item (e.g., a term, concept, or example) can be found in the methodology under review, it is difficult, if not impossible, to verify the accuracy of these methodology comparisons. The researchers did not compare the methodologies step-by-step, but rather in terms of whether and when they address the human element. Researchers have to acknowledge that methodologies are always in a state of flux. In theory, one thing happens, and in practice the methodologies are modified to suit individual business needs.


1990 ◽  
Vol 33 (9) ◽  
pp. 142-159 ◽  
Author(s):  
Brian Henderson-Sellers ◽  
Julian M. Edwards

2016 ◽  
Vol 7 (2) ◽  
pp. 113
Author(s):  
Silvester Dian Handy Permana

Pendidikan anak usia dini (PAUD) adalah jenjang pendidikan sebelum jenjang pendidikan dasar yang merupakan suatu upaya pembinaan yang ditujukan bagi anak berusia dua sampai dengan usia enam tahun. Salah satu aspek dalam kecerdasan yang harus dikembangkan oleh anak usia dini adalah warna. Mereka harus mengenal berbagai jenis warna yang ada. Hal ini harus dilatih untuk mempersiapkan anak usia dini masuk ke jenjang pendidikan selanjutnya. Selain itu, pengenalan warna untuk anak usia dini juga dapat mendeteksi dan mengidentifikasi buta warna pada anak. Hal ini sangatlah penting untuk kelanjutan kehidupan anak dan pendidikan yang akan orang tua berikan kepada anak. Dalam penelitian ini akan dibuat pengenalan pola warna dalam bentuk permainan ponsel dimana saat ini banyak orang tua sudah menggunakan ponsel pintar dalam kehidupan sehari-hari sehingga kita dapat memanfaatkan ponsel pintar tersebut untuk pendidikan. Pengembangan aplikasi ini menggunakan android studio. Pengembangan aplikasi ini menggunakan metode Systems Development Life Cycle. Aplikasi yang dihasilkan adalah program game yang dapat dipasang dalam ponsel pintar khususnya Android. Seluruh fungsionalitas dalam aplikasi ini sudah diuji dan dapat memenuhi harapan dari peneliti untuk mengemas pendidikan dalam game. Pengemasan pendidikan dalam rupa game juga akan menambah daya tertarik anak untuk mempelajari sesuatu yang baru.


2006 ◽  
Vol 20 (2) ◽  
pp. 81-91 ◽  
Author(s):  
David H. Sinason ◽  
Carol J. Normand

The Omni Furniture Company Case was created to help students enrolled in an accounting information systems (AIS) course further their understanding of the systems development life cycle (SDLC) by thinking through all stages of the development process. Omni is a privately held company that has found a market niche by assembling several models of simple yet durable desks, tables, and chairs for use in offices. After several years in business, Omni has recently experienced tremendous growth that has resulted in cash flow and production scheduling problems. Susan and Barry Omni, the owners of the company, realize that the information system they have been using is outdated and needs to be improved. No one in the company has the time or ability to develop such a system and so a business consulting firm has been hired to develop the new system. Each business consulting team is required to (1) design a system that will solve Omni's cash flow and production scheduling information needs and (2) use an appropriate software package to actually implement the system. Teams do not design a system that processes transactions; data should be manually entered into an appropriate software package such as Access or Excel. All tables must be linked so that one change in the data affects all of the information presented in all of the reports.


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