scholarly journals The Simulation of the Brush Stroke Based on Force Feedback Technology

2015 ◽  
Vol 2015 ◽  
pp. 1-10 ◽  
Author(s):  
Chao Guo ◽  
Zengxuan Hou ◽  
Guangqing Yang ◽  
Shuanzhu Zheng

A novel simulation method of the brush stroke is proposed by applying force feedback technology to the virtual painting process. The relationship between force and the brush deformation is analyzed, and the spring-mass model is applied to construct the brush model, which can realistically simulate the brush morphological changes according to the force exerted on it. According to the deformation of the brush model at a sampling point, the brush footprint between the brush and the paper is calculated in real time. Then, the brush stroke is obtained by superimposing brush footprints along sampling points, and the dynamic painting of the brush stroke is implemented. The proposed method has been successfully applied to the virtual painting system based on the force feedback technology. In this system, users can implement the painting in real time with a Phantom Desktop haptic device, which can effectively enhance reality to users.

2018 ◽  
Vol 2018 ◽  
pp. 1-12 ◽  
Author(s):  
Huang Lei ◽  
Hou Zeng-xuan ◽  
Guo Chao ◽  
Zhang Wei ◽  
Xu Jun

A novel haptic decorating method on the surface of virtual clay model is proposed. The relationship between brush deformation and endured force is researched for the first time by applying the spring-mass model to construct the 3D brush model. Then, the collision detection between virtual hairy brush and virtual clay model is researched based on collision algorithm of weighted average distance. When the hairy brush initially collides with 3D exterior, the tactility is simulated and the interactive virtual painting on the 3D exterior is carried out practically. The 3D brush stroke is formed by superimposing 3D brush footprints along the painting direction and controlling the stress of the brush. The ink quantity in the brush footprint is determined according to the proposed positive correlation between the exerted pressure on brush and outflow ink quantity of the brush. A painting storage method is also presented for storing and displaying 3D stroke painting results. The proposed method has been successfully applied in the 3D virtual painting system based on real-time force feedback technology. With this system, the 3D brush strokes with 3D half-dry and ink diffusion results can be painted with a Phantom Desktop haptic device, which effectively enhance reality to users.


2020 ◽  
Vol 2020 ◽  
pp. 1-14
Author(s):  
Lei Huang ◽  
Zengxuan Hou

A novel variable stiffness 3D virtual brush model and haptic decoration technique suitable for the surface of the three-dimensional objects for the automobile industry are introduced based on real-time haptic feedback mechanism using a 6 DOFs input device, and the haptic behavior of an expressive virtual 3D brush with variable stiffness is studied in detail for the first time. First, the intrinsic mechanism between the deformation of real hair brush and the applied external forces (such as the bending moment) is analyzed and studied in detail by introducing a bending spring to express the basic mechanical behavior for the 3D hair brush. Based on this brush model, many important painting features can be simulated, such as the softer brush tip, brush flattening, and bristle spreading. And a useful algorithm (named the weighted-average distance) for dealing with collision checking among the two objects (3D clay and the 3D brush) is presented. As long as the brush head is close to the 3D object, within a tolerance range, the computational tactile sensation force will be emerged, and the interactive painting process is implemented actually on the outer surface of the virtual object. We then calculate the related bounding ball for deformed 3D brush using a fast ball-expanding search algorithm to determine the virtual projection plane. Based on the real-time deformation about the virtual brush head at a sampling point, the 2D painting footprints, which is produced between the brush head and virtual projection painting plane, is calculated and rendered. Next, the 3D painting footprint could be easily produced via mapping the 2D painting footprints onto the surface of the 3D model in real time. Finally, the 3D painting strokes are formed via controlling the exerted force and overlapping the virtual 3D painting footprints with different shape, size, and following the moving direction of the 3D brush. Experiment result shows that the adopted method can effectively enhance reality to users, with high performance.


Sensors ◽  
2021 ◽  
Vol 21 (12) ◽  
pp. 4237
Author(s):  
Hoon Ko ◽  
Kwangcheol Rim ◽  
Isabel Praça

The biggest problem with conventional anomaly signal detection using features was that it was difficult to use it in real time and it requires processing of network signals. Furthermore, analyzing network signals in real-time required vast amounts of processing for each signal, as each protocol contained various pieces of information. This paper suggests anomaly detection by analyzing the relationship among each feature to the anomaly detection model. The model analyzes the anomaly of network signals based on anomaly feature detection. The selected feature for anomaly detection does not require constant network signal updates and real-time processing of these signals. When the selected features are found in the received signal, the signal is registered as a potential anomaly signal and is then steadily monitored until it is determined as either an anomaly or normal signal. In terms of the results, it determined the anomaly with 99.7% (0.997) accuracy in f(4)(S0) and in case f(4)(REJ) received 11,233 signals with a normal or 171anomaly judgment accuracy of 98.7% (0.987).


2021 ◽  
Vol 11 (11) ◽  
pp. 5067
Author(s):  
Paulo Veloso Gomes ◽  
António Marques ◽  
João Donga ◽  
Catarina Sá ◽  
António Correia ◽  
...  

The interactivity of an immersive environment comes up from the relationship that is established between the user and the system. This relationship results in a set of data exchanges between human and technological actors. The real-time biofeedback devices allow to collect in real time the biodata generated by the user during the exhibition. The analysis, processing and conversion of these biodata into multimodal data allows to relate the stimuli with the emotions they trigger. This work describes an adaptive model for biofeedback data flows management used in the design of interactive immersive systems. The use of an affective algorithm allows to identify the types of emotions felt by the user and the respective intensities. The mapping between stimuli and emotions creates a set of biodata that can be used as elements of interaction that will readjust the stimuli generated by the system. The real-time interaction generated by the evolution of the user’s emotional state and the stimuli generated by the system allows him to adapt attitudes and behaviors to the situations he faces.


2020 ◽  
Vol 41 (Supplement_2) ◽  
Author(s):  
W Suzuki ◽  
Y Nakano ◽  
H Ohashi ◽  
H Ando ◽  
K Waseda ◽  
...  

Abstract Background Normal mitral annulus morphology is known to be saddle shape. There are a few reports regarding the relationship between flattening of the mitral annular saddle shape and mitral regurgitation. However, the relationship between aortic stenosis (AS) and mitral annulus morphology is unknown. Purpose To assess the impact of AS on mitral annular saddle shape using 3-dimentional transesophageal echocardiography. Methods A total of consecutive 83 subjects including 44 patients with severe AS (AS group) and 39 patients without AS (control group), who underwent real-time 3-dimentional transesophageal echocardiography of the mitral valve, were enrolled. The 3-dimentional geometry of the mitral annulus apparatus was evaluated by the parameters analyzed using dedicated quantification software such as anteroposterior diameter (APD), commissural width (CW), annular height (AH), mitral annulus (MA) area and annular height to commissural width ratio (AHCWR) as shown in Figure. We assessed the impact of severe AS on AHCWR, which is the key parameter showing flattening of the mitral annular saddle shape. These parameters were adjusted by body surface area (BSA). Exclusion criteria included left ventricular ejection fraction <50%, the presence of aortic regurgitation, mitral valve disease, pericardial or congenital diseases, endocarditis, cardiomyopathy, prior myocardial infarction, and paroxysmal or persistent atrial fibrillation. Results Comparisons of mitral valve geometry between AS group and control group are summarized in Table. AH/BSA and AHCWR were significantly lower in AS group compared with control group. Multiple linear regression analysis revealed severe AS to be a significant and independent predictor of lowering AHCWR (β=−0.39, t=−4.04, p<0.001) (adjusted with MA area, selected by stepwise analysis). Conclusions Severe AS might contribute to flattening of the mitral annular saddle shape, lead to the mitral annular structural remodeling. Assessment of the mitral annulus morphology might help evaluating severe AS. Mitral annulus 3-dimensional geometry Funding Acknowledgement Type of funding source: None


Urban Science ◽  
2021 ◽  
Vol 5 (2) ◽  
pp. 37
Author(s):  
Georgios-Rafail Kouklis ◽  
Athena Yiannakou

The purpose of this paper is to investigate the contribution of urban morphology to the formation of microclimatic conditions prevailing within urban outdoor spaces. We studied the compact form of a city and examined, at a detailed, street plan level, elements related to air temperature, urban ventilation, and the individual’s thermal comfort. All elements examined are directly affected by both the urban form and the availability of open and green spaces. The field study took place in a typical compact urban fabric of an old city center, the city center of Thessaloniki, where we investigated the relationship between urban morphology and microclimate. Urban morphology was gauged by examining the detailed street plan, along with the local building patterns. We used a simulation method based on the ENVI-met© software. The findings of the field study highlight the fact that the street layout, the urban canyon, and the open and green spaces in a compact urban form contribute decisively both to the creation of the microclimatic conditions and to the influence of the bioclimatic parameters.


2012 ◽  
Vol 2012 ◽  
pp. 1-5 ◽  
Author(s):  
Haruko Nishie ◽  
Mariko Kato ◽  
Shiori Kato ◽  
Hiroshi Odajima ◽  
Rumiko Shibata ◽  
...  

Background. With an increase in Japanese cedar and cypress (JC) pollinosis, the relationship between JC pollen and atopic dermatitis (AD) has been studied. Some reports suggest that JC pollen can be one exacerbating factor for AD, but there has been no report that discusses JC pollen counts relating to AD symptom flare although actual airborne JC pollen counts can widely fluctuate throughout the pollen season. Objective. The relationship between symptom flare of AD and airborne JC pollen counts was examined. Methods. We monitored JC pollen counts in real time and divided the counts into low and high level. We then analyzed self-scored “itch intensity” recorded by 14 AD patients through a self-scoring diary. Results. Among the 14 patients, 7 had significantly higher itch intensity while the pollen counts were high. Conclusion. Even during the pollen season, actual airborne pollen counts can widely fluctuate. Our study suggested that symptom flare of AD could be influenced by the actual pollen counts.


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