Real-time simulation of a helicopter rotor on an analog computer

SIMULATION ◽  
1970 ◽  
Vol 14 (5) ◽  
pp. 231-237
Author(s):  
Milton Schramm

An accurate real-time simulation of a helicopter rotor can be achieved on a high-speed analog computer. By using repetitive operation and integrating along each blade every 2.5 milliseconds, the double integration required to determine rotor torque, thrust, moment, and rearward and sideward rotor forces is accomplished. The lift and drag coefficients are continuously calculated at all points along the blade. The same analog equipment used to calculate quantities for one blade is used for other blades by chang ing appropriate initial conditions. This analysis provides a transient rotor solution in which integration out the blade is accomplished every five rotor azimuth degrees. One console of a Hybrid Systems, Inc., SS-100 Analog/Hybrid Computer is used for the rotor solution.

2007 ◽  
Author(s):  
R. E. Crosbie ◽  
J. J. Zenor ◽  
R. Bednar ◽  
D. Word ◽  
N. G. Hingorani

10.14311/738 ◽  
2005 ◽  
Vol 45 (4) ◽  
Author(s):  
R. E. Crosbie ◽  
N. G. Hingorani

The use of computer simulations is now an established technique in engineering design. Many of these simulations are used to predict the expected behavior of systems that are not yet built, or of existing systems in modes of operation, such as catastrophic failure, in which it is not feasible to test the real system. Another use of computer simulations is for training and testing purposes in which the simulation is interfaced to real hardware, software and/or a human operator and is required to operate in real-time. Examples are plant simulators for operator training or simulated environments for testing hardware or software components. The primary requirement of a real-time simulation is that it must complete all the calculations necessary to update the simulator outputs as well as all the necessary data I/O within the allotted frame time. Many real-time simulations use frame times in the range of a few milliseconds and greater.There is an increasing number of applications, for example in power electronics and automotive systems, in which much shorter frame rates are required. This paper reviews some of these applications and the approaches to real-time simulation that can achieve frame times in the range 5 to 100 microseconds. 


Sign in / Sign up

Export Citation Format

Share Document