Old Theories, New Technologies: Developing Guidelines for the Cognitive Ergonomics of Augmented Reality

2000 ◽  
Vol 44 (21) ◽  
pp. 3-398-3-401 ◽  
Author(s):  
R.S. Kalawsky ◽  
A. W. Stedmon ◽  
K. Hill ◽  
C.A. Cook

Research into human factors issues surrounding the use of AR technology is very limited, and there is a need for formal guidelines to underpin human factors integration (HFI). The DERA Centre for Human Sciences (CHS) and the Advanced VR Research Centre (AVRRC) at Loughborough University are evaluating the potential of Augmented Reality (AR) for providing operator feedback in an embedded training system. An important aspect of the research is concerned with investigating the cognitive ergonomics of AR technology and human information processing issues that may arise through its use, when information is presented via AR and overlaid upon one or more primary display surfaces such as a visual display unit. Two main issues have been addressed: first, the impact of AR on human information processing; and, second, the most appropriate symbology sets for displaying information via the AR medium. The experiments reported in this paper assess issues of re-accommodation and reaction times to alarms on different display formats, illustrating that AR performs as well as standard display formats.

2021 ◽  
Vol 35 (4) ◽  
pp. 50-65
Author(s):  
Тетяна Зубехіна ◽  
Volodymyr Terletsky ◽  
Natalia Olhova-Marchuk ◽  
Volodymyr Kushnir

The article analyzes the problems and prospects of tourism education in Ukraine. It is established that the level of socio-cultural development of any country directly depends on the level of development of the tourism industry and the relevant qualifications of human resources. It was found that today there is a need to train professionals in the field of tourism, who have competencies in the use of new technologies and software, marketing tools to promote tourism products and services, communication and psychological skills, orientation in modern trends in tourism and etc. The normative-legal base of tourism education systems in Ukraine is considered. It is determined that our country is still on the way to implementing key existing laws and regulations aimed at the Europeanization of education, including tourism education. The impact of the COVID-19 pandemic on the education system, in particular in the field of tourism, has been studied. It is concluded that the availability of an education and training system suitable for the digital age is very important in modern conditions. It is established that future specialists in the field of tourism do not have sufficient practical experience after graduating from higher education institutions. It is concluded that their practical training plays an important role in the training of future highly qualified employees. The necessity of using foreign experience in training specialists in the field of tourism, which will help domestic tourism education to enter the international standardized system, is substantiated. Perspective directions of modernization of the domestic system of tourist education in the context of European integration processes are outlined, namely: strengthening of the practical component of tourist education, providing access to foreign internships; adjustment of educational programs taking into account world trends and needs of tourists; stimulating students and teachers to international exchange of experience and internships, etc.


2020 ◽  
Author(s):  
Laura E. Reeves ◽  
Edward Bolton ◽  
Matthew Bulpitt ◽  
Alex Scott ◽  
Ian Tomey ◽  
...  

In recent years, development of new technologies designed to enhance user experience have accelerated, often being used in modern media including in films and games. Specifically, immersive experiences such as Virtual Reality (VR) and Augmented Reality (AR) have redefined how digital media can be delivered, encouraging us to interact with and explore our environment. Reciprocally, as the power of these technologies has advanced, the associated costs to implement them has decreased making them more cost-effective and feasible to deliver in a variety of settings. Despite the cost reduction, several issues remain with accessibility due to the knowledgebase required to generate, optimise and deliver 3D-digital content in both AR and VR. Here we sought to integrate an AR-based experience into a level 4 Biochemistry module to support the delivery of university lectures on protein structure and function. Traditionally, this topic would comprise 2D still images of complex 3D structures. By combining a breadth of subject-specific and technological expertise from across the university, we developed an AR-enhanced learning experience hosted on Zapworks AR platform. AR enabled full illustration of the complexity of these 3D structures while promoting collaboration through a shared user experience. Assessing the impact of the AR-experience via a formative test and survey revealed that despite only a modest increase in test performance, students overwhelmingly reported positively on the engaging nature and interactivity of AR. Critically, expanding our repertoire of content delivery formats will support the forward-thinking blended learning environments adopted across the higher education sector.


2012 ◽  
Vol 3 (2) ◽  
pp. 145-146 ◽  
Author(s):  
Paul Rübig

STOA, the European Parliament's Technology Assessment body, which I had the honour to chair, has a mission to: (i) assess the impact of introducing and promoting new technologies, and (ii) identify the relevant policy options. In the context of its work, STOA has to address many different issues. One of the issues deserving STOA's attention is the changing face of risk governance: “Moving from precaution to smarter regulation”.This is currently being debated on various levels, including that of the WTO (World Trade Organization), where science-based decision-making has always played an important role. The JRC (Joint Research Centre) is very active in this field and has developed, among others, a science-based approach to risk assessment in the area of nanotechnology. With the comitology procedure becoming more and more important, the European Parliament and its members have to assume their role with respect to risk management and explain it to the public.


2018 ◽  
Vol 108 (07-08) ◽  
pp. 549-554
Author(s):  
V. Kretschmer ◽  
A. Schier ◽  
B. Mättig

Zur Unterstützung der Beschäftigten bei manuellen Tätigkeiten in der Intralogistik werden zunehmend mehr technische Assistenzsysteme eingesetzt. Mithilfe digitaler Lösungen sollen Arbeitsprozesse effizienter und ergonomischer werden. In dieser Studie wurde eine Augmented Reality Brille, ein digitaler Packassistent und eine Papierliste beim Verpacken bezüglich Kognitiver Ergonomie verglichen. Die Ergebnisse geben Hinweise auf die mentale und körperliche Arbeitsbelastung, Usability und User Experience.   To assist employees during manual activities in intralogistics, an increasing number of new technologies are deployed. With the help of digital solutions, work processes are expected to be more efficient and ergonomic. In this study an Augmented Reality device, a digital packaging assistant and a paper list during packaging were compared regarding cognitive ergonomics. Results give indications on mental and physical workload, usability and user experience.


2021 ◽  
Author(s):  
Christina Karadimitriou ◽  
Elina Michopoulou

New technologies are considered by different industries as a useful tool for having efficient emergency and crisis management. For tourism industry in particular (that involves and interfaces with multiple other industries), it is critically important to act proactively in a risk situation, to effectively face a disaster, and to reduce the impact of a crisis. This chapter provides an overview of the Extended Reality (XR) technologies (Augmented Reality [AR]; Virtual Reality [VR]; Mixed Reality [MR]). It discusses opportunities of using XR in tourism, and it provides contemporary examples of XR applications. It also focuses on emergency management via XR in tourism. Finally, it provides specific recommendations for XR use before, during, and after a crisis in order to better prepare for, manage and recover from emergencies and crisis.


2021 ◽  
Vol 16 (4) ◽  
pp. 418-430
Author(s):  
P. Bun, ◽  
D. Grajewski ◽  
F. Gorski

Industry 4.0 forces increased digitization, production flexibility, improvement of employee competences and integration of employees and IT systems within an enterprise. To this end, state-of-the-art systems and IT solutions, such as the Virtual Reality (VR) and Augmented Reality (AR), are implemented. New systems must be integrated with the existing IT architecture, and their implementation forces the enterprise to provide network access with sufficient bandwidth to fully benefit from the capabilities of new technologies. The paper discusses the practical application of modern AR solutions in the industry, with a special focus on remote support for maintenance operations and training of production employees. Two experiments aimed determining the impact of various environmental conditions on the possibility of using the AR Remote Support are described. Basing on those experiments it is possible to determine the environmental conditions required to use HoloLens 2 AR goggles in two dedicated remote support applications.


2019 ◽  
Vol 11 (10) ◽  
pp. 2835 ◽  
Author(s):  
Diego A. Barrado-Timón ◽  
Carmen Hidalgo-Giralt

The objective of this study is to analyze the impact that augmented reality (AR) and virtual reality (VR) are having on our conception, appreciation, and use of urban heritage spaces. Although most evaluations that appear in the specialized literature are clearly positive in this respect, there is a critical line of thought that considers these new technologies as connected to prior theoretical assumptions about heritage, in terms of what we value, how we value it, and for what reasons. To contrast the two perspectives, we have selected and examined scientific literature evaluating the application of AR and VR in urban heritage spaces, in order to analyze whether, in addition to positive effects, certain negatives linked to the ‘virtualization’ of space are also at work. A qualitative methodology has been developed supported by the ATLAS.ti tool (Scientific Software Development GmbH, Berlin, Germany), which allows definition of the different thematic lines treated in the literature as well as the connections between them. Our main conclusion is that concerns around the critical aspects are very limited, with only a few perceiving the possible dangers of trivialization of heritage, the creation of virtual tourist worlds separate from the material space of socio-economic relations, negative effects on the way in which knowledge is constructed, or the difficulties for some user groups in accessing these technologies.


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