scholarly journals Perceptual design method for smart industrial robots based on virtual reality and synchronous quantitative physiological signals

2020 ◽  
Vol 16 (5) ◽  
pp. 155014772091764
Author(s):  
Wangqun Xiao ◽  
Jianxin Cheng

In the research of industrial robot design, designing using only the perceptual thinking and creativity of an industrial designer or overemphasizing the intervention of quantitative data research in the field of emotional cognition is relatively one sided. In this article, research on how to combine the above two aspects effectively will be conducted. The aim is to present a design method which provides artistic creativity and scientific support for industrial robot design. Therefore, a method for representing perceptual image spaces of industrial robots through pictures and semantics by evaluating the perceptual images and using statistical approaches such as factor analysis will be proposed. Perceptual design elements of industrial robots are decomposed from the perspective of style and color. After the quantitative type I analysis, the numerical relationships between the semantics of images and design elements are identified. Also, a method for mapping relationships between the perceptual image spaces and design elements of industrial robots is developed. After three-dimensional modeling and simulation, the semantic difference methods are used in combination with the emotional evaluation and measurement methods for physiological experiments such as eye tracking, skin conductance, heart rate, and electroencephalography experiments with the aid of virtual reality. Finally, a perceptual design method is extracted for smart industrial robots based on virtual reality and synchronous quantitative physiological signals.

2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Qinggang Sun ◽  
Sang-Bing Tsai

Regional cultural and creative products are paying more attention to the cultural core of their design and communication, while satisfying the basic design elements of appearance, function, and aesthetics; therefore, agricultural cultural and creative image (ACCI) also has its dual attributes of culture and commerce. Virtual reality (VR) animation technology can integrate video, text, and model into one, comprehensively display the three-dimensional digital content of regional cultural characteristics, bring users an immersive viewing experience, and enhance their interest in traditional culture, beneficial to the spreading and inheriting traditional culture. On the basis of summarizing and analyzing previous research works, this paper analyzed the development background, current status, and future challenges of VR animation technology and expounded the research situation and significance of design and dissemination of ACCI. Further, this paper proposed the design method, communication model, and approaches of ACCI based on VR animation technology, explored the reshaping of ACCI’s digital elements, resolution of ACCI’s artistic features, and discovery of ACCI’s artistic values, constructed the platform architecture and implementation technology of VR animation, and finally discussed the issue of the integration and innovation of cultural products and VR animation technology. Excellent regional cultural and creative products can achieve the multiple goals of promoting product sales, improving design aesthetics, and spreading cultural characteristics by pursuing cultural and creative values. The ACCI based on VR animation technology not only makes customers pay attention to the agricultural brands and consuming their products but also promotes regional identity and disseminate regional culture, inspiring the potential awareness of tourism and shopping and driving the economic development.


2021 ◽  
Author(s):  
Daiki Kato ◽  
Kenya Yoshitugu ◽  
Naoki Maeda ◽  
Toshiki Hirogaki ◽  
Eiichi Aoyama ◽  
...  

Abstract Most industrial robots are taught using the teaching playback method; therefore, they are unsuitable for use in variable production systems. Although offline teaching methods have been developed, they have not been practiced because of the low accuracy of the position and posture of the end-effector. Therefore, many studies have attempted to calibrate the position and posture but have not reached a practical level, as such methods consider the joint angle when the robot is stationary rather than the features during robot motion. Currently, it is easy to obtain servo information under numerical control operations owing to the Internet of Things technologies. In this study, we propose a method for obtaining servo information during robot motion and converting it into images to find features using a convolutional neural network (CNN). Herein, a large industrial robot was used. The three-dimensional coordinates of the end-effector were obtained using a laser tracker. The positioning error of the robot was accurately learned by the CNN. We extracted the features of the points where the positioning error was extremely large. By extracting the features of the X-axis positioning error using the CNN, the joint 1 current is a feature. This indicates that the vibration current in joint 1 is a factor in the X-axis positioning error.


2020 ◽  
Author(s):  
Mohammad H Babini ◽  
Vladimir V Kulish ◽  
Hamidreza Namazi

BACKGROUND Education and learning are the most important goals of all universities. For this purpose, lecturers use various tools to grab the attention of students and improve their learning ability. Virtual reality refers to the subjective sensory experience of being immersed in a computer-mediated world, and has recently been implemented in learning environments. OBJECTIVE The aim of this study was to analyze the effect of a virtual reality condition on students’ learning ability and physiological state. METHODS Students were shown 6 sets of videos (3 videos in a two-dimensional condition and 3 videos in a three-dimensional condition), and their learning ability was analyzed based on a subsequent questionnaire. In addition, we analyzed the reaction of the brain and facial muscles of the students during both the two-dimensional and three-dimensional viewing conditions and used fractal theory to investigate their attention to the videos. RESULTS The learning ability of students was increased in the three-dimensional condition compared to that in the two-dimensional condition. In addition, analysis of physiological signals showed that students paid more attention to the three-dimensional videos. CONCLUSIONS A virtual reality condition has a greater effect on enhancing the learning ability of students. The analytical approach of this study can be further extended to evaluate other physiological signals of subjects in a virtual reality condition.


2020 ◽  
Vol 137 ◽  
pp. 500-501
Author(s):  
Dimitrios Chytas ◽  
Efstathios Chronopoulos ◽  
Marios Salmas ◽  
George C. Babis ◽  
Maria-Kyriaki Kaseta ◽  
...  

2014 ◽  
Vol 513-517 ◽  
pp. 1744-1747
Author(s):  
Feng Liu

The traditional design method of 3D animation modelings, by which can obtain attractive and precise 3D animation modelings, is to use three-dimensional modeling software such as Maya or 3D Max to draw directly. However, this method is faced with many problems, for instance, the lack of creativity, long design circle, high production costs, etc. For the problem of the lack of creativity, the reason is that animation designers are often subject to the limitation of the existing modelings and design concepts in the design process, therefore, they can not design creative modelings which are attractive and unforgettable enough. [For the problem of long design circle and high production costs, the reason is that although the 3D animation software are powerful, to skillfully master them not only requires users to have knowledge of computer technology and aesthetics at the same time, but also need a long learning process of modeling. Moreover, it takes the designers a lot of time and energy to design, draw and complete each modeling, and this will undoubtedly extend the design circle and increase the costs to some extent. Therefore, how to quickly and automatically generate creative 3D animation modelings has become a research focus of the present computer-aided creative design.


Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-11
Author(s):  
Zheng Wang ◽  
Chang Liu ◽  
Bin Song

In the traditional civil engineering industry, only abstract theoretical concepts are applied to express complex realistic contents, but this method of information transmission is sometimes very limited for engineering participants, because its expression is not comprehensive and specific and also makes the recipients have difficulty in understanding its information. The rise and development of virtual reality (VR) technology has become a good assistant to overcome this difficulty, providing an extremely effective means for displaying and simulating civil engineering project in real time. This paper introduced the methods and principles of VR platform system and structure dynamic analysis, conducted virtual scene design and three-dimensional modeling of civil engineering project, analyzed the synthetic debugging and simulation roaming of the virtual environment, proposed the engineering model of virtual construction process and planning structure calculation, discussed the realization method of virtual project management and visualization, and finally performed the simulation and its result analysis of panoramic display and planning of civil engineering project based on VR technology. The results show that the VR technology can simulate various environments and activities of civil engineering projects in advance, analyze the rationality of various schemes, and modify their different functional parameters, so it can achieve the simulation optimization of project planning, design, and construction.


2021 ◽  
Vol 2021 ◽  
pp. 1-16
Author(s):  
Jiali Qiu ◽  
Lianghua Ma

With the upgrading of intelligent manufacturing, industrial robots will play an important role in the garment industry. The purpose of this article was to study the pattern and style based on the integration of artificial intelligence and clothing design. In this article, the digital modeling of clothing design and the case analysis of intelligent clothing design are described using the method of comparative experiment. The experimental results are obtained from the analysis of fuzzy number of clothing design language evaluation, three-dimensional human body construction clothing size, clothing design elements and auxiliary functions, and the analysis of the advantages and disadvantages of clothing design system. The popular clothing sample is D4 (0.4862), which is 20% higher than other products. It can be concluded that the model proposed in this article can grasp the needs of consumers and select the right one according to the market positioning. The fabric mass production fashion brand can significantly improve the efficiency and satisfaction of the fabric selection decision-making process. It provides enough technical support and style model for intelligent clothing design.


2020 ◽  
Vol 21 (3) ◽  
pp. 166-173
Author(s):  
A. Y. Polivanov ◽  
Y. V. Ivanov ◽  
D. V. Kholin

In this article, the authors consider the problem of coordinate transformation in computer vision systems (CVS) of robotic system (RS) for laser welding. Laser welding is a highly efficient technological operation in many respects superior to common types of welding due to the high concentration of energy at the welding point. However, laser welding has a number of requirements, including a high requirement for the accuracy of positioning the laser head relative to the welding joint. Adaptive control systems based on CVS allow to provide the required accuracy. The main task of CVS is to determine the three-dimensional coordinates of the welding joint using a video sensor, convert the received coordinates into a coordinate system in which the RS is controlled, and the converted coordinates are transferred to the control system. Note, the accuracy and determination of coordinates are important factors. To accomplish this task, it is necessary to consider the coordinate transformation as a set of actions performed taking into account the specifics of using CVS as part of an RS for laser welding. For this purpose, the article analyzes typical schemes for placing CVS on industrial robots and proposes the most suitable configuration for laser welding. A methodology was also developed for measuring the three-dimensional coordinates of the welding joint using the triangulation method. The authors carried out a comparative analysis of the main existing methods for calibrating CVS video sensors and proposed an original method for calibrating videosensors taking into account the specifics of the functioning of the RS for laser welding. As a result, the article presents the rationale for the need to consider coordinate conversion to CVS as part of an RS for laser welding, as well as a set of methods that allows to perform conversions from a virtual coordinate system of a video sensor to a coordinate system of a robot, which allows direct control based on CVS data. In conclusion, the authors give a method for calibrating a video sensor, which allows achieving the requirements specified in the article for the accuracy of determining the coordinates of the welding joint.


2013 ◽  
Vol 385-386 ◽  
pp. 1780-1784
Author(s):  
Li Jun Xue ◽  
Li Li Wang

Virtual reality scenes three-dimensional modeling usually is constructed on the basis of learning with virtual data, and learning behavior is too dependent on virtual data.It is difficult to quickly and accurately reflect characteristics of 3D modeling in virtual reality, and learning complexity is higher. In this paper, a method of virtual reality scenes three-dimensional modeling based on semantic was presented on the basis of analysis of the virtual scenes modeling methods. The modeling system architecture using the method is divided into physical model libraries, three-dimensional model semantic knowledge base, semantic-based visual modeling and scene graph automatically generation modules. The experimental results show that the detection performance is better than the results of the three-dimensional modeling based on virtual data, and the system increases flexibility and usability of the three-dimensional modeling,


2013 ◽  
Vol 774-776 ◽  
pp. 1409-1413
Author(s):  
Bei Yu Chen

In recent years, China's increasing demand for precision machining and auxiliary processing, technological innovation is increasingly urgent. After a summary and integration advantages of virtual prototyping and computer-aided software, developed a General Purpose low-load industrial robots. In this paper, the D-H method in MATLAB to establish a three-dimensional diagram of the industrial robot. Using ANSYS to do a check of the stiffness of the important components of the industrial robot mechanical systems. Finally, after the structure static analysis and verification, to improve the design of the structural components of the robot. Obtained according to the repeatedly comparison of the overall shape of variable verification data, which prove that the design is correct.


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