scholarly journals The role of ‘Rich Tasks’ an interdisciplinary and digital approach to learning post COVID-19

Author(s):  
Christopher Harris

The Covid-19 pandemic has thrown into stark relief the importance of students being able to be flexible learners: juggling blended learning opportunities, being independent and creative, and collaborating with staff and students- often in digital virtual environments. This paper reviews alternative interdisciplinary curriculum models that break down artificial barriers between subject disciplines through the use of ‘Rich Tasks’, interdisciplinary tasks which integrate subject knowledge with developing student skills in the 4C’s collaboration, critical thinking, communication, and creativity. The paper suggests that ‘Rich Tasks’ provide a futureproof methodology as they focus learning on the global, emotionally resilient skills that children need to adapt to a changing digital world where they may change jobs many times. Historic and current interdisciplinary learning models are explored. Interviews with key practitioners and learners who were and are involved in these were conducted. Significantly positive responses to interdisciplinary learning from both groups of respondents are found. A development of the form of learning called ‘Rich Tasks’ (See Moulds 2004 for definitions) can be constructed through the enhanced knowledge and utilisation of digital technology which teachers have gained worldwide in order to continue teaching during the pandemic.

Author(s):  
Anca Simona Ursu ◽  
Ion Ovidiu Panisoara ◽  
Ruxandra Claudia Chirca

The use of technological devices has become natural, which is why technology seems to become a natural learning environment. Many studies show that technologically-rich learning environments improve learning outcomes. It has been shown that technological integration helps to create more authentic learning environments, in which students are more motivated to participate. Digital world has greater opportunities for communication, collaboration, and problem-solving and have more opportunities to expand and even amplify thinking, thus changing the role of students by building knowledge rather than reproducing information. Given the possible disadvantages of using digital devices permanently, it is important to find a good balance between constructively using digital technology and keeping it to avoid distraction and concentration. However, some research shows that electronic learning does not differ in effectiveness or efficiency from traditional learning. This chapter presents an in-depth and reasoned analysis of cognitive learning of university students using Web 2.0 tools.


Author(s):  
Anna A. Bagdasarova

The article conceptualizes the problem of the place and the role of technology in the life of humanity and its significance in today’s society. The analysis is based on the plays written in the 2000’s by Jesus Campos Garcia, one of the most beloved modern Spanish playwrights. Campos Garcia’s theatre is always closely linked to relevant socio-cultural problems and represents the playwright’s comprehensive introspection towards how specific the influence of modern technology – primarily digital technology – on modern life is; his self-consciousness. An exemplary work in this respect is his existential drama “Naufragar en Internet” (1999) followed by Campos Garcia’s essay “La tecnología como metáfora” (2004), in which, early into the era of active computerization he addresses the questions of the correlation between the real and the virtual; the influence of technology on everyday life and the opening up of possibilities; the existential fears and aspirations of humanity – the fear of non-existence, thirst for immortality, etc. – reflected in modern technology. The present topic is further developed in the playwright’s later works (“[email protected]” 2008; “...y la casa crecía”, 2016).


2021 ◽  
Vol 5 (1) ◽  
pp. 59-68
Author(s):  
Jelena Novakovic

In the world of digital technology, overwhelmed with information and content, digitalization is often perceived as a process of alienation. This article will challenge that perception and demonstrate that digital museums actually present a unique opportunity to develop interest in art and attracting people not only to art in general but to on-site cultural institutions as well. Digital museums can, among other roles, assume the role of interpreting cultural heritage, but are also the best way to attract a young au-dience to art. This article examines the opportunities provided by digital technology for museums in terms of communication and dissemination of knowledge. The particular emphasis will be on the use of digital collections as well as on connecting and interacting with the public, particularly with a young au-dience. If there was any doubt about the importance and influence of digital museums, the COVID-19 pandemic was a final proof that digital museums have a much greater value than is generally admitted, and that they have become an indispensable part of the overall museum experience in all museums that have been able to develop them as a part of overall museum strategy.


2020 ◽  
Vol 10 (2) ◽  
pp. 1-4
Author(s):  
Evgeny Soloviov ◽  
Alexander Danilov

The Phygital word itself is the combination pf physical and digital technology application.This paper will highlight the detail of phygital world and its importance, also we will discuss why its matter in the world of technology along with advantages and disadvantages.It is the concept and technology is the bridge between physical and digital world which bring unique experience to the users by providing purpose of phygital world. It is the technology used in 21st century to bring smart data as opposed to big data and mix into the broader address of array of learning styles. It can bring new experience to every sector almost like, retail, medical, aviation, education etc. to maintain some reality in today’s world which is developing technology day to day. It is a general reboot which can keep economy moving and guarantee the wellbeing of future in terms of both online and offline.


2019 ◽  
pp. 122-144
Author(s):  
Vadim E. Vasilev ◽  
◽  
Julia I. Eremenkova ◽  
Alina N. Ermokhina ◽  
Alexander A. Nikiforov ◽  
...  

2021 ◽  
Vol 11 (5) ◽  
pp. 57
Author(s):  
Valentina Cesari ◽  
Benedetta Galgani ◽  
Angelo Gemignani ◽  
Danilo Menicucci

Online-learning is a feasible alternative to in-person attendance during COVID-19 pandemic. In this period, information technologies have allowed sharing experiences, but have also highlighted some limitations compared to traditional learning. Learning is strongly supported by some qualities of consciousness such as flow (intended as the optimal state of absorption and engagement activity) and sense of presence (feeling of exerting control, interacting with and getting immersed into real/virtual environments), behavioral, emotional, and cognitive engagement, together with the need for social interaction. During online learning, feelings of disconnection, social isolation, distractions, boredom, and lack of control exert a detrimental effect on the ability to reach the state of flow, the feeling of presence, the feeling of social involvement. Since online environments could prevent the rising of these learning–supporting variables, this article aims at describing the role of flow, presence, engagement, and social interactions during online sessions and at characterizing multisensory stimulations as a driver to cope with these issues. We argue that the use of augmented, mixed, or virtual reality can support the above-mentioned domains, and thus counteract the detrimental effects of physical distance. Such support could be further increased by enhancing multisensory stimulation modalities within augmented and virtual environments.


2018 ◽  
Vol 20 (10) ◽  
pp. 3624-3640 ◽  
Author(s):  
Dorthe Brogård Kristensen ◽  
Minna Ruckenstein

Seen in a longitudinal perspective, Quantified Self-inspired self-tracking sets up “a laboratory of the self,” where people co-evolve with technologies. By exploring ways in which self-tracking technologies energize everyday aims or are experienced as limiting, we demonstrate how some aspects of the self are amplified while others become reduced and restricted. We suggest that further developing the concept of the laboratory of the self renews the conversation about the role of metrics and technologies by facilitating comparison between different realms of the digital, and demonstrating how services and devices enlarge aspects of the self at the expense of others. The use of self-tracking technologies is inscribed in, but also runs counter to, the larger political-economy landscape. Personal laboratories can aid the exploration of how the techno-mediated selves fit into larger structures of the digital technology market and the role that metrics play in defining them.


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