scholarly journals Efficient GPU Implementation of Multiple-Precision Addition based on Residue Arithmetic

Author(s):  
Konstantin Isupov ◽  
Vladimir Knyazkov
2020 ◽  
pp. 1-5
Author(s):  
Usman Khan ◽  
Usman Khan ◽  
AmanUllah Yasin ◽  
Imran Shafi ◽  
Muhammad Abid

In this work GPU implementation of classic 3D visualization algorithms namely Marching Cubes and Raycasting has been carried for cervical vertebra using VTK libraries. A proposed framework has been introduced for efficient and duly calibrated 3D reconstruction using Dicom Affine transform and Python Mayavi framework to address the limitation of benchmark visualization techniques i.e. lack of calibration, surface reconstruction artifacts and latency.


Author(s):  
Kensuke KASAYUKI ◽  
Hiroaki T-KANEKIYO ◽  
Toshiyuki ISHIKAWA ◽  
Hiroshige DAN

2021 ◽  
Vol 1719 (1) ◽  
pp. 012030
Author(s):  
Phudit Sombutsirinun ◽  
Chaiwoot Boonyasiriwat

2019 ◽  
Vol 130 ◽  
pp. 32-42
Author(s):  
Jiachun You ◽  
Zhege Liu ◽  
Jianli Liu ◽  
Canping Li

1994 ◽  
Vol 116 (3) ◽  
pp. 937-943 ◽  
Author(s):  
J. G. Jenuwine ◽  
A. Midha

A means of synthesis of single-input and multiple-output port mechanisms for specified energy absorption is formulated for multiple precision points. The synthesis presented makes use of an extension of the loop closure method which includes expressions for energy absorption by linear spring elements. The configuration considered locates spring elements at two output ports of a multi-loop, planar mechanism. Economies realized for the symmetric mechanism are discussed for both one- and two-plane symmetry. Synthesis examples are included for both the general and symmetric mechanism. Special applications presented include synthesis of a constant force mechanism and synthesis of a mechanism suited to the energy absorption requirements of an automotive crashworthiness system.


2012 ◽  
Vol 225-228 ◽  
pp. 65-73 ◽  
Author(s):  
Hao Zhou ◽  
Guiyuan Mo ◽  
Feng Wu ◽  
Jiapei Zhao ◽  
Miao Rui ◽  
...  

2013 ◽  
Vol 284-287 ◽  
pp. 3428-3432 ◽  
Author(s):  
Yu Hsiu Huang ◽  
Richard Chun Hung Lin ◽  
Ying Chih Lin ◽  
Cheng Yi Lin

Most applications of traditional full-text search, e.g., webpage search, are offline which exploit text search engine to preview the texts and set up related index. However, applications of online realtime full-text search, e.g., network Intrusion detection and prevention systems (IDPS) are too hard to implementation by using commodity hardware. They are expensive and inflexible for more and more occurrences of new virus patterns and the text cannot be previewed and the search must be complete realtime online. Additionally, IDPS needs multi-pattern matching, and then malicious packets can be removed immediately from normal ones without degrading the network performance. Considering the problem of realtime multi-pattern matching, we implement two sequential algorithms, Wu-Manber and Aho-Corasick, respectively over GPU parallel computation platform. Both pattern matching algorithms are quite suitable for the cases with a large amount of patterns. In addition, they are also easier extendable over GPU parallel computation platform to satisfy realtime requirement. Our experimental results show that the throughput of GPU implementation is about five to seven times faster than CPU. Therefore, pattern matching over GPU offers an attractive solution of IDPS to speed up malicious packets detection among the normal traffic by considering the lower cost, easy expansion and better performance.


2017 ◽  
Vol 71 (1) ◽  
pp. 66-83 ◽  
Author(s):  
Wu-Shung Fu ◽  
Wei-Hsiang Wang ◽  
Chung-Gang Li ◽  
Makoto Tsubokura

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