The advanced database course and the information systems 2010 model curriculum: an experiential approach to learning

Author(s):  
Michael W. Totaro ◽  
Brandi N. Guidry
2019 ◽  
Author(s):  
Ömer Akin ◽  

Precedent-Based learning is related to a very old method of teaching, particularly in the studio setting. Usually it takes the form of precedent analysis. An empirical study was conducted in order to better understand how experienced designers use precedents in the course of a brief design session. Normative theories of learning suggest that success is most likely to be achieved when students learn (1) the principles governing events or phenomenon in a discipline, and (2) ways of applying these principles to specific situations to solve problems of various kinds. We call this the didactic method. In the didactic approach there is a systematic representation of the fundamental principles of knowledge that identify a specific domain upon which a corpus of applications or problem-solving skills can be constructed. In fields that deal with professional practice, for example design, instruction appears to deviate from this pattern in significant ways. Students are rarely given robust principles (ones that hold in different contexts), let alone immutable ones, upon which they can construct designs that can be judged unequivocally or without error. Instead they are given plenty of precedents from which to learn a variety of heuristics. This type of knowledge is fundamentally tacit, situated in a context of extra-domain information, and involving pedagogy that is principally experiential. In architectural curricula, the experiential approach to learning is omnipresent. Descriptions of design instruction, or for that matter, architectural curricula within which such instruction is found, are invariably of an indirect kind. They describe the stylistic or formal attributes of the architecture that is promoted by the particular pedagogy in order to explain its characteristics, principles and techniques [5,7,8,11,19].


Author(s):  
Vincent Chan ◽  
Ahmad Ghasempoor ◽  
Devin Ostrom

Recently a new course in Sensors and Measurement was introduced to the Mechatronics Option in the Mechanical Engineering Program at Ryerson University. In order to enhance the learning and comprehension of fundamental concepts in measurement and instrumentation, experiential learning was introduced through the extensive use of “hands-on” laboratories to demonstrate the theory taught in the lectures. In the course, the application of modern instrumentation and measurement of both static and dynamic mechanical systems are covered through the use of interfacing of hardware sensors with Labview software. Students learn about transducers, signal conditioning, and analogue to digital data conversion through the writing of their own Labview programs which is used to collect and perform preliminary analysis of the data. These labs are designed to follow Kolb’s experiential learning cycle, where students learn the theory, are introduced to the physical equipment, plan how they are going to program the Labview software to collect the data that they require, and then test their programs in the laboratory. Finally, after the lab, students are required to analyse the data they collected and write a lab report. By taking this experiential approach to learning, the course was successful in teaching and reinforcing the required principles to students.


10.28945/2487 ◽  
2002 ◽  
Author(s):  
John Gorgone ◽  
Vijay Kanabar

Web Technology has changed conventional Information Systems (IS) and conventional Information Technology (IT) as we know it. There is no doubt that Web technology will provide the foundation for most future software systems. IS curriculum therefore needs to be brought up to date to reflect this reality. In this paper we update our earlier research leading to the design of a graduate model curriculum for Information Systems and describe a generic web-centric Information Systems Masters curriculum model. It is strong on web-technology and its goal is to produce students who are comfortable with both today's technology and technology of the future. Universities and colleges can adapt this curriculum model to design a new Masters in IS curriculum or simply to bring up to date any existing IS/IT curriculum. The model suggests new core concentration courses, and concentration electives.


2000 ◽  
Vol 15 (2) ◽  
pp. 181-210 ◽  
Author(s):  
A. Faye Borthick ◽  
Donald R. Jones

This paper develops the motivation for collaborative discovery learning online and explains its application in a master's course in information systems assurance. In discovery learning, participants learn to recognize a problem, characterize what a solution would look like, search for relevant information, develop a solution strategy, and execute the chosen strategy. In collaborative discovery learning, participants, immersed in a community of practice, solve problems together. In collaborative discovery learning online, participants seek the knowledge they need and solve problems together in a virtual environment. For this purpose, virtual environments are characterized by web-based access to resource materials and participants' work and web-based discussions occurring in real time (synchronously). This approach to learning prepares students for work environments in which new problems are the norm and professionals work collaboratively to solve them in virtual spaces. The paper makes a case for the course being more effective than lecture-based instruction because of its use of collaborative discovery learning online, more accessible because participants may be anywhere they have Internet access, and more affordable if the development and delivery efforts could be leveraged across multiple universities.


Author(s):  
John Gorgone ◽  
Paul Gray ◽  
David L. Feinstein ◽  
George M. Kasper ◽  
Jerry Luftman ◽  
...  

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