scholarly journals Implementation of Digital Ergonomic Applications for Workload Screening

2021 ◽  
pp. 58-62
Author(s):  
Darina Dupláková ◽  
Monika Töröková ◽  
Ján Duplák ◽  
Jozef Török

Digital ergonomics as a part of microergonomics is solved in practice at the company level. The basic feature of digital ergonomics is an operative approach to analysis and subsequent problem-solving. To implement digital ergonomics, it is necessary to monitor trends and new components in cooperation with the education of responsible employees. One of the ways to approach ergonomic problems effectively, quickly, and operatively is to use digital ergonomics tools. The presented article is focused on the implementation of digital ergonomic applications for the evaluation of workload, which very often occurs in the workplace. The article describes the basic fast methods of workload evaluation and their possibilities in the application of mobile devices.

2016 ◽  
Vol 61 ◽  
pp. 300-312 ◽  
Author(s):  
Conrad Attard ◽  
Gail Mountain ◽  
Daniela Maria Romano

2019 ◽  
Vol 43 (1) ◽  
pp. 64-71
Author(s):  
Del Siegle

The Thunkable online platform is an easy-to-use resource for creating apps for mobile devices. Computational thinking is at the heart of problem solving in computer science, and research suggests students’ computational thinking improves when they use simple block coding systems similar to the format used for Thunkable.


Author(s):  
Elena Fabiola Ruiz Ledesma ◽  
Juan Jesús Gutiérrez García

We make a proposal to teach the concept of function using mobile computing. This proposal is based on research that has support in education theories such as Constructivism and Problem Solving Learning. In the first part we show the difficulties that undergraduate Computer Science students have in the first semester of Engineering while working with that mathematical concept. And application to be used by the students anywhere and anytime in mobile devices is designed that process data and is intended to show them the concept of function in a problem solving situation. The proposed activities are part of the education methodology used in the research and within this paper we show the diagnostic questionnaire as one of the methodological tools and its results supporting the designed activities and its application to mobile devices


2018 ◽  
Vol 3 (2) ◽  
pp. 40
Author(s):  
Arthur Firipis ◽  
Siva Chandrasekaran ◽  
Matthew Joordens

Learning using 1:1 mobile devices is a partnership between the user and the curriculum, where learning interventions are strategically integrated to foster critical thinking skills for effective problem solving. The purpose of this research study is to explore the question. How can 1:1 mobile technology be used to develop critical thinking skills and support creativity? The skill of problem solving is evidence of applied critical thinking during targeted learning. The literature review and focus group results, contextualise and aim to demonstrate how learners are using 1:1 mobile devices to develop critical thinking skills to achieve problem solving outcomes. Engineering courses that are using problem orientated design-based learning and are allowing students to use 1:1 mobile devices, need to support students by including targeted learning interventions. Learning interventions using active learning (self-directed learning) principles that are designed to teach critical thinking skills to achieve higher order problem solving outcomes for ‘real world’ solutions. Focus group results are included in this research study to highlight students’ perceptions when using 1:1 mobile devices for learning as evidence of applied critical thinking skills.


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