GIS based graphical user interface for irrigation management

2016 ◽  
Vol 16 (6) ◽  
pp. 1536-1551
Author(s):  
Saroj Acharya ◽  
Ashish Pandey ◽  
S. K. Mishra ◽  
U. C. Chaube

A geographic information system (GIS) based graphical user interface for irrigation management within an ArcGIS customization has been developed using Visual Basic for Applications for estimation of spatially distributed irrigation water requirements. It is capable of providing an appropriate framework for manipulating, visualizing and analyzing spatial data to support decision making in irrigation management. Its application is demonstrated through a case study for use in the field.

2015 ◽  
Vol 2015 ◽  
pp. 1-12
Author(s):  
Pavel Novoa-Hernández ◽  
Carlos Cruz Corona ◽  
David A. Pelta

In real world, many optimization problems are dynamic, which means that their model elements vary with time. These problems have received increasing attention over time, especially from the viewpoint of metaheuristics methods. In this context, experimentation is a crucial task because of the stochastic nature of both algorithms and problems. Currently, there are several technologies whose methods, problems, and performance measures can be implemented. However, in most of them, certain features that make the experimentation process easy are not present. Examples of such features are the statistical analysis of the results and a graphical user interface (GUI) that allows an easy management of the experimentation process. Bearing in mind these limitations, in the present work, we present DynOptLab, a software tool for experimental analysis in dynamic environments. DynOptLab has two main components: (1) an object-oriented framework to facilitate the implementation of new proposals and (2) a graphical user interface for the experiment management and the statistical analysis of the results. With the aim of verifying the benefits of DynOptLab’s main features, a typical case study on experimentation in dynamic environments was carried out.


Author(s):  
M. H. Mohamad ◽  
M. N. O. Zahid

This paper presents the development of a simulation program to improve the process planning and simulation for 4th axis machining in NX CAM systems. A customised graphical user interface (GUI) was developed to enhance the simulation process planning and reduce the dependency on the user’s experience while developing the machining program in NX CAM systems. The simulation operation was recorded using a journaling tool available in NX CAM while visual basic programming was utilised to customise the code. The results indicate that the developed programs are capable of optimising the 4th axis machining simulation by reducing the processing steps and time with minimum process planning tasks.


2016 ◽  
Vol 6 (1) ◽  
Author(s):  
Filipe R. Fraqueiro ◽  
Pedro F. Albuquerque ◽  
Pedro V. Gamboa

Abstract The present work describes the development and final result of a graphical user interface tailored for a mission-based parametric aircraft design optimization code which targets the preliminary design phase of unmanned aerial vehicles. This development was built from the XFLR5 open source platform and further benefits from two-dimensional aerodynamic data obtained from XFOIL. For a better understanding, the most important graphical windows are shown. In order to demonstrate the graphical user interface interaction with the aircraft designer, the results of a case study which maximizes payload are presented.


2011 ◽  
pp. 288-300
Author(s):  
Lim Chee Koon ◽  
Henry B.L. Duh

This chapter will first describe the development workflow of graphical user interface (GUI) design and the implementation that is adopted across a 2G platform. It describes the development workflow of graphical user interface (GUI) design and the implementation that is adopted across a 2G platform. The authors then describe the implementation process of developing Icon-Scenario Based Animated Menu GUI. The same design process developed is implemented in the other models when the authors develop another set of GUIs for different customers using the same workflow. The chapter concludes by describing the concept development process of the phone’s menu enhanced by the use of a captivating Icon-Scenario Based Animated Menu, followed by demonstrating how it takes usability into consideration, bringing delight to users.


Sign in / Sign up

Export Citation Format

Share Document