scholarly journals DEVELOPING A 3-D GIS MODEL FOR URBAN PLANNING. CASE STUDY: AMPANG JAYA, MALAYSIA

2018 ◽  
Vol 16 (7) ◽  
Author(s):  
Mimi Zaleha Abdul Ghani ◽  
Yazid Sarkom ◽  
Zalina Samadi

This paper aims to explore the rich potential of interactive visualisation environment integrating GIS for modelling urban growth and spatio-temporal transformation of Malaysian cities. As a case study example, authors consider a 3-D GIS model of Ampang Jaya, Selangor to investigate the techniques of data acquisition, data reconstruction from physical to digital, urban analysis and visualisation in constructing a digital model ranging from low to high geometric content including 2-D digital maps, digital orthographic and full volumetricparametric modelling. The key aspect of this virtual model is how it would assist in understanding the urban planning and design of Ampang Jaya by translating complex spatial information that are currently used by the authorities for planning activities such as maps, plans and written information into responsive, easily understandable spatial information. It could serve as a new platform to disseminate information about Ampang Jaya, bridge gaps among professionals involved in planning processes, improve communications among decision makers, stakeholders and the public as well as support decision making about thespatial growth of Ampang Jaya. Demonstrations of Ampang Jaya will also provide a clearer picture of the importance of ownership and control of 3-D models by local councils in empowering them in decision making, for example, in improving transparency, and avoiding misuse by project developers (Shiffer 1993; Sunesson et al., 2008). Such environment will improve the subsequent digital models and research in the area of urban design and planning in Malaysia where visual communication is pivotal.

2019 ◽  
Vol 2 (2) ◽  
pp. 207
Author(s):  
Marwa Abouhassan

Place identity refers to a cluster of ideas about identity and place in the fields of geography, urban planning, urban design, landscape architecture, and environmental psychology. Place identity has become a significant issue in the last 25 years in urban planning and design. Place identity concerns the meaning and significance of places for their inhabitants and users, and how these meanings contribute to individuals' conceptualizations of self. Place identity also relates to the context of mogdernity, history, and the politics of representation (Proshansky et al., 1995).Jeddah went through dramatic changes in the last 70 years after demolishing the old city wall and oil booming, which affected the identity, traditions, and lifestyle (Shiber, 1967). In order to eliminate the lack of city identity and change the people's attachment to Jeddah's new urban development, this paper will take Khuzam Palace Museum as a case study to express the relationship between the past and present in the city. The paper will have an analytical review of urban memory, place identity, and place attachment elements. At the end, the paper will set some recommendations to consider using and respecting the community memories from the past that related physical elements and social interaction that have to express into new forms of place-making in the future development to increase the identity and the sense of belonging in Jeddah city.


Author(s):  
Andrew J Rixon ◽  
Stewart Burn

Public participatory geographical information systems (PPGIS) are becoming widely recognised as powerful tools for informed participatory decision-making processes within urban planning projects. This paper discusses a technique recently used within a case study for providing visualisations of traffic flows and how to incorporate local community perceptions of their neighbourhoods into a PPGIS software tool. In particular, the paper demonstrates a new methodology for visualisation of qualitative social data, facilitating dialogue and discussion amongst stakeholders and planning professionals in an urban context. The paper concludes with a discussion on techniques for developing software and presenting visualisations in an understandable and usable manner catering for a diversity of participants.


2020 ◽  
Vol 38 (6) ◽  
pp. 6809-6826
Author(s):  
Mojtaba Mohammadi ◽  
Seyed Mahmoud Fatemi Aghda ◽  
Mehdi Talkhablou ◽  
Akbar Cheshomi

2014 ◽  
Vol 8 (2) ◽  
pp. 205-229 ◽  
Author(s):  
Zaheer Khan ◽  
David Ludlow ◽  
Wolfgang Loibl ◽  
Kamran Soomro

Purpose – The aim of this paper is to present the effectiveness of participatory information and communication technology (ICT) tools for urban planning, in particular, supporting bottom-up decision-making in urban management and governance. Design/methodology/approach – This work begins with a presentation on the state of the art literature on the existing participatory approaches and their contribution to urban planning and the policymaking process. Furthermore, a case study, namely, the UrbanAPI project, is selected to identify new visualisation and simulation tools applied at different urban scales. These tools are applied in four different European cities – Vienna, Bologna, Vitoria-Gasteiz and Ruse – with the objective to identify the data needs for application development, commonalities in requirements of such participatory tools and their expected impact in policy and decision-making processes. Findings – The case study presents three planning applications: three-dimensional Virtual Reality at neighbourhood scale, Public Motion Explorer at city-wide scale and Urban Growth Simulation at city-region scale. UrbanAPI applications indicate both active and passive participation secured by applying these tools at different urban scales and hence facilitate evidence-based urban planning decision-making. Structured engagement with the city administrations indicates commonalities in user needs and application requirements creating the potential for the development of generic features in these ICT tools which can be applied to many other cities throughout Europe. Originality/value – This paper presents new ICT-enabled participatory urban planning tools at different urban scales to support collaborative decision-making and urban policy development. Various technologies are used for the development of these IT tools and applied to the real environment of four European cities.


2021 ◽  
Author(s):  
Michael Loy ◽  
Sharon R. Stocker ◽  
Jack L. Davis

This article is a case study in doing new things with old data. In 1953 Lord William Taylour directed the excavation of a monumental vaulted tholos tomb known as 'Tholos IV' at the site of ancient Pylos, Messenia, Greece. The excavation was conducted over two months, during which detailed notes were recorded in three notebooks now kept in the Archives of the American School of Classical Studies at Athens. The formal publication of Tholos IV, however, contains only a basic narrative of the excavation, offering neither precise detail on stratigraphy, object find spots, nor even a complete inventory of small finds. The present study goes back to the original notebooks kept by Taylour and combines the data contained in them with a new digital survey of Tholos IV to produce a comprehensive and accurate 3D GIS model for the excavation. Furthermore, the GIS has been produced in such a way that its dataset is compatible with new excavation data currently generated in the ongoing Palace of Nestor Excavations (PONEX) project, bringing together two excavation campaigns conducted under very different circumstances, methodologies, and recording protocols. Discussion follows on how the production of this GIS deepens our understanding not just of the legacy excavation, but also of the site and its wider landscape.


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