scholarly journals To See Without Being Seen

Media-N ◽  
2019 ◽  
Vol 15 (1) ◽  
pp. 39-56
Author(s):  
Meredith Malone ◽  
Svea Braeunert

This article revisits the curatorial concepts informing To See Without Being Seen: Contemporary Art and Drone Warfare a group exhibition we co-curated for the Mildred Lane Kemper Art Museum at Washington University in St. Louis in 2016. The exhibition was comprised of works by twelve international artists including, James Bridle, Tomas van Houtryve, Trevor Paglen, and Hito Steyerl, who work across a range of media, including photography, video, installation, web-based projects, games as well as site-specific and participatory projects. Each of these projects presented unique critical perspectives on image-making, weaving together art, activism, and research thereby treating the drone as a political object with aesthetic ramifications and trajectories.  Drawing on the notion that the drone is a vision machine that is intended to remain invisible and hence possesses the power to see without being seen, our curatorial concept engaged warfare and surveillance on the level of their visual conditions, asking how certain images come into being while others stay hidden from public sight. Essential elements of that engagement based on the artworks we showed involved an examination of the drone’s global networks and geographies, the invisible culture of operative images, and measures to counter the drone’s god-like view by going unseen. The exhibition offered room for debate regarding political and perceptual changes that are actively affecting the ways in which we see the world and engage with each other.

Author(s):  
Palmyre Pierroux ◽  
Ingeborg Krange ◽  
Idunn Sem

In this study of art museum field trips by high school students, we investigate the ways in which features of different social and mobile technologies, specifically blogs and mobile phones, are able to bridge and support meaning making in young people’s encounters with contemporary art. Empirical material is presented from Gidder, a web-based learning environment with a mobile blogging feature. Through close examination of students’ use of contextual resources and the writing and editing of blog entries, this study contributes a deeper understanding of the ways in which digital technologies may be designed for pedagogical use on museum field trips.


2009 ◽  
Vol 34 (3) ◽  
pp. 11-15
Author(s):  
Céline Latil

This article describes the documentation centre at the contemporary art museum MAC/VAL in Vitry-sur-Seine in the Val-de-Marne, outside Paris, and in particular its audiovisual collections. It outlines the problems that have to be faced when seeking to make this material – documentaries and artists’ videos, whether purchased or produced in-house, even the museum’s audiovisual archives – available to the centre’s users.


2021 ◽  
Author(s):  
Majdi Sabahelzain ◽  
Rik Crutzen ◽  
Mohamed Moukhyer ◽  
Hans Bosma ◽  
Bart van den Borne

BACKGROUND WHO described Vaccine hesitancy in 2019 as one of the top 10 threats to global health in high, and low, and middle-income countries. Various communication approaches have been used to engage the public about vaccines and immunization such as mass media and e-health strategies. With the expansion in the use of communication technologies in health in recent years, websites have increasingly been used to support vaccine acceptance and demand and thus increase vaccine uptake. We recently established a web-based intervention called the Tat3im initiative website in Sudan. It aims to increase uptake of vaccines in Sudan by increasing knowledge and addressing issues related to vaccine hesitancy and vaccine safety in the Arabic language OBJECTIVE This article describes the processes that we used to develop and improve this website including the creation of its content. METHODS These processes were informed by using and combining three sources including, Garrett’s user experience framework as a basis for the development, the WHO Vaccine Safety Net's (VSN) criteria for good information practices (i.e. credibility, content (quality and quantity), design and accessibility criteria), and previous relevant research that assessed the local context in Sudan. RESULTS We found that using such evidence as well as combining the VSN's criteria and previous research findings in the five planes of Garrett's framework enabled us to cover many essential elements of user experience and to address issues related to the website’s strategy and content. CONCLUSIONS As the website may be limited due to the high rates of illiteracy as well as relatively low internet use in Sudan, we suggest using social marketing to promote the use of the website as well as monitoring and evaluating the website and users’ experience using different approaches such as visitor traffic and qualitative measures.


Author(s):  
Tagelsir Mohamed Gasmelseid

The recent technological advancements have significantly redefined the context in which organizations do business processes including the processes used to acquire, process, and share information. The transformations that emerged across the organizational and institutional landscapes have led to the emergence of new organizational forms of design and new business models. Within this context, the new business patterns, platforms, and architectures have been developed to enable for the maximization of benefits from data through the adoption of collaborative work practices. The main focus of such practices is oriented towards the improvement of responsiveness, building of alliances, and enhancing organizational reach. The use of global networks and Web-based systems for the implementation of collaborative work has been accompanied with a wide range of computer-supported collaborative systems. This chapter examines the context of collaboration, collaborative work, and the development of agent-supported collaborative work system. It also examines the implications of the ontological positions of sociomateriality on agent-supported collaborative work domains in terms of the multi-agent architecture and multi-agent evaluation.


2019 ◽  
Vol 23 (3) ◽  
pp. 210-224
Author(s):  
Elizabeth M. Merrill

As epitomised in the works of Renzo Piano, Frank Gehry, and Daniel Libeskind, the ‘new museum’ of art claims its own architectural typology. With asymmetrical silhouettes, gallery spaces that eschew the much derided ‘white cube’, and cleverly conceived circulation systems, the new museum has been heralded as revolutionising the display of art. Yet its function extends beyond the display and conservation of art. The new art museum is conceived as a multifaceted cultural centre – a public forum – where art and culture are democratised, and families, scholars, students, tourists, and teachers come together. At the same time, the new museum competes with other entertainment venues on a commercial level. As a cultural factory replete with an ambitious programme of temporary exhibitions, media facilities, restaurants, and shops, the new museum emphasises consumption as much as it does contemplation. In fact, the array of non-artrelated diversions contained in the new museum is often more important to the institution’s success than the art itself.


2000 ◽  
Vol 25 (2) ◽  
pp. 21-25
Author(s):  
Roger Durbin

About the only way a small non-profit art museum and its library can hope to create and disseminate information about both its art and bibliographic collections is through collaboration and co-operation. The Akron Art Museum, the University of Akron Libraries, and OhioLink (the state-wide library and multimedia consortium) joined forces to compile the necessary records, images and software to connect information in the museum library’s catalogue to image files, and other biographic and bibliographic databases. Selected portions of the newly created resources are refashioned and merged with web-based lesson plans for use within the museum itself, out in the greater metropolitan area, and wherever Internet-based web resources can reach.


Sign in / Sign up

Export Citation Format

Share Document