scholarly journals QUIZ MOLECULAR: APLICATIVO LÚDICO DIDÁTICO PARA O ENSINO DE QUÍMICA ORGÂNICA

2020 ◽  
Vol 5 (1) ◽  
pp. 172-192
Author(s):  
Ezequiel Santos Silva ◽  
Luiz Fernando Batista Loja ◽  
Diego Arantes Teixeira Pires

Resumo: Atualmente, existe uma preocupação em relação ao processo de ensino-aprendizagem de alguns conceitos científicos, como os conceitos iniciais de Química Orgânica, vistos no terceiro ano do Ensino Médio. Uma das alternativas para solucionar esse problema tem sido construir e apontar materiais didáticos para incrementar a metodologia das aulas ministradas pelos professores de Ciências. Alguns desses materiais, que podem contribuir com o êxito no processo de ensino-aprendizagem são os softwares lúdicos educacionais. Neste trabalho, apresentamos um aplicativo didático que foi desenvolvido, denominado Quiz Molecular, para dispositivos móveis, abordando o conteúdo de funções orgânicas. Além disso, relatou-se a aplicação, avaliação e validação do jogo com alunos de uma escola estadual de Ensino Médio e licenciandos em Química de uma instituição federal de ensino, utilizando-se questionários com perguntas objetivas e discursivas, em uma pesquisa qualitativa. Notou-se que o jogo proposto agradou aos alunos de Ensino Médio e aos futuros professores, demonstrando que pode ser uma boa alternativa para dinamizar as aulas de Química Orgânica.Palavras-chave: Tecnologias no Ensino; Ensino de Química; Química Orgânica. Abstract: Currently, there is a concern about the teaching-learning process of some scientific concepts, such as the initial concepts of Organic Chemistry, seen in the third year of high school. One of the alternatives to solve this problem has been to build and to point teaching materials to increase the methodology of the classes. Some of these materials, which can contribute to the success of the teaching-learning process, are educational software. In this work, an educational app for mobile devices was developed, named Molecular Quiz, and it addressed the content of organic functions.  It is also reported its application and validation with high school and graduation students. For theses analysis, it was used questionnaires with objective and discursive questions. It was noted that the proposed game pleased students and future teachers, demonstrating that it can be a good alternative to dynamize Organic Chemistry classes. In addition, the app has been validated as an educational game.Keywords: Educational Technologies; Chemistry teaching; Organic chemistry.

2018 ◽  
Vol 3 (2) ◽  
pp. 625-642
Author(s):  
Diego Arantes Teixeira Pires ◽  
Leonardo Alves do Nascimento ◽  
Tatyana Mira Medeiros ◽  
Luiz Fernando Batista Loja

Resumo: Atualmente paira sobre a área de Ciências Naturais, e principalmente na disciplina de Química, uma grande preocupação em relação ao processo de ensino-aprendizagem de conceitos científicos. Uma solução, por parte dos estudiosos da Educação Química, para sanar essa problemática é desenvolver e apontar materiais que utilizem Novas Tecnologias para incrementar a metodologia das aulas ministradas pelos professores de Ciências. Alguns desses materiais, que podem contribuir com o êxito no processo de ensino-aprendizagem, são os softwares lúdicos educacionais. Nesse sentido, realizou-se o desenvolvimento de um aplicativo para dispositivo móvel, denominado Quimi Crush, para auxiliar na mediação do conteúdo de Funções Orgânicas no Ensino Médio. O jogo didático foi desenvolvido, testado e aplicado com alunos do Ensino Médio e alunos do Ensino Superior. Esse jogo foi bem avaliado por ambos os grupos. Além disso, Quími Crush foi validado como jogo didático, podendo ser uma ferramenta para auxiliar as aulas de Química, tornando-as mais dinâmicas e interessantes.Palavras-chave: Química Orgânica. Atividades Lúdicas. Tecnologias na Educação. Abstract: Nowaday, there is a great concern about the teaching and learning process of scientific concepts in the field of Natural Sciences, and especially in Chemistry classes. For education researchers, a solution to solve this problem is to develop and point out materials that use new technologies to increase the methodology of the classes. Some of these materials, which can contribute to the success in the teaching-learning process, are playful educational softwares. In this sense, it was developed a mobile device application, named Quimi Crush, to assist in mediating the content of Organic Functions in high school classes. The playful game was developed, tested and applied with High School and ungergraduate students. This game was well rated by both groups. In addition, Quimi Crush has been validated as an educational game and can be a tool to help in chemistry classes, making them more dynamic and interesting.Keywords: Organic Chemistry. Playful Activities. Educational Technologies.


2020 ◽  
Vol 24 (04) ◽  
pp. 330-340
Author(s):  
Wayan Suryasa ◽  
Jose Reynaldo Zambrano Mendoza ◽  
Telmo Mendoza Mera ◽  
Maria Elena Moya Martinez ◽  
Maria Rodriguez Gamez

2012 ◽  
Vol 09 (17) ◽  
pp. 42-47
Author(s):  
C.K.O. SILVA ◽  
J.P.A. NOGUEIRA ◽  
H.Y.S. SOUZA

Most of the high school students have an aversion to the subject of chemistry. This fact is, probably, due to the complexity of the phenomena involved in chemical transformations and little interdisciplinarity and /or transdisciplinarity in relation to the daily life of students and with other subjects. Therefore, the teacher must find ways to assist the pedagogical teaching-learning process in chemistry. The development of modern and simple strategies, using experiments, games and other teaching resources, is recommended to streamline the process of learning chemistry. The aim of this work was to employ a game as a didactical resource to facilitate the teaching-learning process in chemistry. The game used was Sudoku, and the version employed was called Sudokímica. The material was applied in three high school classes of a public school in Natal-RN, Brazil. The didactical resource was successful in the sense of facilitating and integrating the scientific and daily life knowledge of the students. It can be concluded that the game, Sudokímica can be considered good alternative to supplementary material in the teaching-learning process in chemistry through for resolution of problems.


Author(s):  
Erfan Priyambodo ◽  
Safira Wulaningrum

<p>Students have difficulties in relating the chemistry phenomena they learned and the life around them. It is necessary to have teaching aids which can help them to relate between chemistry with the phenomena occurred in everyday life, which is chemistry’s teaching aids based on local wisdom. There are 3 teaching aids which used in chemistry teaching and learning, i.e. clay molymod, electrolyte tester, electroplating tool. The chemistry teaching aids was reviewed by media experts, material experts, and also reviewers. The reviewers’ assessment showed that all of the teaching aids have a very good quality. Based on the response from Senior High School’ students, they all agree that the teaching learning process using the teaching aids could improve their learning motivations.</p>


2019 ◽  
Vol 3 (3.1) ◽  
pp. 204-223
Author(s):  
Juan Manuel Martínez Nogales ◽  
Jorge Cachuput Gusñay ◽  
Hernan Eriberto Chamarro Sevilla ◽  
Jorge Rigoberto López Ortega

The Geo-Gebra software as a didactic tool in the teaching-learning process of mathematics and its impact on academic performance in the first semester students of the Faculty of Natural Resources, Agronomic engineering career of ESPOCH. The problem that has been detected in the students of the first semester, a high rate of low performance in the learning of mathematics, in the race because there is a culture of learning on the part of the students, it is determined that we must make profound changes in educational paradigms, the proposal for this process is to use the Geo-Gebra software didactic tool of mathematics, for the research was based on a questionnaire of questions applied with respect to the use of Goe-Gebra software, as a teaching resource in teaching- learning of mathematics, then with the use of this tool a form of satisfaction was applied to students and teachers, to later make the didactic guide using the Geo - Gebra educational software, hence the importance of making striking designs according to the level or semester and with contents attached to the current geometry plans and programs in which  educational. According to the work experience, a didactic guide was designed for the use of educational software specifically for inequations. It is concluded the research carried out that 72% of the students surveyed consider, using the ICTs it would improve the learning of the geometry and its academic performance; Therefore, it is recommended to train the teachers of the area and promote the proposal in the institution for the application in the teaching-learning process.


2019 ◽  
Vol 3 (2) ◽  
pp. 130-141
Author(s):  
Anida Fadhilah Jati ◽  
Endang Fauziati ◽  
Agus Wijayanto

A conducive learning situation is essential in learning English. However, one problem that usually disturbs the learning situation is the appearance of disruptive behavior. Students' disruptive behavior is an inappropriate behavior conducted by students during the learning process which turns the classroom into unconducive. Exactly, there are several factors contribute to the occurrence of disruptive behavior in the English lesson, especially on senior high school students. Thus, the current study was a case study aimed to investigate several causes of students' disruptive behavior in English teaching-learning process in the classroom. The subjects of this study consisted of an English teacher and a class of twelfth-grade students in a small town in Indonesia. The data were collected using observation and interview. The result of this study showed that students' disruptive behavior in the English classroom was caused by internal factor and external factor. Feeling boredom, feeling anxiety, and seeking attention were internal factor that became the occurrence of disruptive behavior. While fatigue was the external factor that causes the emergence of students' disruptive behavior in the English teaching-learning process in the classroom.             Keywords Disruptive Behavior, English Classroom, Senior High School Students, Teachers’ Management


2021 ◽  
Vol 7 (1) ◽  
pp. 3762-3774
Author(s):  
Ivanete Pereira Souza ◽  
Alexandra Nascimento de Andrade ◽  
Clisivânia Duarte Souza ◽  
Dalmir Pacheco Souza ◽  
Carolina Brandão Gonçalves

2020 ◽  
Vol 42 ◽  
pp. e1
Author(s):  
Cristiano Rocha da Cunha ◽  
Lúcio Ângelo Vidal ◽  
Guilherme Tales da Silva ◽  
Ruth Silva Pereira ◽  
Rita Santana Ramos Silva ◽  
...  

Knowing the g-value of acceleration of gravity is of paramount importance in various analyzes, and there are several ways of obtaining it experimentally. Here, searching for resources that are easy to apply in high school classrooms, the authors opted for the observation of a simple pendulum, performing a series of measurements of the pendulum period and applying them to the equations (appropriately manipulated for this experiment) of this oscillatory movement. The experiment was carried out in four steps: one with a mass of 10 grams and three with a mass of 20 grams; two with ten swings, one with fifteen and one with twenty. As a result, four values of local acceleration were estimated,which were compared, using the theory of errors, with the value made available in the literature. With these data, the feasibility of using this device in the teaching-learning process was verified, given its ease of handling and assembly, its low cost and its negligible error with the value of the literature.


2016 ◽  
Vol 6 (1) ◽  
pp. 34
Author(s):  
Moh. Taufik ◽  
Ruganda Ruganda

Penelitian ini bertujuan untuk memperoleh gambaran tentang (a) perubahan unsur-unsur cerpen, (b) karakter para tokoh dalam cerpen, dan (c) nilai-nilai humanis dalam cerpen sebagai alternatif bahan pembelajaran apresiasi sastra. Penelitian ini menggunakan metode analisis konten dengan pendekatan psikologi sastra. Tahapan penelitian dilakukan dengan studi dokumentasi, yaitu diawali dengan mempelajari teori, lalu mengumpulkan cerpen-cer pen yang monu mental dari ma jalah Hori son, kemudian menganalisisnya, melakukan uji coba, dan menyimpulkan. Hasil penelitian menunjukkan adanya perkembangan unsur-unsur cerpen: ditemukan berbagai karakter dalam tokoh cerita serta ditemukan juga nilai-nilai luhur dalam cerpen yang dapat diaplikasikan dalam pembelajaran di kelas. Cerpen-cerpen tersebut dapat dijadikan bahan pembelajaran sastra yang menyenangkan bagi siswa dan berguna bagi kehidupan sehari-hari masyarakat.Abstract:This study is aimed at obtaining the description of (a) the changes in the elements of short stories, (b)  a picture of  the characters in short story, and (c)  a picture of humanist values in short story as an alternative learning materials of literary appreciation. This study uses content analysis to psychology literature approach. The stage of the  research is conducted by studying the related theory, collecting short stories from the Horison magazine, and analyzing, conducting trials and error,  and making conclusion. The results of research  shows that there is  the develop- ment of the elements of the short story: finding a variety of  characters and great value in the story that can be applied to the teaching-learning process in the classroom as a fun learning materials for students of literature and useful for everyday social life.


2011 ◽  
Vol 2 (1) ◽  
pp. 94
Author(s):  
Titik Haryati ◽  
Rosalina Ginting ◽  
Suwarno Widodo ◽  
Kiki Aryaningrum ◽  
Bambang Kumoro

Abstract There are still a few handouts created by the teachers. In fact, teachers feel lazy to make a handout to succeed their teaching and learning process, especially civic teachers who are still low in understanding how to make and design their own handout. A handout is an instrument that teachers supposed to writing it. By writing a handout, teacher can explore his material based on the problems faced in the class. That is way; the Team thought that we need to give them something to train them in writing their own teaching handout. This community service was given to civic teachers of senior high school who has the important role in tranfering knowledge about civic subject. This activity had some sessions, there were; lecturing, discussion, questions answer and feedback. It hopes that by understanding the way in designing a teaching handout, they will be encouraged to make their own handout to support their teaching learning process in the classroom. ?é?á Key words : a teaching handout, a civic subject ?é?á


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