Accounting Treatment and Disclosure of Research & Development Costs : A Case of H Pharmaceutical

2019 ◽  
Vol 28 (2) ◽  
pp. 241-272
Author(s):  
Hyejin Ahn
2014 ◽  
Author(s):  
Elise Harrison ◽  
Valorie O'Keefe ◽  
Susan Engi Raiford ◽  
Diane L. Coalson

1997 ◽  
Author(s):  
Jimmy L. Mitchell ◽  
David Tucker ◽  
Jonathan Fast ◽  
Winston Bennett ◽  
Walter G. Albert

2020 ◽  
Vol 1 (1) ◽  
pp. 34-42
Author(s):  
P Purwandari ◽  
Andista Candra Yusro ◽  
Endah Dwi Styani

This research is a research development which aims to 1) Develop a Physics game learning based on Android that is feasible to be used as a learning media on physics subjects. 2) Knowing students' responses to physics game learning based on Android as learning media 3) Knowing that physics game learning based on Android as learning media can improve students' ability to analyze in the chapter of momentum, impulse, and collision. This research uses the ADDIE development model. This research has been tested by 3 media experts and 3 material experts with the results of the assessment stating that the media is feasible to be used as a medium for physics learning. The subjects of this research were 11 students in class X of Industrial Chemistry at the Vocational School of Gula Rajawali Madiun. The results of this research development indicate that: 1) media physics game learning based on android meets the feasibility standard to be used as a learning medium on physics subjects. 2) The learning media of Physics game learning based on Android gets a very good response from students. 3) Physics game learning based on Android as learning media can improve students' analytical skills in the chapter of momentum, impulses, and collisions with an average N-Gain of 0.54 which is in the medium category. 


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