The Analysis of Night-time Self-study Non-participatory Students’ Time Utilization and Academic Performance

2020 ◽  
Vol 58 (3) ◽  
pp. 171-200
Author(s):  
Seol Mi Jeong ◽  
Eun Sun Na ◽  
Young Rong Kim ◽  
Ji-Hyun Suh ◽  
Chae Yoon Song ◽  
...  
2021 ◽  
pp. 55-65
Author(s):  
A.V. Kupavtsev ◽  

Analyzed is contingent of potential candidates for dropping out of university because of academic failure has never been the object of special methodical consideration. The technology of overcoming low academic performance of this category of students through the formation of professional-educational subjective position of students has been developed. It is based on the collective personification of the learning process, self-study of students, thematic cluster training.


1977 ◽  
Vol 5 (1) ◽  
pp. 5-8 ◽  
Author(s):  
A. Frances Pearlmutter ◽  
Fishel A. Pearlmutter

2020 ◽  
Vol 35 (2) ◽  
pp. 253-270
Author(s):  
Sadaf Zahra ◽  
Sadaf Ahsan ◽  
Shoaib Kiani ◽  
Kanwal Shahbaz ◽  
Syeda Naila Andleeb

This research aimed at determining the relationship of internet gaming with emotional intelligence, psychological distress, and academic performance among university students; it also investigated whether playing timings could influence psychological distress and emotional intelligence. A sample comprising 315 university students (boys = 161, girls = 154) was collected. Internet Gaming Disorder Test (Pontes, Kiraly, Demetrovics, & Griffiths, 2014), Wong and Law Emotional Intelligence Scale (Wong & Law, 2002) and Depression Anxiety Stress Scale (Lovibond & Lovibond, 1995) were used. Academic performance was measured through grades obtained during last two semesters. Results revealed internet gaming had significant positive relationship with psychological distress, whereas it was linked to emotional intelligence and academic performance negatively. Students who played more after mid-night were psychologically more distressed than those who played during morning, evening, or early night time. Outcomes of this research will be beneficial in developing effective awareness programs for the individuals who are highly involved in internet gaming to understand its negative consequences.


1969 ◽  
Vol 33 (1) ◽  
pp. 101-104
Author(s):  
JC Hickey ◽  
MT Romano ◽  
RK Jarecky
Keyword(s):  

1989 ◽  
Vol 53 (2) ◽  
pp. 139-141
Author(s):  
RE Watson ◽  
J Hollway ◽  
TB Fast
Keyword(s):  

2005 ◽  
Vol 19 (3) ◽  
pp. 129-132 ◽  
Author(s):  
Reimer Kornmann

Summary: My comment is basically restricted to the situation in which less-able students find themselves and refers only to literature in German. From this point of view I am basically able to confirm Marsh's results. It must, however, be said that with less-able pupils the opposite effect can be found: Levels of self-esteem in these pupils are raised, at least temporarily, by separate instruction, academic performance however drops; combined instruction, on the other hand, leads to improved academic performance, while levels of self-esteem drop. Apparently, the positive self-image of less-able pupils who receive separate instruction does not bring about the potential enhancement of academic performance one might expect from high-ability pupils receiving separate instruction. To resolve the dilemma, it is proposed that individual progress in learning be accentuated, and that comparisons with others be dispensed with. This fosters a self-image that can in equal measure be realistic and optimistic.


2016 ◽  
Vol 63 (6) ◽  
pp. 685-692 ◽  
Author(s):  
Majel R. Baker ◽  
Patricia A. Frazier ◽  
Christiaan Greer ◽  
Jacob A. Paulsen ◽  
Kelli Howard ◽  
...  

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