scholarly journals PEMBELAJARAN INQUIRY MENGGUNAKAN GOOGLE FORM TERHADAP HASIL BELAJAR SIMULASI DAN KOMUNIKASI DIGITAL

2019 ◽  
Vol 1 (2) ◽  
pp. 56-63
Author(s):  
Popi Radyuli ◽  
Rini Sefriani Sefriani ◽  
Nurul Qomariah

This study aims to determine whether there is influence of Inquiry learning model using Google Form on the learning outcomes of class X digital communication and simulation subjects based on research conducted at SMK Negeri 9 Padang, Jl. Bundo Kanduang No. 18 West Padang class X Culinary department in odd semester 2018/2019 academic year, obtained the final average value in the experimental class given learning with the Inquiry model of 88.78 and the control class given learning using the conventional method of 77.19. The test results t_count ^ = 8.5221, for ttable ^ = 2.338 so that it is obtained t_count ^> t table ^ (8.5221> 2.338. Thus H0 is rejected and H1 is accepted, which means that there is a positive effect of applying Inquiry learning models using Google Form against learning outcomes of class X digital simulation and communication subjects at SMK Negeri 9 Padang in the odd semester of the 2018/2019 academic year.

2018 ◽  
Vol 7 (1) ◽  
pp. 170
Author(s):  
Samsur Samsur

This research is motivated by the lack of IPS student learning outcomes can be seen from the results of thestudents' social studies class V SD Negeri 54 Sebangar with an average value of 60.65. Therefore, theresearchers provide an alternative implementation strategies in the classroom to the application of learningmodels kooeperatif make a match type in the class V SD Negeri 54 Sebangar in the academic year 2014/2015.This research aims to improve learning outcomes IPS V grade students of SD Negeri 54 Sebangar with theapplication of learning models kooeperatif make a match type in the class V Implementation Strategy. Form ofresearch is the Classroom Action Research (PTK) with 2 cycles. Based on research data anlisis after applying oflearning models kooeperatif make a match type, the average percentage of the activity of teachers in the firstcycle 74.99% increased to 91.06% in the second cycle. The average percentage of student activity alsoincreased, namely 67.85% in the first cycle increased to 82.14% in the second cycle. Student learning outcomesin basic score by the average value of 60.65 and the first cycle increased with an average value of 75.00 classwith a 23.66% increase in the percentage of learning outcomes and the percentage of students who completed84.61%, and the second cycle increased again by an average of 82.30 with the percentage improvement classlearning outcomes 35.69% and the percentage of students who completed 88.46%. These results indicate that theapplication the application of learning models kooeperatif make a match type in the class V IPS grade studentsof SD Negeri 54 Sebangar.


2019 ◽  
Vol 2 (2) ◽  
pp. 166-184
Author(s):  
Nely Hartika ◽  
Ira Ismeylia Saputri

This study aims to find out how the application of inquiry learning models in accounting subjects in class X AK in SMKN 4 Serang City and to find out whether the inquiry learning model can improve student learning outcomes in class X AK in Accounting Basic Subjects in SMK 4 Serang City.This research uses a class action research method which consists of two cycles.  Each cycle consists of four stages, namely planning, implementing, observing reflection.  The subjects of this study were participants in grade X SMK 4 Serang City consisting of 36 students and teachers in Accounting as a team of collaborators.  These results indicate that the Inquiry learning model can improve student learning outcomes based on cycle one, from 36 students who succeeded in getting grades above the KKM of 36.56% with an average value of 66, whereas in the second cycle there was a significant increase to be 100% with  an average value of 82.


2020 ◽  
Vol 5 (2) ◽  
pp. 258-268
Author(s):  
Nur Laely

Thepurpose of this study was to determine the Application of Cooperative Snowball Throwing Learning Model in Thematic Learning Class 1 at MIN 3 Banyumas Academic Year 2019-2020. The type of research data used in this study is a quantitative-qualitative approach (mexing method). The subjects of this study were class I MIN 3 Banyumas Lessons in 2019-2020 totaling 33 students. The techniques used in data collection are interview, documentation, observation and test techniques. The results showed that the application of the Cooperative Snowball Throwing Learning Model could improve the thematic learning outcomes at MIN 3 Banyumas in 2019-2020. This can be proven by the learning outcomes for each cycle. In cycle I, the average score of student learning test results was 67.73, the lowest score was 45.00 and the highest score was 90.00. This is known by comparing the pre-cycle value with the value of Cycle I, the test results where the value of Cycle I is greater than the pre-cycle of the average value, namely: 67.73> 55.30. Whereas in the second cycle, the average test score was 75.91, while the lowest score was 55.00 and the highest score was 95.00. this can be known by comparing the value of the first cycle with the second cycle, the test results in which the value of the second cycle test is greater than the first cycle with an average value of 75.91> 67.73. And in the third cycle it can be seen that the average value of the test results is 83.79, while the lowest value is 65.00 and the highest value is 100.00.


2020 ◽  
Vol 5 (2) ◽  
pp. 258-268
Author(s):  
Nur Laely

Thepurpose of this study was to determine the Application of Cooperative Snowball Throwing Learning Model in Thematic Learning Class 1 at MIN 3 Banyumas Academic Year 2019-2020. The type of research data used in this study is a quantitative-qualitative approach (mexing method). The subjects of this study were class I MIN 3 Banyumas Lessons in 2019-2020 totaling 33 students. The techniques used in data collection are interview, documentation, observation and test techniques. The results showed that the application of the Cooperative Snowball Throwing Learning Model could improve the thematic learning outcomes at MIN 3 Banyumas in 2019-2020. This can be proven by the learning outcomes for each cycle. In cycle I, the average score of student learning test results was 67.73, the lowest score was 45.00 and the highest score was 90.00. This is known by comparing the pre-cycle value with the value of Cycle I, the test results where the value of Cycle I is greater than the pre-cycle of the average value, namely: 67.73> 55.30. Whereas in the second cycle, the average test score was 75.91, while the lowest score was 55.00 and the highest score was 95.00. this can be known by comparing the value of the first cycle with the second cycle, the test results in which the value of the second cycle test is greater than the first cycle with an average value of 75.91> 67.73. And in the third cycle it can be seen that the average value of the test results is 83.79, while the lowest value is 65.00 and the highest value is 100.00.Keywords: Snowball


2019 ◽  
Vol 4 (1) ◽  
pp. 58-71
Author(s):  
Sutrisno

This study aims (1) to describe the learning process with Discovery Learning models among students; and (2) Improve the learning outcomes in subject of Bahasa Indonesia by application of discovery learning models. The subjects of this study were students of class X MIPA 5 SMA N 1 Bantul at 2018/2019 Academic Year. The study was conducted in three months from January to the end of March 2019. This study was a classroom action research (CAR), carried out in two cycles. Each cycle consists of four activities: (1) planning, (2) implementation, (3) observation, and (4) reflection. There are five types of data collection techniques used in this study, i.e. (1) observation, (2) questionnaire, (3) guided interviews, and (4) documentation. The results of this study show that (1) Discovery learning learning models improved teacher performance in learning, improved the performance of students in learning, and obtained excellent responses from students; (2) Implementation of discovery learning models improved student learning outcomes. The average value of student learning outcomes with the discovery learning model in cycle I was 82 with sufficient predicate, then increased to 94 in cycle II with very good predicate. The learning completeness in cycle I was 81.25% and increased to 100% in cycle II.


2018 ◽  
Vol 2 (4) ◽  
pp. 306
Author(s):  
Ni Nyoman Murtiani

This research was conducted in Dwijendra Gianyar High School for the X grade students in the even semester of the 2015/2016 academic year whose ability to abstract complex procedure texts was very far below the Minimum Completion Criteria (KKM) value. The purpose of this class action research is to determine whether the ability to abstract complex procedure texts can be improved through the use of Inquiry learning models. The subjects of this study were the X grade students in the even semester of the academic year 2015/2016 Dwijendra Gianyar High School totaling 45 people. The data collection method is a test of learning outcomes. The data analysis method is descriptive. The results obtained from this study are that the ability to abstract complex procedure texts can be improved through the use of Inquiry learning models. This is evident from the results obtained initially at 63.64, in the first cycle to 72.64 and in the second cycle to 79.24. The conclusion obtained from this study is the ability to abstract complex procedure texts of class X students in the even semester of the 2015/2016 academic year Dwijendra Gianyar High School can be improved through the use of Inquiry learning model.


Author(s):  
Vera Septi Andrini

This study aims to determine the effectiveness of the Team Quiz learning model on student learning outcomes. In this study, the research design used a quantitative approach. The population of this study was all eighth grade students of SMP Negeri 3 Nganjuk in the 2019/2020 academic year. The subjects used were mathematics with the Pythagorean Theorem material for class VIII students at SMPN 3 Nganjuk in the 2019/2020 academic year. While the samples used were students in class VIII-E and VIII-H. Data collection techniques using tests, observations, and documentation. The results showed that the experimental class using the Team Quiz model obtained better results than the control class using the conventional method. From the data analysis of the post-test results of the experimental class, the average value = 76.23 of 35 students. While the data of the post-test results for the control class obtained an average value of 58.97 from 35 students. The achievement of student learning outcomes using conventional learning methods is Good Enough. Team Quiz is a learning model that emphasizes teamwork in groups. So that it can make students more motivated and active in learning.


Educatio ◽  
2021 ◽  
Vol 16 (1) ◽  
pp. 24-36
Author(s):  
Maftuhin Maftuhin ◽  

While the objectives of this study are: (a) Increase the motivation to learn Mathematics of SMA Negeri 1 Selong students through the Teams Games Tournament (TGT) type of cooperative learning model (b) Improve the mathematics learning achievement of SMA Negeri 1 Selong students through the Teams Games type cooperative learning model Tournament (TGT) (c) Describe students' responses to the implementation of the cooperative learning model with the Teams Games Tournament (TGT) type. In this study, there were (action research) of 3 cycles. Each cycle consists of several stages, namely: the planning stage, the action stage, and the observation and reflection stages. The subjects of this study were students of class XI IPS 1 semester I of the 2018/2019 academic year, the data obtained were in the form of formative test results and observation sheets of learning activities. Based on the research data, it was found that the average value of students' learning outcomes in the initial conditions in each cycle had increased. In cycle I the average value is 65.40, cycle II the average value is 68.00 and in cycle III the average value is 69.00. The conclusion obtained is that there is a significant increase in learning outcomes through the implementation of the cooperative learning model with the Teams Games Tournament (TGT) type.


2021 ◽  
Vol 5 (4) ◽  
Author(s):  
Murdiono Lumban Gaol ◽  
Ester Julinda Simarmata ◽  
Regina Sipayung

the results obtained indicate the presence of increase in students learning outcomes with the application of learning models Group Investigation. It can be seen from the increased learning outcomes of students each cycle. On the initial test (pretest) the obtained results of students learning before the application of learning models Group Investigation there are 5 students who pass the study with a percentage of 20%, while not thoroughly studied 20 students with a percentage of 80% with an average value of 56. In cycle I obtained an observation of the activities of teachers by 62%, while the observation of student activity obtained amounted to 56%, the value of the learning outcomes of the students there are 10 students with a percentage of 40% and students who did not complete there are 15 people with the percentage of 60%, with an average value of 67,52. Students who complete the classical yet reached 75%, then proceed on the next cycle. In cycle II obtained by observation of teacher activity by 80%, while the observation of students activity obtained amounted to 82%, the value of students learning outcomes are complete there are 21 people with a percentage of 84% and students who did not complete there are 4 students with the percentage of 16%, with an average value of 79,72. Based on the data analysis it can be concluded that with the application of learning models Group Investigation can improve students’ learning outcomes.Keywords: Learning Outcomes, Learning Models Group Investigation, Observation, and the Cycle


Alotrop ◽  
2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Defrilina Sri Eka Wulandari ◽  
Amrul Bahar ◽  
Elvinawati Elvinawati

[THE  APPLICATION OF INQUIRY LEARNING MODEL WITH  DART BOARDMEDIA TO IMPROVE THE STUDIED RESULTS OF  CHEMISTRY IN CLASS XI IPA 1 SMA NEGERI 9 CITY OF BENGKULU  AT 2016/2017 ACADEMIC YEAR]  This research aims to improve the learning outcomes and student activity model of learning by implementing a inkuiri dart board with media in class XI IPA 1 SMA Negeri 9 Bengkulu city at 2016/2017. Academic year. This research is a class action research. This research was conducted in three cycles consisting of 4 stages each namely planning, implementation, observation, and reflection. The subject of this research is the whole grade X IPA 1 SMA N 9 Bengkulu city on 2016/2017 academic year. From the results, it can be concluded that the process of learning to apply inquiry learning models by using a Dart Board media proved can improve the activity and outcomes of study chemistry grade XI IPA 1 SMA Negeri 9  Bengkulu city on 2016/2017 academic year. It can be seen from the average value of students in Ist cycle are 61.61, classical absorption 77.02% and learning of classical completeness at 19.35%..In Iind Cycle obtained an average score of students amounted to 71.29; absorption of conventional 79.21% and  completeness studied conventional 35.48%. In IIIth cycle received an average rating of students at 84.51; absorption of conventional 84.51% and  completeness  studied classical 90.32%.. For the entire sequence of an increase in the activity of the students which can be seen from the mean value – 1st cycle averages of 22.5, 2nd cycle at 25; and in 3th cycle at 29.


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