scholarly journals MENINGKATKAN KEMAMPUAN MENGENAL HURUF VOKAL ANAK MELALUI PERMAINAN GARDU KASUR

2021 ◽  
Vol 3 (1) ◽  
pp. 1-6
Author(s):  
Muthia Arya Putri

This study aims to describe the process and learning outcomes through the activity of playing mattress substations to improve the ability to recognize vowels in children aged 5-6 years. This research was conducted at TK Villa Beta Padang. The method used is Classroom Action Research. The research procedure consists of: planning, action and observation, reflection. Data collection techniques were carried out through tests, observations, and documentation. The data analysis technique used in this research is qualitative and quantitative data analysis. Pre-action was carried out to determine the percentage of ability to recognize vowels by 51.07%, increasing to 63.39% after the first cycle, and increasing to 84.82% after the second cycle. An increase of 84.82% in the second cycle proves that playing the mattress substation can improve the ability to recognize vowels in early childhood. The ability to recognize letters can be developed through mattress substation playing activities, which can train children's memory, can train the ability to recognize letter shapes and problem solving skills.

2018 ◽  
Vol 2 (2) ◽  
pp. 155
Author(s):  
Ika Tyas Mustika Sari ◽  
Hapidin Toha ◽  
Yuliani Nurani

The purpose of this study is to describe the process and learning outcomes through the activities of storytelling with puppets that can improve the prosocial behavior of the children in Kindergarten group A, Global Persada Mandiri School, Bekasi, in the academic year 2017/2018. Research subjects of this action are 14 children aged 4-5 years. This research method is action research which refers to the research of Kemmis MC Taggart which consist of planning, action and observation stage, then reflection. This study consists of 2 cycles, each cycle consisting of 8 meetings. Data analysis technique used in this research is quantitative and qualitative. Quantitative data analysis with statistical descriptions is comparing the results obtained from the pre-action, the first cycle to the second cycle. Qualitative data analysis is done by analyzing data of field record, interview record and documentation record by reducing data, display data and make a conclusion. The results of this study indicate that there is an increase in the behavior of child prosocial through the storytelling activity with puppets, can be proved by the average acquisition of TCP (Level of Development Achievement) in one class at pre-action of 17,7, and increased in the second cycle of  37.5


2018 ◽  
Vol 1 (1) ◽  
pp. 66
Author(s):  
Usep Sholahudin

This study is a Classroom Action Research (CAR) with the subject of this study is the fourth grade students SDN 03 CIMAUNG SERANG which amounted to 30 students, 16 students and 14 female students. The research procedure uses stages: planning, execution, observation, and reflection. Data collection techniques used were interviews, observations, tests, documentation, and field notes. The instruments used are interview guides, observation sheets, worksheets, tests, documentation, and field notes. Data analysis technique in this research is descriptive qualitative and quantitative data analysis. The results of this study indicate that the ability of students' mathematics literacy grade IV SDN 03 CIMAUNG SERANG has increased from pre-action to cycle I then to cycle II after applied Realistic Mathematics Education (RME) in the process of learning mathematics.


2020 ◽  
Vol 13 (2) ◽  
pp. 41-55
Author(s):  
Indrianto Arif Ramadhana ◽  
Jeff Agung Perdana

Forearm pass is one of the materials that must be mastered by students of class X Senior High School. In fact, many students do not yet master and know forearm pass techniques. This research is a classroom action research (CAR) with two cycles. Each cycle consists of 4 stages, namely: planning, action, observation and reflection. Data collection was carried out using observations and questionnaires. Data were analyzed using Hake's Normalized Gain formula. From the results of the study it is known that the psychomotor domain of students increased by 0.42 with average criteria from cycle 1 to cycle 2. The affective domain increased by 0.37 with average criteria. The cognitive domain increased by 0.39 with average criteria. Based on the results of the data analysis, it can be concluded that learning forearm pass techniques with games method can improve student learning outcomes.


2019 ◽  
Vol 4 (2) ◽  
pp. 1-5
Author(s):  
Sutria Ningsih ◽  
Muhammad Jailani

This study aims: (1) Increasing the activity of IPS VII grade students in SMP Tumbang Mirah, (2) Knowing the learning outcomes of Social Sciences class VII of PGRI Tumbang Mirah Middle School. The method used by researchers is to use the Classroom Action Research (CAR) design. For data collection techniques used were observation and tests with a population of 30 IPS VII grade students of PGRI Tumbang Mirah Middle School. The data analysis technique used is qualitative data analysis and quantitative data analysis. The results showed that: (1) the learning activities of IPS 7th grade students of SMP Tumbang Mirah using more active Group Work Method Implementation, (2) there was an increase in Accounting learning outcomes of IPS VII grade students of SMP Tumbang Mirah using Application of Group Work Methods which shows Accounting learning outcomes in the first cycle obtained an average of 68.5% with 66.6% classical completeness and in the second cycle an average of 7.8% with 93.3% classical completeness.


2017 ◽  
Vol 4 (1) ◽  
pp. 55
Author(s):  
Yetti Yetti ◽  
Vivi Anggraini ◽  
Hapidin Hapidin

This study aims to describe the process and learning outcomes through the use of song creation Minangkabau in improving the ability to speak the child's mother. This research is conducted in TK Nurul Hidayah., Bukittinggi- West Sumatra in January until February 2017. The subjects were students group B were 17 children. This study uses research methods Action research, from comprising: a) planning, b) actions and observations, c) reflection. Conducted over 16 sessions that are divided into two cycles. Data was collected through tests, observations, interviews and documentation study. Data analysis techniques used in this research is the analysis of qualitative and quantitative data. Quantitative data analysis used to determine the percentage of children's ability to speak their mother tongue after the action. the results showed an increase in children after learning to use the song Minangkabau creations. pre-actions are performed to determine the percentage of children's mother tonge by 47, 43%, increased to 68.38% after the cycle for the First, and increased to 87, 50% after the second cycle. The ability to speak their mother tongue can be developed through the use of song creation Minangkabau, where the song creations Minangkabau can attract children to use their imagination so that he is able to express ideas. Minangkabau creations song is a fun activity for young children.


2020 ◽  
Vol 6 (2) ◽  
pp. 140-150
Author(s):  
Sumardi Sumardi

The focus of the PTK problem is "Efforts to Improve Learning Outcomes Through the Application of Media Reciprocal Learning Models with Ball Balls for the IX Class Semester Students of Basketball Games in the Middle School 21 Surabaya Middle School." The formulation of the problem in this study are: Is the ball media and reciprocal / reciprocal learning model able to improve sports learning outcomes in basketball games, so that overall able to achieve the Minimum Completion Criteria (KKM). This classroom action research was conducted in conjunction with the lecturer practice program at the Surabaya 21st Junior High School. Previously it was preceded by observation for two days. The research procedure uses planning, implementation, evaluation, and reflection. Data collection techniques with test and observation methods, and the tools used during the study were ball media, field, basket basket, observation sheet. Data analysis technique with percentage formula. The results of the study are as follows: Average values ​​(Mean) are all above the KKM value which is equal to 70 and the average value is 75.5. This shows that the average student can master the learning material. There are obstacles due to the AULA fires in


Author(s):  
M. Nur Hakim

Learning to speak is one of the obstacles experienced by students of class III MIS Darul Ulum Muhammadiyah Bulukumba. These obstacles appear from a lack of vocabulary, fluency, and understanding. Therefore, this study aims to improve students' speaking skills through the application of storytelling techniques. The research conducted is action research which includes the stages of planning, action, observation, and reflection. Data collection is done through observation, interviews, and speaking tests, while the data analysis is done descriptively qualitatively and quantitatively. The results of this study indicate that during the application of storytelling techniques there is an increase in speaking skills that appear from the assessment indicators, which include: pressure, grammar, vocabulary, fluency, and understanding. The results of the acquisition in the first cycle of 65.33 and an increase in cycle 2 of 73.78. Increased learning outcomes from cycle 1 to cycle 2 indicate that storytelling can have a positive impact on learning to speak.


2018 ◽  
Vol 4 (1) ◽  
pp. 31-36
Author(s):  
Nopitae Sari ◽  
Sonedi Sonedi

This study aims to determine the activities of students and know the learning outcomes. The method used by researchers is to use the Classroom Action Research (CAR) design. For data collection techniques used are observations and tests with the research subject is class X Accounting for SMK Negeri 1 Katingan Hilir 2015/2016 Academic Year. The data analysis technique used is qualitative data analysis and quantitative data analysis. The results showed that: (1) learning activities of students of class X Accounting II at SMK Negeri 1 Katingan Hilir using the more active PAILKEM strategy, (2) there was an increase in accounting learning costs for students of class X Accounting II at SMK Negeri 1 Katingan Hilir using the PAILKEM strategy which shows Accounting learning outcomes in the first cycle obtained an average of 76.20 with classical completeness of 65.51% and in the second cycle the median was 82.41 with artistic integrity of 89.65%.


2018 ◽  
Vol 3 (2) ◽  
pp. 13-18
Author(s):  
Khairunnisa Khairunnisa ◽  
Chandra Anugrah Putra

This study aims to determine the increase in social studies learning outcomes and learning activities of students by applying the PAIKEM Model assisted by Media PowerPoint. The method used in this study was to use the Classroom Action Research (CAR) design. The subjects in this study amounted to 38 students, for data collection techniques used were observation and tests. This study uses qualitative and quantitative data analysis. The results of the study show that the activity is good and learning outcomes increase. This can be seen in the first cycle of student learning activities obtained 3.19 with good categories while in the second cycle obtained 3.78 with good categories. Increased learning outcomes in the first cycle of the average value of students are 70 with classical completeness 60.52% and in the second cycle, the average value of students is 84 with classical completeness to 89.47%. It can be concluded that there is an increase in learning outcomes using the PAIKEM model assisted by Media PowerPoint.


2020 ◽  
Vol 7 (2) ◽  
pp. 74-90
Author(s):  
Anita Damayanti ◽  
Sriyanti Rahmatunnisa ◽  
Lia Rahmawati

The purpose of this study is to describe the process and learning outcomes through STEAM based on loose parts that can improve the creativity of working children aged 5-6 years in group B Kindergarten Juara Bekasi City in 2019. The subjects of this study were 12 children. The research method used in this study is Classroom Action Research by Kemmis and Mc. Taggart which includes four stages, namely planning, action, observation, and reflection. This study consisted of 2 cycles, each cycle consisting of 4 meetings. The data analysis technique used in this study is qualitative and quantitative data analysis. Qualitative data analysis by analyzing data from observations, documentations, and interviews. Quantitative data analysis uses descriptive statistical analysis that compares results obtained from pre-intervention, first cycle and second cycle. The results of this study indicate an increase in early childhood creativity through STEAM learning based on loose parts, it can be proved  completeness of pre-intervention creativity by 31%. Then it increased in the first cycle by 56,50% and the second cycle by 83,70%. It was concluded that to improve the creativity of working children aged 5-6 years, teachers can use STEAM learning based on loose parts. Abstrak Tujuan penelitian ini untuk mendeskripsikan proses dan hasil pembelajaran Jarak Jauh berbasis STEAM dengan Media loose parts yang dapat meningkatkan kreativitas berkarya anak usia 5-6 tahun kelompok B TK Juara Bekasi Tahun 2020. Subjek penelitian ini berjumlah 12 anak. Metode penelitian yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas model Kemmis dan Mc. Taggart yang meliputi empat tahap yaitu perencanaan, tindakan, pengamatan, dan refleksi. Penelitian ini terdiri dari 2 siklus, masing-masing siklus terdiri dari 4 kali pertemuan. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis data kualitatif dan kuantitatif. Analisis data kualitatif dengan cara menganalisis data dari hasil observasi, dokumentasi, dan wawancara selama penelitian. Analisis data kuantitatif menggunakan analisis statistik deskriptif yaitu membandingkan hasil yang diperoleh dari pra-siklus, siklus pertama dan siklus kedua. Hasil penelitian ini menunjukkan adanya peningkatan kreativitas berkarya anak usia5-6 tahun melalui pembelajaran berbasis STEAM dengan media loose parts, dapat dibuktikan ketuntasan kreativitas pra-intervensi sebesar 31%. Kemudian mengalami peningkatan pada siklus I sebesar 56,50% dan siklus II sebesar 83,70%. Disimpulkan bahwa untuk meningkatkan kreativitas berkarya anak usia 5-6 tahun, guru dapat menggunakan pembelajaran Jarak Jauh berbasis STEAM dengan media loose parts. Kata Kunci:  Kreativitas, STEAM, Loose Parts


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