scholarly journals EDUCATIONAL REWARD INFORMATION COMMUNICATION API (ERIC API): A PRELIMINARY STUDY RESULT

2019 ◽  
Vol 5 ◽  
pp. e395
Author(s):  
Rita Kuo ◽  
Cheng-Li Chen ◽  
Zhong-Xiu Lu ◽  
Maiga Chang ◽  
Hung-Yi Chang

Educational Resource Information Communication (ERIC) API is used to connect two separate systems while keeping both systems working independently without leaking users’ privacy data. This research uses ERIC API to integrate an educational reward system called Trading Card Game with Moodle, a famous open-source learning management system. When students authorize Moodle to dispatch the rewards (i.e., in-game cards) for completing learning activities (e.g., assignments and quizzes) to their account in the Trading Card Game, Moodle will no information about the credentials that they have in the Trading Card Game. This research conducts a pilot study to understand whether or not students are satisfying with having the API to integrate Moodle and Trading Card Game. The results not only show that ERIC API is acceptable for students but also provide researchers and teachers support of evidence to having a reward system into their learning management system.

Servirisma ◽  
2021 ◽  
Vol 1 (1) ◽  
pp. 21-22
Author(s):  
Gabriela Brissa Pitaloka ◽  
Simfony Sophie ◽  
Veronika Verasita Melani ◽  
Yogi Evan Dwi Kristantyo ◽  
Jong Jek Siang

PPA Light Generation is one of the Compassion Foundations under the Pentecostal Church in Indonesia Hagios Family Yogyakarta which helps children with poor backgrounds. There are approximately 200 children from various Tribes, Religions, Races, and Intergroups from the age of 1 to 22 years who are sheltered by PPA Light Generation. The form of learning activities focuses on the formation of character and personality in children who are guided by noble values. In addition, the skills and talents of each fostered child are also considered. Coaching involves fostered children and mentors which is carried out regularly every week in the church. However, since the Covid-19 pandemic, physical meetings and material sharing cannot be carried out. The service output is "Edugen" learning management system that can be used by mentors and fostered children. The aim is to facilitate the learning process both in terms of delivering material and communication between mentors and fostered children and to support access to the dissemination of local wisdom values in PPA Light Generation so that by strengthening the value of local wisdom the fostered children can fortify themselves from negative influences. The method used is in the form of socialization, training and assistance in technology, which is carried out online and offline by complying with health protocols. The training and assistance provided is in the form of materials on how to use the Edugen website for mentors and fostered children. The implementation of the activity was successful with an average score of more than 70%.


2021 ◽  
Vol 5 (3) ◽  
pp. 346
Author(s):  
Dody Sumardi ◽  
Nunuk Suryani ◽  
Akhmad Arif Musadad

The availability of facilities has not been able to optimize the implementation of learning. This has resulted in some students not being able to take online lessons properly; about 29.4% of students have never taken online lessons so that students miss lessons that are carried out according to schedule. This study aims to develop a website-based Learning Management System to facilitate learning during the covid-19 pandemic. This research is included in research and development (R&D) by adopting the Alessi & Trollip development model. The subjects of this study were, among others, two media experts, two material experts, and two subject teachers in junior high schools. The data collection technique used a test based on the product developed for each research subject using the appropriate instrument. The results of the questionnaire will be analyzed descriptively using the proportion to choose the LMS product. The results of the research data that the assessment above is 88.88% of media experts, the amount of material obtained is 91.22%, and prospective users consisting of students and teachers are 91.88%, which means that the acquisition of media and subject matter to be used is 81%, which are included in the very decent or excellent category so that there is no need for revision or improvement. Thus the learning application, namely the learning management system (LMS), can be used as a tool to support the learning process during online learning activities.


2020 ◽  
Vol 2 (1) ◽  
pp. 9
Author(s):  
Cecep Kurnia Sastradipraja ◽  
Dery Ahmad Kamalino ◽  
Falentino Sembiring

Abstract: This research aims to design a learning management system application at LKP Bumi Kreatif Institute where the learning process in the institution is still classically carried out and does not have system support for online learning so that learning will be hampered in the event of natural disasters such as the Current Covid-19 pandemic because it requires all learning activities to be carried out at home and there is no direct interaction between students and instructors in the classroom. The process in developing applications using waterfall models includes observation studies, system modeling using UML, application construction using PHP and MySQL programming languages as database management, system testing using BlackBox, and to test application feasibility, usability testing is used by distributing questionnaires and weighting through Likert scales. Based on the results of research conducted that the application built can be implemented and able to facilitate online learning activities at the LKP Bumi Kreatif Institute, starting from the registration process, payment calculation, course administration management, students, and instructors. The results of the usability value recap show the overall attribute has an average user acceptance value of 4.27 so it can be said that the application implementation of Learning Management System in LKP Bumi Kreatif Institute has a good value of usability aspect, namely: learnability, efficiency, memorability, errors, and satisfaction.Abstrak: Penelitian ini bertujuan untuk merancang aplikasi sistem manajemen pembelajaran di Lembaga LKP Bumi Kreatif dimana proses pembelajaran di lembaga tersebut masih dilakukan secara klasikal dan belum memiliki dukungan sistem pembelajaran daring sehingga pembelajaran akan terhambat jika terjadi bencana alam seperti pandemi Covid-19 saat ini karena mengharuskan semua kegiatan pembelajaran dilakukan di rumah dan tidak ada interaksi langsung antara siswa dan instruktur di dalam kelas. Proses dalam pengembangan aplikasi menggunakan model waterfall meliputi studi observasi, pemodelan sistem menggunakan UML, pembuatan aplikasi menggunakan bahasa pemrograman PHP dan MySQL sebagai pengelolaan database, pengujian sistem menggunakan BlackBox, dan untuk menguji kelayakan aplikasi digunakan pengujian usability dengan menyebarkan kuisioner dan pembobotan melalui Skala likert. Berdasarkan hasil penelitian yang dilakukan bahwa aplikasi yang dibangun dapat diimplementasikan dan mampu memfasilitasi kegiatan pembelajaran daring di lembaga LKP Bumi Kreatif, mulai dari proses pendaftaran, perhitungan pembayaran, pengelolaan administrasi kursus, mahasiswa, dan instruktur. Hasil rekap nilai usability menunjukkan secara keseluruhan atribut memiliki rata-rata nilai penerimaan pengguna sebesar 4.27 sehingga dapat dikatakan bahwa penerapan sistem manajemen pembelajaran di LKP Bumi Kreatif Institute memiliki nilai aspek usability yang baik yaitu: learnability, efficiency, memorability, errors, and satisfaction.


Author(s):  
Raquel SALAZAR Et. al.

This study aimed to develop, deploy and evaluate a Social Learning Management System for the Technical Vocational Education Training (TVET) Programs with Filtered Foul Words as a tool for the faculty and students in the institution. Specifically, this sought to identify the challenges met and experienced by the respondents in conducting academic services and teaching-learning activities; levels of satisfaction on the features offered by the proposed system; and the issues encountered in the facilitation of the proposed system. After developing SLMS, researcher-made questionnaire was administered to the randomly selected 338 students and 14 faculty members from the Polytechnic University of the Philippines Institute of Technology to evaluate the proposed system. Rate and Weighted Mean were utilized in treating the information. The study reveals the challenges met and experienced by the respondents in conducting academic services and teaching learning activities. Aside from that, respondents are very satisfied in the usability, functionality, efficiency, reliability and portability features of the developed system. There were very minimal number of problems during the deployment of the system


2021 ◽  
Vol 13 (1) ◽  
pp. 85-93
Author(s):  
Zainuddin Muchtar ◽  
◽  
Sri Adelila Sari ◽  
Siti Rahmah ◽  
Moondra Zubir ◽  
...  

The Covid-19 pandemic forces learning activities to change from classroom learning to online-based learning. Based on the results of the interview, it was found that the teachers at Nurul Fadhilah school did not yet have the readiness to manage online teaching and learning activities, especially in science subjects. The influencing factors are (1) understanding of basic science concepts (physics, chemistry, biology), (2) understanding of systematic online learning management and (3) mastery of Learning Management System (LMS) technology. Therefore, the aim of this activity is to implement LMS technology in the management of online science learning using a basic conceptual approach to chemistry education. LMS is a technology application developed specifically for managing classrooms, distributing learning materials and enabling collaboration between students and teachers online. The LMS used in this activity is Google Classroom. Based on the data, it is known that 65% of the teachers at Nurul Fadhilah School have not managed online science teaching and learning activities using LMS technology. The results of the systematic online science learning management workshop using the basic concepts of chemistry education and the implementation of LMS technology, especially Google Classroom, showed an increase, as many as 80% of teachers have created, designed and managed classes interactively using Google Classroom LMS technology and have integrated the concept of basic chemistry education in science learning. So that students are more happy and comfortable in learning online and are more disciplined in collecting assignments and teachers are more comfortable in managing and evaluating student assignments. Keywords: Natural science, Learning management system, Google classroom


2014 ◽  
Vol 70 (1) ◽  
Author(s):  
Ahmad Muhaimin Mohamad ◽  
Farahwahida Mohd. Yusof ◽  
Baharuddin Aris

Online Cooperative Learning (OCoL) provides a different experience compared to Conventional Cooperative Learning (CCoL). The implementation of OCoL uses various web-based tools to support elements of Cooperative Learning such as face to face interaction. This study looks into the patterns of interaction on OCoL using group investigation as learning method. A Learning management system namely Moodle (LMS) was chosen as a platform to run this OCoL. A group of 15 students from one of the academic programmes at one of our local universities were selected randomly to carry out six learning sessions using OCoL. OCoL learning activities are classified into: learning activities, use of interactive tools, and structure of learning to facilitate the process of analysis. A pattern of interaction was identified through quantitative and qualitative analysis of log data in usage of OCoL through six learning sessions which recorded automatically. Several patterns of interaction were identified and classified by learning session, learning structure, and number of access. Analysis found that students showed a high number of accesses in the early learning session, but this number decreased at the middle and final learning session which students tend towards individual activities such as information searching as well as group investigation method. The results of this study proposes a set of guidelines of design and implementation of online cooperative learning and also learning management system which is widely used as e-learning system in higher education institution. 


Author(s):  
Bangun Sartono

<p class="AbstractEnglish"><strong>Abstract:</strong> The objectives of this study were: 1) to describe the online learning process (on line) in the physics subject by applying the use of the google classroom and quiper learning management system (LMS), 2) to describe the improvement of learning outcomes in physics. This research was conducted using classroom action research which was designed through two cycles with procedures for planning, implementing actions, observing, and reflecting in each cycle. This research activity was carried out in the even semester of the 2019/2020 school year, with the research subjects of class X MIPA 2 semester 2 SMA N 1 Ngemplak in the 2019/2020 school year. The data needed in this study were obtained through test and non-test techniques. The non-test technique is in the form of direct observation / observation of students when on line learning activities take place both in the first cycle and the second cycle, using the assessment instruments that have been provided. While the test technique is in the form of an on line test which is carried out after each cycle ends. From the results of research on learning activities in the network (online / on line) that have been carried out for two cycles and based on all the discussions and analyzes that have been carried out, it can be concluded that: The application of online learning using the Learning Management System (Google Classroom and Quiper) can improve the results. learning physics in the material of harmonious motion for students of class X MIPA 2 even semester SMA Negeri 1 Ngemplak Boyolali in the academic year 2019/2020. The average value of students in cycle I increased by 10.51 or 17.37%, from 60.51 to 71, 02, and increased again in cycle II of 15.38 or 25.42%, namely 71.02 to 75.90, and included in the good category</p><p class="AbstrakIndonesia">Tujuan penelitian ini adalah : 1) mendeskripsi proses pembelajaran daring (on line) mata pelajaran Fisika dengan menerapkan penggunaan LMS (learning management system) google classroom dan quiper, 2) mendeskripsi peningkatan hasil belajar Fisika. Penelitian ini dilaksanakan dengan menggunakan penelitian tindakan kelas yang dirancang melalui dua siklus dengan prosedur perencanaan, pelaksanaan tindakan, pengamatan, dan refleksi dalam tiap-tiap siklus. Kegiatan penelitian ini dilakukan pada semester genap tahun pelajaran 2019/2020, dengan subyek penelitian siswa kelas X MIPA 2 semester 2 SMA N 1 Ngemplak tahun pelajaran 2019/2020. Data-data yang diperlukan dalam penelitian ini diperoleh melalui teknik tes dan non tes. Teknik non tes berupa observasi/ pengamatan langsung pada siswa saat kegiatan pembelajaran on line berlangsung baik pada siklus pertama maupun siklus kedua, dengan menggunakan instrumen penilaian yang telah disediakan. Sedangkan teknik tes berupa tes on line yang dilakukan setelah tiap-tiap siklus berakhir. Dari hasil penelitian kegiatan pembelajaran dalam jaringan ( daring/on line) yang telah dilakukan selama dua siklus dan berdasarkan seluruh pembahasan serta analisis yang telah dilakukan dapat disimpulkan bahwa : Penerapan  pembelajaran daring menggunaan Learning Management System (google classroom dan quiper) dapat meningkatkan hasil belajar fisika pada materi gerak harmonis siswa kelas X MIPA  2 semester genap SMA Negeri 1 Ngemplak Boyolali tahun pelajaran 2019/ 2020. Nilai rata-rata siswa pada siklus I mengalami peningkatan sebesar 10,51  atau 17,37%  yaitu dari 60,51  menjadi 71, 02, dan mengalami peningkatan lagi pada siklus II sebesar 15,38 atau 25,42% yaitu 71,02  menjadi 75,90, dan termasuk dalam kategori baik.</p>


2021 ◽  
Author(s):  
Eka Larasati Amalia ◽  
Annisa Puspa Kirana ◽  
Vivin Ayu Lestari ◽  
Vivi Nur Wijayaningrum ◽  
Aisyatush Shofiah ◽  
...  

2021 ◽  
Vol 4 (1) ◽  
pp. 78-84
Author(s):  
I Nyoman Buda Hartawan ◽  
I Putu Agus Yogi Subawa

COVID-19 has an impact on education which requires students to study from home. Teachers carry out teaching remotely via an internet connection so that learning activities that should be carried out at school can still run. The learning process is necessary to conduct live sessions via teleconference. The Big Blue Button is an alternative application to support the online learning process, especially in conducting live sessions. This study aims to analyze the Big Blue Button as a teleconference application to support learning activities online. Implementation is done by integrating the Big Blue Button with Moodle as a Learning Management System (LMS) Moodle. The test was done by conducting a teleconference simulation involving 42 students. The test results show the Big Blue Button can be used to support online learning activities and can be accessed well by 42 students simultaneously using either a PC or a mobile device.


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