SOFTWARE EXECUTORS IN THE DIGITAL PEDAGOGICAL ENVIRONMENTS: PIKTOMIR, ROBOTLANDIA AND KUMIR
The article analyzes the necessity and possibility of studying the basics of programming in preschool and primary school. A well-known technology for studying programming based on software executors is considered, while it is proposed to significantly reduce the age at which teaching begins. The possibility of this decrease is justified by changes in the environment in which modern children live, their early acquaintance with a variety of software-controlled devices, accumulated experience in managing such devices. The article discusses specific training systems that implement this approach: PiktoMir, Robotlandia, KuMir. A gradual transition from non-text programming using pictograms (PiktoMir) through text management using a minimal set of constructions (Robotlandia) to a full-fledged programming language (KuMir) is shown. At the same time, work in the Kumir environment also begins with the management of performers, thereby ensuring continuity of approaches and the gradual assimilation of increasingly complex programming methods. The article summarizes the authors ’experience in the development and pedagogical testing of the application of the above systems, the conclusion is made about the possibility, methodological preparedness and educational soundness of the early study of the basics of programming using software-controlled executors.