scholarly journals The Quality of E-Learning Based on Learning Media Using Moodle LMS on Text of Observation Reports of Grade 10th Students of Vocational School Telkom Shandy Putra Medan

Author(s):  
Sukma Adelina Ray ◽  
Abdurahman Adisaputera ◽  
Isda Pramuniati

The aims of this study to find out the quality of E-learning based on learning media using Moodle LMS on text of observation. This type of research is development research in the field of education known as Research and Development (R&D). Development research (development research) is research that is used to produce certain products and test the effectiveness of these products (Tegeh and I.M, 2013). The result of this study show that The quality of e-learning based learning media using LMS Moodle which was developed as a learning media on the observation report text material is stated to be a useful and effective contribution in improving the quality of learning outcomes of 10th grade TJA1 Vocational School Telkom Shandy Putra Medan. This is because there is a significant difference in the learning outcomes of the average value of students before using e-learning based learning media (pre-test) ie 57.0 or only about 52% are able to exceed KKM and after using e-based learning media learning using LMS Moodle (post-test) the average value of students increased to 77.0% or can be interpreted as 100% of students able to exceed the KKM. Based on these data the difference is increased by 20% or can be interpreted student learning outcomes increased by 58%.

Author(s):  
Danil Febri ◽  
Putra Jaya ◽  
Yasnidul Huda

The objective of this study is to determine the effect of using CD interactive media on learning outcomes. The problem in this research contents is about the low value of the average grade of 75.00 compared with KKM Ocular Measurement Using Electricity Lesson at SMK 1 Lintau Buo. It is influenced by the teaching methods, learning models, and instructional media. Therefore an interactive CD learning media been used as the treatment. This research uses one shot experiment study model as analytical approach. The subject of this research is students of class X TAV SMK 1 Lintau Buo. Data collected by giving a pre - test and post – test, in order to determine the effectiveness of the treatment. Data collection was conducted in four times lessons. The research instrument that had been used is subjective test as much as 20 questions divided into 5 questions for each lesson. Data were analyzed using SPSS 15 computer program. As the result, the average value of pre-test for the whole meeting is 50.95 while the average post-test score of 81.72, with the difference of the two is 30.78. In the percentage calculation, it has gained the result for 60.41 %. It can be concluded that there is a significant improvement in student learning outcomes after getting treatment using Interactive CD as an instructional mediaKeywords : Interactive CD , pre-test , post -test and Learning Outcomes


Author(s):  
Siti Hadijah

The purpose of this study was to determine the effectiveness of efforts to improve teacher skills in implementing PAKEM through LATBIM at SD Negeri 158 Pekanbaru. Meanwhile, in general, the purpose of this school action research activity is to improve the quality of the process and learning outcomes at SD Negeri 158 Pekanbaru. The results of the study will be seen from the data that occurred after the research was carried out with the results in cycle 1 the pretest average value was 6.18 or about 62% while the average post-test result increased to 9.06 or 91%. Observation data show that student activity in Civics subjects has only reached 6.23 (enough), in the PAI subject it has only reached 6.31 (enough) and the Arts subject has reached an average score of 6.45 (enough, close to good). Thus the action hypothesis in this PTS which states "if the Training and Guidance (LATBIM) implementation of Active, Creative, Effective, and Fun Learning (PAKEM) can be implemented properly, the increase in teacher skills in implementing PAKEM at SD Negeri 158 Pekanbaru will increase" can be accepted.


2020 ◽  
Vol 12 (1) ◽  
pp. 13
Author(s):  
Komang Sudarsana

This research aims to produce learning in the form of e-learning as a blended learning that is valid, practical, and effective in the execution of training preparation of learning materials in Balai Diklat Keagamaan Denpasar. This development research is based on the lack of a variety of media and learning materials that are used in the training process, the learning methods applied are still conventional, and the limited communication between lecturer with participants. The development procedure uses the ADDIE model consists of five stages: (1) analysis, (2) design, (3), development, (4) implementation, and (5) evaluation. The results showed that the teaching materials developed have met the aspects of validity, practicality, and effectiveness. The results of the validity test shows that e-learning as a blended learning is at a very good category based on test experts. E-learning also has fulfilled the practical aspect seen from the participants's response related to ease of use and interface attractiveness. The t-test results show that there is a significant difference between the mean score of learning outcomes before and after using e-learning as blended learning. Where the posttest average value is greater than the average value of pretest and has met the minimum predefined criteria that have been set. Based on this, e-learning as a blended learning is considered effective in improving learning outcomes.


2020 ◽  
Vol 5 (3) ◽  
pp. 271
Author(s):  
Putri Supraningsi A.B ◽  
Muhammad Anas ◽  
Hunaidah M

This study is motivated by the low critical thinking skills and learning outcomes possessed by the students of VII grade of SMPN 14 Kendari. This study aims to determine the enhancement in critical thinking skills and learning outcomes on the subject Matter of Heat and Its Transfer. The population of this study were all students of VII grade of SMPN 14 Kendari who were registered in the odd semester in 2019/2020 school year, with total 204 students. The sample of this research was group VII3 with total 41 students as the experimental group and group VII4 with total 41 students as the control group who were taken by using random sampling techniques. The research data were analysed by using descriptive and inferential statistics. Research results show: 1) There is no significant difference between the pre-test average scores of students critical thinking skills in the experimental group and the control group; 2) There is no significant difference between the pre-test average scores of the experimental group students and the control group; 3) The post-test average score of students from critical thinking skills in the experimental group was significantly higher than in the control group; 4) The post-test average score of the experimental group students was significantly higher than in the control group; 5) The average value of N-gain critical thinking skills of students in the experimental group was significantly higher than the control group; 6) ) The average value of N-gain learning outcomes of students in the experimental group was significantly higher than the control group.


GeoEco ◽  
2018 ◽  
Vol 4 (1) ◽  
Author(s):  
Erna Mardliyana ◽  
Chatarina Muryani ◽  
Sarwono Sarwono

<p>The purpose of this research is to know: (1) the difference of geography learning outcomes between using Contextual Teaching and Learning (CTL), Edmodo based on e-learning, and conventional learning model (2) the difference of geography learning outcomes between using Contextual Teaching and Learning (CTL) learning model and Edmodo based on e-learning model; (3) the difference of geography learning outcomes between using Contextual Teaching and Learning (CTL) learning model and conventional learning model; (4) the difference of geography learning outcomes between using Edmodo based on e-learning and conventional learning model on geography research step at X IPS SMA and MA Assalaam Sukoharjo. The technique ofcollecting data uses written tests in the form of multiple choice questions. The data validity uses the validity of the questionsto measure the difference, level of difficult, and reability. For the normality testing uses liliefors method, meanwhile the data analysis uses one way anava. The results of this research are: (1) There is a significant difference of geography learning outcomes between using Contextual Teaching and Learning (CTL) learning model, e-learning based on edmodo and conventional learning model; (2) There is not difference in geography learning outcomes between using Contextual Teaching and Learning (CTL) learning model and e-learning model of edmodo(both of models are equally effective); (3) the result of geography study using Contextual Teaching and Learning (CTL) learning model is better than conventional learning model; (4) the result of geography study using e-learning model of edmodo is better than conventional learning model on the research step of geography at class X IPS SMA and MA Assalaam Sukoharjo. <br />Keywords: CTL Learning Model, Edmodo Based E-learning, Geography Learning Outcomes of Geography Material.</p>


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Miftahul Farid ◽  
I Ketut Iwan Swadesi ◽  
I Nyoman Sudarmada

Abstrak Penelitian ini dilatarbelakangi oleh rendahnya teknik ketepatan shooting. Bertujuan untuk menganalisa:(1)Penerapan pelatihan permainan pesta passing terhadap ketepatan shooting pada SSB Ganesha United Singaraja,(2)Penerapan pelatihan permainan empat penembak terhadap ketepatan shooting pada SSB Ganesha United Singaraja,(3)Perbedaan penerapan pelatihan permainan pesta passing dan permainan empat penembak terhadap ketepatan shooting pada SSB Ganesha United Singaraja. Jenis penelitian yaituPenelitian eksperimen. Pengumpulan data dilakukan menggunakan tes dan pengukuran. Instrumen yang digunakan yaitu ketepatan shooting di permainan sepak bola. Análisis data yang digunakan statistik inferensial (uji-t). Hasil penelitian ini yaitupre-test kelompok control mean 7,93 median 8,00 modus 6. Post-test kelompok control mean 10,73 median 11modus 13. Gain kelompok control mean 0,2160 median 0,2300modus 0,20. Kelompok pesta passing pre-testrata-rata 8,07 median 8,00 modus 9 danpost-test mean 16,20 median 16,00modus 15. Gain skor metode pesta passing mean 0,6293 median 0,6400 modus 0,64. Kelompok metode empat penembakpre-test mean 7,93 median 8,00 modus 8. Skor post-test mean 13,07 median 14,00 modus 15.Rata-rata nilai tertinggi yaitu metode pesta passing, nilai terendah yaitu kelompok control. Berdasarkan hasil analisis data, dan pembahasan disimpulkan sebagai berikut:(1)Metode pelatihan pesta passing berpengaruh terhadap ketepatan shooting pada SSB Ganesha United tahun 2017 sebesar 7,5%. (2)Metode pelatihan empat penembak berpengaruh terhadap peningkatan ketepatan shooting pada SSB Ganesha United tahun 2017 sebesar 5,17%. (3)Terdapat perbedaan pengaruh yang signifikansi antara metode pelatihan pesta passing dan metode pelatihan empat penembak terhadap ketepatan shooting pada SSB Ganesha United tahun 2017 dengan selisih 2,33% dimana metode pelatihan pesta passing yang berpengaruh terhadap ketepatan shooting. Kata Kunci : pelatihan pesta passing, empat penembak, ketepatan shooting This research is motivated by the low precision shooting technique. Aimed to analysis: (1) Implementation of passing party game training on the accuracy of shooting on SSB Ganesha United Singaraja, (2) Application of four shooter game training on the precision of shooting on SSB Ganesha United Singaraja, (3) Different application of game passing game training and game four shooter against the precision of shooting on SSB Ganesha United Singaraja. The type of research is experimental research. The data were collected using tests and measurements. The instrument used is the precision of shooting in the game of football. Analysis of data used inferential statistics (t-test). The results of this study are pre-test control group mean 7.93 median 8.00 mode 6. Post-test control group mean 10.73 median 11 mode 13. Gain control group mean 0.2160 median 0.2300 mode 0.20. Group party passing pre-test average 8.07 median 8.00 mode 9 and post-test mean 16.20 median 16.00 mode 15. Gain score method of passing mean 0.6293 median 0.6400 mode 0.64 . Group method of four pre-test shooters mean 7.93 median 8.00 mode 8. The post-test score mean 13.07 median 14.00 mode 15. The highest average value is the party passing method, the lowest value is the control group. Based on the result of data analysis, and the discussion is summarized as follows: (1) The method of passing party training has an effect on the precision of shooting on SSB Ganesha United 2017 by 7.5%. (2) The training method of four shooters has an effect on the increase of shooting accuracy on SSB Ganesha United 2017 by 5.17%. (3) There is a significant difference of influence between passing party training method and training method of four shooters to the accuracy of shooting at SSB Ganesha United 2017 with the difference of 2.33% where the method of passing party trainer affecting the accuracy of shooting.keyword : party passing training, four shooters, shooting precision


2021 ◽  
Vol 13 (1) ◽  
pp. 117
Author(s):  
Abdul Waris ◽  
Fatkhur Rochman

The problem often experienced in learning computer for communication to achieve maximum learning outcomes is the accuracy in presenting the materials, so the method used matches the characteristics of the learning material. In this case, the selection of teaching methods must be adjusted to the current situation and condition to obtain innovative and effective method because the students’ ability is heterogeneous. This study aims to determine students’ learning outcomes using cooperative learning STAD, to determine students’ learning outcomes using expository, as well as to find out the difference students’ learning outcomes between cooperative learning STAD and expository methods. Therefore, this study was designed using quasy-experimental with pre-test and post-test non-equivalent control group design. The population was students of D3 Business Administration Program of Politeknik Negeri Malang consisting of two groups, control and experimental class as a sample. Quantitative statistical analysis was used as a tool in this study. Through t-test, it is found the results of obtained t-count is 3.803 and higher than t table = 1.99. It means that there was a significant difference between the learning outcome of the control and the experimental group on computer for communication subject.


Jurnal PenSil ◽  
2021 ◽  
Vol 10 (3) ◽  
pp. 148-153
Author(s):  
Panji Muhammad ◽  
Khairul Muslim ◽  
Damayanti Veronika Sidauruk ◽  
Suci Amanah Limbong

Abstrak Tujuan riset ini untuk mengenali perbandingan hasil belajar antara kelas yang belajar memanfaatkan model pembelajaran media interaktif menggunakan platform KAHOOT! dengan kelas yang belajar dengan prosedur konvensional pada matapelajaran konstruksi bangunan untuk siswa kelas XI SMAN 1 Percut Sei Tuan. Eksperimen semu digunakan dalam riset ini dengan desain pre- test post- test kontrol tim. Sampel dipisah dalam kelompok eksperimen, yang memakai permainan pembelajaran KAHOOT! serta kelompok kontrol yang memakai prosedur konvensional. Memanfaatkan instrumen RPP serta soal tes. Bersumber pada informasi dilapangan, rata- rata nilai pre- test kelompok eksperimen 51, 57 serta kelompok kontrol 51, 87. Sesudah diberi perlakuan, rata- rata nilai kelompok eksperimen 83, 80 sebaliknya kelompok kontrol 74, 33. Hasil nilai signifikansi dari uji- t 0, 000&lt; 0, 05. Sehingga bisa disimpulan terdapat perbandingan hasil belajar yang signifikan antara kelas eksperimen serta kelas kontrol. Kata kunci: Pengaruh, Media, Hasil Belajar   Abstract The purpose of this research is to identify the comparison of learning outcomes between classes that learn to use the interactive media learning model using the KAHOOT! With a class that learns with conventional procedures on the subject of building construction for class XI students of SMAN 1 Percut Sei Tuan. A quasi-experiment was used in this research with a pre-test post-test control team design. The samples were separated into the experimental group, which used the KAHOOT! And a control group using conventional procedures. Utilize lesson plans and test questions. Based on information in the field, the average pre-test value of the experimental group was 51.57 and the control group was 51.87. After being given treatment, the average value of the experimental group was 83.80, while the control group was 74.33. The results of the significance value of the tests t 0, 000&lt; 0.05. So it can be concluded that there is a significant comparison of learning outcomes between the experimental class and the control class. Keywords: Influence, Media, Learning Outcomes


IBTIDA' ◽  
2020 ◽  
Vol 1 (2) ◽  
pp. 171-180
Author(s):  
Eli Mufidah ◽  
Alimatus Sa’diyah

The problem in this study is how to develop learning media for the box media, the material for the content of IPA, namely the material for grouping living and inanimate objects in order to improve the learning outcomes of class 1 students in MI MANSYAUL HUDA in each domain. The purpose of this study was to develop a valid, effective and practical learning media for the box media of living and inanimate objects. This research is R&D according to Borg and Gall. Data sources were obtained from 2 individual students, 6 small group students and 12 large group students. Validation of development research involves learning validators, mat erial validators, design validators, language validators and learning practitioners. The results of the research on the development of Si Bolang box media met the attractive criteria with the results of the material expert's test reaching an eligibility level of 84.6%, learning experts reaching 82.5%, design experts reaching 75%, linguists reaching 85%, learning practitioners experts, and the results Student learning in each domain has increased as seen from the average value of the Pre-test  and  Post-test  scores,  namely  the  cognitive  learning  outcomes  of  73.75  to  83  The average number of learning outcomes in the affective domain is 71.25 to 84.9. The average number of learning outcomes in the psychomotor domain was 70.8 to 82.1. This shows that the product developed has an attractive eligibility level because the concepts are in accordance with the characteristics of children, so this media is suitable for use in learning.


2019 ◽  
Vol 2 (2) ◽  
pp. 158-174
Author(s):  
Wirda Linda

This study aims to determine the effect of using collaborative learning methods on narrative essay writing skills. This type of research is quantitative using the experimental method. In this study two classes were used, namely the experimental class and the control class, the experimental class was the deliberate class given a set of treatments by applying collaborative learning methods while the control class as the comparison class applied the conventional method. The results of the study, collaborative learning methods influence the writing skills of narrative essays in the experimental class, this is evidenced by the change in the value of students, which at the time of pre-test the average/mean is 74.8. After applying collaborative learning methods in the learning process in the experimental class, changes in student learning outcomes were obtained at post-test with an average value of 82.4. In conclusion, there is a significant difference between the results of narrative essay writing skills between collaborative learning methods and conventional methods. Keywords: Collaborative Learning, Narrative Writing Skills


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