Kajian Literatur : Etnografi Digital Sebagai Cara Baru Dalam Pencarian Data Dalam Proses Perencanaan Arsitektur

AKSEN ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 19-31
Author(s):  
Andrey Caesar Effendi ◽  
LMF Purwanto

The use of digital technology today can be said to be inseparable in our daily lives. Digital technology isslowly changing the way we communicate with others and the environment. Socialization that is usuallyface-to-face in the real world now can be done to not having to meet face-to-face in cyberspace. Thisliterature review aims to see a change in the way of obtaining data that is growing, with the use of digitaltechnology in ethnographic methods. The method used in this paper is to use descriptive qualitativeresearch methods by analyzing the existing literature. So it can be concluded that the use of digitalethnography in the architectural programming process can be a new way of searching for data at thearchitectural programming stage.

spontaneously invented a name for the creature derived from the most prominent features of its anatomy: kamdopardalis [the normal Greek word for ‘giraffe*]. (10.27.1-4) It is worth spending a little time analysing what is going on in this passage. The first point to note is that an essential piece of information, the creature’s name, is not divulged until the last possible moment, after the description is completed. The information contained in the description itself is not imparted directly by the narrator to the reader. Instead it is chan­ nelled through the perceptions of the onlooking crowd. They have never seen a giraffe before, and the withholding of its name from the reader re-enacts their inability to put a word to what they see. From their point of view the creature is novel and alien: this is conveyed partly by the naive wonderment of the description, and partly by their attempts to control the new phenomenon by fitting it into familiar categories. Hence the comparisons with leopards, camels, lions, swans, ostriches, eyeliner and ships. Eventually they assert conceptual mastery over visual experience by coining a new word to name the animal, derived from the naively observed fea­ tures of its anatomy. However, their neologism is given in Greek (kamdopardalis), although elsewhere Heliodoros is scrupulously naturalistic in observing that Ethiopians speak Ethiopian. The reader is thus made to watch the giraffe from, as it were, inside the skull of a member of the Ethiopian crowd. The narration does not objectively describe what they saw but subjectively re­ enacts their ignorance, their perceptions and processes of thought. This mode of presentation, involving the suppression of an omniscient narrator in direct communication with the reader, has the effect that the reader is made to engage with the material with the same immediacy as the fictional audience within the frame of the story: it becomes, in imagination, as real for him as it is for them. But there is a double game going on, since the reader, as a real person in the real world, differs from the fictional audience inside the novel precisely in that he does know what a giraffe is. This assumption is implicit in the way the description is structured. If Heliodoros* primary aim had been to describe a giraffe for the benefit of an ignorant reader, he would surely have begun with the animal’s name, not withheld it. So for the reader the encounter


2014 ◽  
Vol 11 (4) ◽  
pp. 157-162 ◽  
Author(s):  
H. Wayne Cecil

This article shares the motivation, process, and outcomes of using humorous scenes from television comedies to teach the real world of tax practice. The article advances the literature by reviewing the use of video clips in a previously unexplored discipline, discussing the process of identifying and selecting appropriate clips, and introducing and reviewing fair use guidelines for copyrighted video materials in the classroom.


2020 ◽  
pp. 3-14
Keyword(s):  
The Real ◽  

By the term “library awareness,” I refer to the way in which the library is understood in a given text and, extrapolating from the text, in a given period or place.1 It can also signify the various answers to a question about the meaning of a library: in other words, the awareness of the principal and practical meanings of libraries, the perception of them as an aggregate, and the understanding that an aggregate of books is equivalent to an aggregate of knowledge and is even connected to other perceptions of holism. This awareness is connected, naturally, to the real-world existence of libraries and collections of books, but the two are not identical. In Jewish culture (as well as in other cultures), library awareness is a diverse and fluid concept that changes with time and place. Differentiating stages or types of library awareness can contribute to an understanding of the historical, cultural, and intellectual trends of various periods. In this essay I will concentrate on the last two centuries, while touching as well on previous stages of Jewish culture....


1997 ◽  
Vol 6 (4) ◽  
pp. 399-412 ◽  
Author(s):  
Jun Rekimoto

Current augmented reality (AR) systems are not designed to be used in our daily lives. Head-mounted see-through displays are too cumbersome and look too unusual for everyday life. The limited scalability of position-tracking devices limits the use of AR to very restricted environments. This paper proposes a different way to realize AR that can be used in an open environment by introducing the concept of ID awareness and a hand-held video see-through display. Unlike other AR systems that use head-mounted or head-up displays, our approach employs the combination of a palmtop-sized display and a small video camera. A user sees the real world through the display device, with added computer-augmented information. We call this configuration the magnifying glass approach. It has several advantages over traditional head-up or head-mounted configurations. The main advantage is that the user is not required to wear any cumbersome headgear. The user can easily move the display device around like a magnifying glass and compare real and augmented images. The video camera also obtains information related to real-world situations. The system recognizes real-world objects using the video images by reading identification (ID) tags. Based on the recognized ID tag, the system retrieves and displays information about the real-world object to the user. The prototype hand-held device based on our proposed concept is called NaviCam. We describe several potential applications. Our experiments with NaviCam show the great potential of our video see-through palmtop display. It was significantly faster than a head-up configuration, and its subjective score from testers was also higher.


2021 ◽  
Vol 9 ◽  
Author(s):  
Teresa Rexin ◽  
Mason A. Porter

Traveling to different destinations is a major part of our lives. We visit a variety of locations both during our daily lives and when we are on vacation. How can we find the best way to navigate from one place to another? Perhaps we can test all of the different ways of traveling between two places, but another method is to use mathematics and computation to find a shortest path between them. In this article, we discuss how to construct shortest paths and introduce Dijkstra’s algorithm to minimize the total cost of a path, where the cost may be the travel distance, the travel time, or some other quantity. We also discuss how to use shortest paths in the real world to save time and increase traveling efficiency.


Author(s):  
Iva Rachmawati ◽  
Frans Richard Kodong ◽  
Yuseptia Angretnowati

Measuring the influence of public diplomacy is still often questioned in public diplomacy studies. Apart from not being easy to connect public diplomacy efforts and changes in perceptions or behavior, public diplomacy measures tend to require high costs research or evaluation. However, digital technology that brings public diplomacy practices into the virtual space impacts the way of public diplomacy evaluation or measurement. . This article offers an argument that the impact or influence of digital public diplomacy can also be measured even though there is no face to face meeting. By considering the agenda-setting, presence expansion, and conversation generating that is happening on Twitter belonging to the Ministry of Foreign Affairs and the Embassy, it is possible to measure how deep the mutual understanding, collaboration, and engagement are taking place. Without conducting surveys or interviews, the researcher could know the effectiveness of digital public diplomacy influence more quickly and cheaply.


2018 ◽  
Vol 3 (1) ◽  
pp. 48
Author(s):  
Sakinah - Sakinah

Media communication began to shift toward cyber media with the presence of various kinds of social media as a form of modern communication which not only can share audio information, but also images and video, including Instagram. Uploaded content can be appreciated by netizens who then create public figures in social media instagram, called Selebgram. This article is focused on how netizens categorize selebgram and what selebgrams’ strategies to become popular and how they maintain their popularity. The study shows that netizens categorize a person as a selebgram not only based on the number of followers, the number of likers and comments on the uploaded content, taking endorsement, but also appear in the search field. Some selebgram use fake account provider to get more followers instantly, others beautifying the uploaded content, channelling hobbies, and into coincidental programming. To maintain their followers, a selebgram uploads content by following and creating trends, uploading periodically to update the content of their timeline and utilizing the offered endorsement. It is also found that interaction between selebgram and their followers is more active in Instagram (i.e. comment and direct message) than face to face interaction. Followers even tend to feel reluctant to directly greet, take picture or ask for signature of the selebgram in the view of the fact that selebgram is a celebrity of Instagram, not celebrity in the real world.


2019 ◽  
Author(s):  
Dewi Hapsari

K-pop culture in Indonesia has mushroomed among teenagers and of course it makes teenagers want to be able to communicate more closely with their idols. The role of the fans was shown through several things one of which is by playing roleplayer on Twitter. The purpose of this study is that through roleplayers fans can represent their idols according to what they expect in their daily lives through social media twitter. This study uses a qualitative method by observing case studies that examine the virtual world of roleplayers, the results of this study are fans doing roleplaying activities to fulfill the fanaticism of the idol to fulfill his desire to represent themselves and create a new virtual identity in cyberspace. The result is unwittingly this rolepayer activity also changes the personality of the culprit in the real world created by his imagination because of playing roleplayer too often, but on the other hand this roleplayer game also brings a positive impact on the culprit. with this article it is hoped that roleplayer can be more careful in representing themselves as other people in cyberspace because it will affect their personalities in the real world.


Author(s):  
J.Z. Garrod

Although it is still in early stages, many commentators have been quick to note the revolutionary potential of next-generation or Bitcoin 2.0 technology. While some have expressed fear that the widespread application of these technologies may engender the rise of a Terminator-style Skynet, others believe that it represents the coming of a decentralized autonomous society (DAS) in which humans are freed from centralized forms of power through the proliferation of distributed autonomous organizations or DAOs. Influenced by neoliberal theory that stresses privatization, open markets, and deregulation, Bitcoin 2.0 technologies are implicitly working on the assumption that 'freedom' means freedom from the state. This neglects, however, that within capitalist societies, the state can also provide freedom from the vagaries of the market by protecting certain things from commodification. Through an analysis of (1) class and the role of the state; (2) the concentration and centralization of capital; and (3) the role of automation, I argue that the vision of freedom that underpins Bitcoin 2.0 tech is one that neglects the power that capital holds over us in both organizing the structure of our lives, and informing our idea of what it means to be human. In neglecting these other forms of power, I claim that the DAS might be a far more dystopian development than its supporters comprehend, making possible societies that are commodities all the way down.


Author(s):  
James Genone ◽  
Ian Van Buskirk

“Complex systems” are systems in which the independent behavior of interacting units gives rise to surprising and difficult-to-predict emergent patterns and properties. Most courses on complex systems focus on the behavior of ants, birds, clouds and other entities and use sophisticated mathematics to analyze these systems. Minerva’s course on complex systems is decidedly different. We start with an overview of characteristics of complex systems, but then quickly begin to apply them to how people and systems interact in the “real world.” Minerva’s Complex Systems course introduces students to the idea that most social systems are complex systems, and students learn to recognize that they are embedded in many different, overlapping complex social systems. Moreover, they learn to apply their understanding of these systems to social interactions—which informs, for example, the way they deal with ethical conflicts, debate, negotiation, and leadership. Approaching social interactions from the perspective of complex systems provides students with tools for understanding, anticipating and influencing outcomes of their interactions.


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