A Sociocultural Perspective on Negotiating Digital Identities in a Community of Learners

Author(s):  
Anna Peachey ◽  
Greg Withnail

Three dimensional virtual world environments are becoming an increasingly regular feature of the education landscape, providing the opportunity for richly graphical augmented and immersive learning activities. Those who participate in these experiences must mediate through an avatar, negotiating and managing the complexities of this new variation of digital identity alongside their more familiar identity as learner and/or teacher/facilitator. This chapter describes some key moments in the construction of digital identities as a lecturer and a student in the Open University’s community in Second LifeTM. The authors explore experiences in relation to the impact of trust and consistency from a sociocultural perspective, privileging the role of social interaction and context where meaning is socially produced and situationally interpreted, concluding that social interaction is pivotal to any meaningful identity development that takes place. The chapter ends with thoughts for future issues surrounding digital identity in relation to lifelong learning.

2015 ◽  
Vol 57 (2) ◽  
pp. 378-412 ◽  
Author(s):  
Victor Cui ◽  
Ilan Vertinsky ◽  
Sandra Robinson ◽  
Oana Branzei

Extending the literature on social capital development in the community, this article examines the impact of diverse social interactions (in the community and the workplace) on the development of social trust in the workplace, and investigates whether their effects differ in individualistic and collectivistic cultures. Using survey data collected in Canada and China, the authors find that the diversity of one’s social interactions in the community is positively associated with one’s social trust in the workplace, and this relationship is not significantly different between the two cultures. Diversity of one’s social interactions in the workplace is also positively associated with one’s social trust in the workplace, though only in collectivistic cultures.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Simon Chester Evans ◽  
Jennifer Bray ◽  
Claire Garabedian

Purpose The purpose of this paper is to report on an independent evaluation of a three-year “Creative Ageing” programme, focussing on the impacts for participants and factors promoting successful delivery of sessions. Design/methodology/approach Artists provided feedback through reflective journals and questionnaires, while the views of care staff and participants were also captured in a standard format at the end of each arts session. Thematic analysis of the qualitative data identified common themes. Findings Twenty-three arts projects were delivered across a range of settings and through diverse art forms including dance, drama, music, visual arts and poetry. They reached nearly 2,200 participants who recorded over 8,100 session attendances in total. Participation in high quality creative experiences improved well-being for older people, as well as increasing social interaction and reducing isolation. Several factors facilitated successful implementation and delivery of the activities, particularly the need to hold planning meetings with staff to provide guidance around participant numbers and suitability, minimising disruption of the sessions and the supportive role of staff during the sessions. Opportunities for reflection enabled artists to address potential challenges and adapt their practice to meet the needs and preferences of participants and to the complexities of diverse settings. Originality/value Previous research has largely focussed on the impact of activities in a single setting. This study supports the role of creative arts in increasing social interaction as an attempt to tackle isolation and loneliness, both for older people living in the community and for those living in a communal setting such as care homes and supported living schemes.


Author(s):  
Brenda Eschenbrenner ◽  
Fiona Fui-Hoon Nah ◽  
Keng Siau

Three-dimensional virtual world environments are providing new opportunities to develop engaging, immersive experiences in education. These virtual worlds are unique in that they allow individuals to interact with others through their avatars and with objects in the environment, and can create experiences that are not necessarily possible in the real world. Hence, virtual worlds are presenting opportunities for students to engage in both constructivist and collaborative learning. To assess the impact of the use of virtual worlds on education, a literature review is conducted to identify current applications, benefits being realized, as well as issues faced. Based on the review, educational opportunities in virtual worlds and gaps in meeting pedagogical objectives are discussed. Practical and research implications are also addressed. Virtual worlds are proving to provide unique educational experiences, with its potential only at the cusp of being explored.


Author(s):  
Shivangi Chandrakar ◽  
Deepika Gupta ◽  
Manoj Kumar Majumder

The metal–semiconductor (MES)-based through silicon vias (TSV) has provided attractive solutions over conventional metal–insulator–semiconductor (MIS) TSVs in recent three-dimensional (3D) integration. This paper aims a comprehensive performance analysis of MIS and MES structures considering different TSV shapes such as cylindrical, tapered, annular, and square. At 32[Formula: see text]nm technology, a CMOS-based coupled driver-via-load (DVL) setup is introduced wherein each via is represented an equivalent RLGC model of MIS- and MES-based TSV shapes. The proposed electrical model accurately considers the impact of micro bump and inter-metal dielectric (IMD) effects at 32[Formula: see text]nm technology as per the fabrication house. A 3D electromagnetic (EM) structural wave simulation is performed to validate the RLGC model parameters of different TSV structures for an operating frequency of up to 20[Formula: see text]GHz. The proposed DVL setup is used to analyze the propagation delay, power dissipation, and dynamic crosstalk for different MIS- and MES-based TSV shapes. A significant improvement in the cross-coupling behavior can be obtained using the MES-based tapered TSV compared to the other MIS structures. Additionally, the power delay product (PDP) of the tapered MES is reduced by 92.4% compared to the conventional MIS-based cylindrical TSV.


Polymers ◽  
2020 ◽  
Vol 12 (2) ◽  
pp. 264 ◽  
Author(s):  
Mohanad Mousa ◽  
Yu Dong

Three different types of nanoparticles, 1D Cloisite 30B clay nanoplatelets, 2D halloysite nanotubes (HNTs), and 3D nanobamboo charcoals (NBCs) were employed to investigate the impact of nanoparticle shapes and structures on the material performance of polyvinyl alcohol (PVA) bionanocomposite films in terms of their mechanical and thermal properties, morphological structures, and nanomechanical behaviour. The overall results revealed the superior reinforcement efficiency of NBCs to Cloisite 30B clays and HNTs, owing to their typical porous structures to actively interact with PVA matrices in the combined formation of strong mechanical and hydrogen bondings. Three-dimensional NBCs also achieved better nanoparticle dispersibility when compared with 1D Cloisite 30B clays and 2D HNTs along with higher thermal stability, which was attributed to their larger interfacial regions when characterised for the nanomechanical behaviour of corresponding bionanocomposite films. Our study offers an insightful guidance to the appropriate selection of nanoparticles as effective reinforcements and the further sophisticated design of bionanocomposite materials.


2021 ◽  
Vol 2021 (1) ◽  
pp. 61-84
Author(s):  
Lucia Bistárová ◽  

Though often called a “heaven on Earth” New Zealand suffers from a serious problem with gangs. Ethnic gangs have dominated the New Zealand gang scene since the 70s when many Maoris left traditional rural areas and migrated in search of work to the cities but ended up in poverty because of lack of skills and poorly-paid jobs. Maori urbanization and the dual pressures of acculturation and discrimination resulted in a breakdown of the traditional Maori social structures and alienated many from their culture. Maoris who have been unable to maintain their ethnic and cultural identity through their genealogical ties and involvement in Maori culture attempt to find it elsewhere. For many of those that have lost contact with their cultural and ethnic links gangs have replaced families and community and provides individuals with a sense of belonging and safety. The aim of this article is to demonstrate the role of gangs in Maori ethnic and cultural identity development. This paper demonstrates the impact of gang environment on individual identity development and provides evidence that cultural engagement initiatives can enhance Maori identities, which in turn could increase psychological and socio-economic wellbeing.


2014 ◽  
Vol 136 (9) ◽  
Author(s):  
Christine A. Toh ◽  
Scarlett R. Miller

Interacting with example products is an essential and widely practiced method in engineering design, yet little information exists on how the representation (pictorial or physical) or interaction a designer has with an example impacts design creativity. This is problematic because without this knowledge we do not understand how examples affect idea generation or how we can effectively modify or develop design methods to support example usage practices. In this paper, we report the results of a controlled study with first year engineering design students (N = 89) developed to investigate the impact of a designer's interaction with either a two-dimensional (2D) pictorial image or a three-dimensional (3D) product (through visual inspection or product dissection activities) and the resulting functional focus and creativity of the ideas developed. The results of this study reveal that participants who interacted with the physical example produced ideas that were less novel and less functionally focused than those who interacted with the 2D representation. Additionally, the results showed that participants who dissected the product produced a higher variety of ideas than those that visually inspected it. These results contribute to our understanding of the benefits and role of 2D and 3D designer-product interactions during idea development. We use these findings to develop recommendations for the use of designer-product interactions throughout the design process.


2021 ◽  
Author(s):  
Giuseppe Dattola ◽  
Giovanni Battista Crosta ◽  
Claudio Giulio di Prisco

<p>Rockfall is one of the most common hazards in mountain areas causing severe damages to structures/infrastructures and, human lives. For this reason, numerous are the papers published in the last decades on this subject, both introducing reliable approaches to simulate the boulder trajectory and defining design methods for sheltering structures. As is well known, the most popular strategy to simulate the block trajectory and velocity is based on the lumped mass material point approach. This is capable of describing the block trajectory, before either its natural arrest or impact against an artificial/natural obstacle, by suitably considering its interaction with soil/rock materials, interaction always dynamic, very often highly dissipative and defined, according to its nature, as sliding, rolling or impact.</p><p>In this framework, this study focusses on impacts and, in particular, on the role of block geometry in affecting the block kinematic response. The problem is approached numerically; by modifying a previously conceived elastic-viscoplastic constitutive model, based on the macro-element concept. and capable of satisfactorily simulating impacts of spherical blocks.</p><p>The modified constitutive model relaxes the assumption of spherical block by assuming an ellipsoidal shape and by allowing for the boulder rotation. These two changes make the problem more complex but allow to model more realistically the impact. For the sake of simplicity, the results shown in this work consider the block motion to be planar, but the model already allows to include general three dimensional conditions.</p><p>In this work, the model is briefly outlined and the procedure for calibrating the model constitutive parameters described. Then, the results of an extensive parametric analysis, employing constitutive parameters calibrated on experimental data taken from the literature, are discussed. In particular, the role of (i) the inner block orientation, and (ii) the inner impact angle is considered in terms of both kinematic variables and restitution coefficients. Finally, interpolation functions to compute restitution coefficients, once both block shape and inner impact block orientation are known, are provided.</p>


Author(s):  
Farhan Ar’Rayyan ◽  
Kamalludin Kamalludin ◽  
Suhendra Suhendra

  The Covid-19 pandemic is an abnormal condition that has an impact on various aspects of life ranging from social, educational, economic, including the impact on da'wah activities. Barriers to social interaction in the practice of syi'ar Islam are indirectly a problem that must be resolved. The use of social media is a possible alternative tool in the midst of current policies. One community that is able to adapt by utilizing social media as a medium of da'wah is the Penuntut Ilmu Bogor community. Therefore, in this study the researcher wanted to find out how the role of social media Instagram as a medium of da'wah during the pandemic and how the da'wah strategy was carried out by the community. The research method used is qualitative, with data collection techniques of observation, interviews and documentation. The results obtained in this study, Instagram social media as a medium of da’wah during the pandemic has various roles by utilizing the features contained in it, besides that Instagram acts as a communication medium, sharing media, charity media, promotional media and storage media. The da'wah strategy is divided into 3 stages, namely the planning stage, the implementation stage, and the assessment stage. there is a da’wah strategy used is da’wah bil hal, da’wah bil qolam and da’wah bil hal.


2021 ◽  
Vol 13 (4) ◽  
pp. 1597
Author(s):  
Milena Gojny-Zbierowska ◽  
Przemysław Zbierowski

Improvisation might be seen as a method of responsible innovation in organizations, due to its potential to be more responsive and enable bottom-up initiative. Considering that improvising involves the ability to pivot we argue that enhancing entrepreneurial orientation of existing firms means that their entrepreneurial behaviors can be also displayed in more responsible manner. The paper aims at investigating the influence of improvisation on entrepreneurial orientation (EO). While intuitively improvisation is closely connected to EO, surprisingly, there is very little theoretical and empirical evidence on that relation. The paper closes that gap by empirically investigating the role that improvisation plays in enhancing EO. Building on empirical evidence on the role of improvising in individual entrepreneurship, we use Hmieleski and Corbett’s framework of improvisation as a three-dimensional construct (creativity and bricolage, ability to function and excel under pressure and in stress-filled environments, and spontaneity and persistence) and entrepreneurial orientation as a three-dimensional construct (innovativeness, proactiveness, and risk taking) to investigate the impact of improvisation on individual components of EO. Using the data from 567 senior managers from medium and large organizations we find that improvisation has moderate effect on entrepreneurial orientation. Importantly, different dimensions of improvisation shape components of EO in different way: Creativity and bricolage have positive impact on innovativeness and proactiveness and ability to function and excel under stress has impact on propensity to take risk. The study has implications for the theory of responsible innovation by highlighting the potential of improvising to generate more responsive and stakeholder-involving and, in consequence, more responsible innovation.


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