The Use of Media Convergence in the Preservation and Dissemination of Cultural Assets

Author(s):  
José João Hoguane ◽  
Mirian N. Tavares ◽  
Sandra Boto

This article intends to present the experience and perspectives of the use of media convergence through an artifact/installation in media digital art. The aim of the experience is, as an interface, to contribute to the knowledge dissemination about timbila of Mozambique as cultural asset, especially in the younger strata, and to lead reflection and awareness about the problem due the risc of it disappearance. The article aims to elucidate the role of digital media art in solving humanities' problems.

Author(s):  
Jon Ander Garibi ◽  
Alvaro Antón ◽  
José Domingo Villarroel

The present study examines a sample of 220 pieces of news related to human evolution, written in Spanish and published over a period of two years, both in digital and print media. The aim of this study is to assess the rigour and coherence of the information in the news in our sample with the scientific knowledge on the Theory of Evolution. To this end, errors and the incorrect use of concepts related to Biological Evolution are identified; classified according to criteria resulting from the review of previous studies and finally, the frequency of errors identified in news published in print media is compared with that identified in digital media. The results presented allow us to highlight the significantly high frequency of errors in the news analysed and the most frequent error categories. Results are discussed within the frame of the important role of dissemination of information played by scientific journalism in the processes of knowledge dissemination, in this case, related to human evolution


2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Yulong Liu ◽  
Shan Wu ◽  
Qi Xu ◽  
Hubin Liu

The advent of the digital age has given new forms and new connotations to artistic creation, and more and more digital media technologies have entered the stage of artistic creation and exhibitions. At present, holographic projection technology has become a hot application technology in the field of digital media art. The purpose of this paper is to explore the technical principles of holographic projection technology and its application in the field of digital media art, so as to provide suggestions for the application and promotion of holographic projection technology and the development and innovation of digital media art. First of all, this article understands the technical principles of holographic projection and its application status in various fields, especially in the field of digital media art, through relevant literature research. Then, this article introduces the digital holographic technology, virtual imaging technology, and computer simulation technology used in the realization of holographic projection technology. Then, based on the advantages of holographic projection technology in three-dimensional image recording and reproduction, this paper proposes to introduce holographic projection technology to digital art museums, digital art exhibitions, and other digital media art applications and to study the effect of holographic projection technology on art through simulation experiments, the effect of recording and reproducing the image of the work. Finally, the three-dimensional reconstruction image of the digital holographic projection experiment on the artwork is compared with the simulated image of the Contour GT profiler to verify the feasibility of applying the holographic projection technology to art exhibitions and the effect of three-dimensional image recording and reproduction. Research shows that the holographic projection technology can achieve 93.34% of the simulation effect of recording and reproducing 3D images of artworks. It is also found that 59.86% of the audience who pay attention to the art experience strongly support the application of holographic projection technology in digital media art fields such as digital art gallery. This fully proves the feasibility of applying holographic projection technology to digital art exhibitions and provides a full range of artistic experience for audiences who cannot be present.


October ◽  
2018 ◽  
Vol 164 ◽  
pp. 3-28
Author(s):  
Gregory Zinman

This essay describes the discovery and significance of Etude 1 (1967), a previously unknown work by media artist Nam June Paik. Composed at Bell Labs and written in an early version of the computer-programming language FORTRAN, Etude 1 stands as one of the earliest works of digital art—though whether Etude 1 was intended to be a film, the “computer opera” that Paik mentions elsewhere in his writings, or some other kind of art work altogether. By exploring Etude 1's uncertain status, as well as more conceptual indeterminacies concerning the relationship between image and code, music and media, and the analog and the digital, this essay demonstrates how such indefinite artifacts allow for a rethinking of cinema's digital past, film's place in computational media, and the nature of the archive.


Leonardo ◽  
2009 ◽  
Vol 42 (1) ◽  
pp. 16-26 ◽  
Author(s):  
Lanfranco Aceti

What is the role of the artist in re-creating a cultural landscape where the psychology and identity are shaped by multiple narratives of wars? The author's art practice attempts to demonstrate the role of digital media in providing a platform for visual representation of multiple narratives.


2019 ◽  
Author(s):  
Jon Ander Garibi ◽  
Alvaro Antón ◽  
José Domingo Villarroel

The present study examines a sample of 220 pieces of news related to human evolution, written in Spanish and published over a period of two years, both in digital and print media. The aim of this study is to assess the rigour and coherence of the information in the news in our sample with the scientific knowledge on the Theory of Evolution. To this end, errors and the incorrect use of concepts related to Biological Evolution are identified; classified according to criteria resulting from the review of previous studies and finally, the frequency of errors identified in news published in print media is compared with that identified in digital media. The results presented allow us to highlight the significantly high frequency of errors in the news analysed and the most frequent error categories. Results are discussed within the frame of the important role of dissemination of information played by scientific journalism in the processes of knowledge dissemination, in this case, related to human evolution


Author(s):  
Henrique Silva ◽  
Emília Simão

In this chapter, the authors discuss the use of digital media in the creation of digital art, questioning the evolution of the relationship between technology and concept in communication through art. The intersection of new media and digital art have been opening interesting and seductive new horizons and in parallel, the concept, the understanding, the legitimacy of artistic creation, the role of the artist and the role of the spectator are also redefined. Based on two experimental works of the artist Henrique Silva, the authors analyze and reflect on the relationship of technology, art and virtuality, focusing on concepts like experience, sensory, immersion, communication and interaction in artworks created through digital media.


Publications ◽  
2021 ◽  
Vol 9 (3) ◽  
pp. 28
Author(s):  
Jon Ander Garibi ◽  
Alvaro Antón ◽  
José Domingo Villarroel

The present study examines a sample of 220 pieces of news related to human evolution, written in Spanish and published over a period of two years, both in digital and print media. The aim of this study is to assess the rigor and coherence of the information in the news in our sample with scientific knowledge on the theory of evolution. To this end, errors and the incorrect use of concepts related to biological evolution are identified, classified according to criteria resulting from the review of previous studies, and finally, the frequency of errors identified in news published in print media is compared with that identified in digital media. The results presented allow us to highlight the significantly high frequency of errors in the news analyzed and the most frequent error categories. Results are discussed within the frame of the important role that scientific journalism plays in the processes of knowledge dissemination, in this case, related to human evolution.


2021 ◽  
Vol 1856 (1) ◽  
pp. 012030
Author(s):  
Jie Li ◽  
Li Juan Yao
Keyword(s):  
Big Data ◽  

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