3D Face Modeling Adjustment Based on Kriging

2013 ◽  
Vol 329 ◽  
pp. 488-492
Author(s):  
Fang Yuan He

3D face modeling has been an important offset of computer graphics. It can be used in many fields. Modeling reality face of a given person is a difficult task because of the complexity of face surface. To improve the modeling results, kriging was used in 3D face modeling adjustment . The general face model is personalized using the space interpolation technology of Kriging. To improve the result of Kriging, the 3D model is smoothed by interpolating once again in a local area near every feature point, and then a better natural result is achieved. The final model is more human and natural.

2010 ◽  
Vol 102-104 ◽  
pp. 875-879 ◽  
Author(s):  
Li Li ◽  
Fei Liu ◽  
Jian Li ◽  
Yuan Yuan Wang

Verisimilitude of 3D face modeling can be strongly enhanced by taking into account skin wrinkles. However, there are two difficulties to model real and natural wrinkles: one is the location of wrinkles and the other is the shape of wrinkles. For the first problem, an algorithm for locating wrinkles through extracting feature curves based on photo is presented; For the second problem, a shape control function is proposed considering the properties of real wrinkles, which could provides intuitive parameters for easily modulating the depth and the width of wrinkles, and express the attenuation and impact of one wrinkle on its surrounding surface. The experiment results by applying the method to a 3D face model show that it not only has the advantage of verisimilitude as the photo, but also has the feature of natural ripple which is deeper and wider in the middle than in both sides.


1998 ◽  
Author(s):  
Hiroyuki Sato ◽  
Masaharu Shimanuki ◽  
Takao Akatsuka

Author(s):  
Gerard Medioni ◽  
Douglas Fidaleo ◽  
Jongmoo Choi ◽  
Li Zhang ◽  
Cheng-Hao Kuo ◽  
...  

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