Traditional Culture Protection System Based on the Virtual Augmented Reality Technology

2014 ◽  
Vol 513-517 ◽  
pp. 491-497
Author(s):  
Yi Wen Zhang ◽  
Wei Zhou ◽  
Qi Wang ◽  
Li Lan Chen ◽  
Jie Fang

A systematic multi-channel model paradigm for information interaction was proposed under the framework of the development of digital protection system of traditional culture. Analysis was carried out by aiming at the modular classification, interactive structure and data interface in the framework design for the information data. Attention was focused on solving such problems as the key technologies and operate mode of the interactive optimization and structural optimization for the virtual and augmented reality scene. The concept and technology of cartoon animation were analyzed. Thus, the effectiveness of the interactive technology of the system model and the advantages of the multi-channel orderly integration for information were testified.

2021 ◽  
pp. 110-118
Author(s):  
Олександр Володимирович Каратанов ◽  
Андрій Миколайович Биков ◽  
Марія Вадимівна Сергієнко ◽  
Дмитро Михайлович Мірошниченко

This study examines augmented reality, which imposes on the world around us virtual objects, characters, filters, or other effects through a special camera. Currently, augmented reality is considered potential for pedagogical programs and it is beginning to gain momentum and be actively used. The use of augmented reality technology opens up new opportunities that increase productivity and efficiency in various industries, improve communication and knowledge transfer and make distance learning more comfortable and realistic. However, the factor of reducing the cost of production or the educational process due to the introduction of augmented reality is not yet fully disclosed and requires a detailed analysis, part of which is conducted in this paper. The existing types of augmented, virtual and mixed reality technologies were analyzed, their comparison was made, the current place in the market was determined, as well as their influence and role in modern education. The paper presents examples of the use of augmented reality technology in various fields, including in production, which demonstrates a significant increase in efficiency and confirms the relevance. An overview of the premises and laboratories, which now use virtual and augmented reality technologies for the educational process. The article also describes the shortcomings of the educational process, which can be corrected by introducing augmented reality technology. The economic benefit of using augmented reality in the educational process on a real example was calculated, due to which the expediency of this implementation was proved. Elements of the educational process are considered, the replacement of which with augmented reality will make education cheaper, and this means more accessible. An example of markers used for an augmented reality application in the field of aircraft construction is given. The tendency of the application of augmented reality and use in the educational process for the next years is analyzed, the branches in which it can be applied are considered and the expediency of its use is confirmed.


Author(s):  
Rafael Fernandes de Souza ◽  
Douglas Lopes Farias ◽  
Renan Cleverson Laureano Flor da Rosa ◽  
Eduardo Filgueiras Damasceno

2013 ◽  
Vol 442 ◽  
pp. 203-208
Author(s):  
Jozef Novak-Marcincin

Augmented Reality (AR) is a developing area of virtual reality research. The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This is evidenced by the worlds used in virtual environments. An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. In paper is presented the example of virtual and augmented reality application in area of molding tool assembly realized by author.


2016 ◽  
Vol 26 ◽  
pp. 3-6
Author(s):  
David Prior

Recent developments in virtual and augmented reality technology have stimulated renewed interest in the role of sound and music in these domains. In this article loudspeakers, and the spaces used to listen to them, will be discussed with reference both to the dominant media that have influenced their evolution and in light of emerging media—particularly in augmented reality—which value very different audio-spatial relationships.


2021 ◽  
Author(s):  
Aida Nurutdinova ◽  
Elena Dmitrieva ◽  
Dilyara Shakirova ◽  
Zulfiia Fazlyeva ◽  
Evgeniya Panfilova

2020 ◽  
Vol 10 (2_suppl) ◽  
pp. 22S-33S ◽  
Author(s):  
Ibrahim Hussain ◽  
Murat Cosar ◽  
Sertac Kirnaz ◽  
Franziska A. Schmidt ◽  
Christoph Wipplinger ◽  
...  

Innovative technology and techniques have revolutionized minimally invasive spine surgery (MIS) within the past decade. The introduction of navigation and image-guided surgery has greatly affected spinal surgery and will continue to make surgery safer and more efficient. Eventually, it is conceivable that fluoroscopy will be completely replaced with image guidance. These advancements, among others such as robotics and virtual and augmented reality technology, will continue to drive the value of 3-dimensional navigation in MIS. In this review, we cover pertinent features of navigation in MIS and explore their evolution over time. Moreover, we aim to discuss the key features germane to surgical advancement, including technique and technology development, accuracy, overall health care costs, operating room time efficiency, and radiation exposure.


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