scholarly journals Case-Study: How to Increase the Value of Computer Science Projects in Higher Education

Author(s):  
Daniel Kadenbach ◽  
Carsten Kleiner
2009 ◽  
Vol 2009 ◽  
pp. 1-12 ◽  
Author(s):  
Alf Inge Wang ◽  
Bian Wu

This paper describes how a game development framework was used as a learning aid in a software engineering. Games can be used within higher education in various ways to promote student participation, enable variation in how lectures are taught, and improve student interest. In this paper, we describe a case study at the Norwegian University of Science and Technology (NTNU) where a game development framework was applied to make students learn software architecture by developing a computer game. We provide a model for how game development frameworks can be integrated with a software engineering or computer science course. We describe important requirements to consider when choosing a game development framework for a course and an evaluation of four frameworks based on these requirements. Further, we describe some extensions we made to the existing game development framework to let the students focus more on software architectural issues than the technical implementation issues. Finally, we describe a case study of how a game development framework was integrated in a software architecture course and the experiences from doing so.


2019 ◽  
Vol 8 (3) ◽  
pp. 39
Author(s):  
Amira B. Sallow ◽  
Muaid Abdlqader ◽  
Nada E. Tawfiq ◽  
Mohammed A. Shallal

The paper presents a brief account of a case study reflecting steps that may be found useful as guidelines for initiating an outcome-based education (OBE) environment for programs at a higher education institution (HEI). It highlights the broad steps in the process of establishing a framework for a curriculum of an undergraduate program in light of current trends, with suggestions that may be helpful in paving the way for a HEI to follow, should such an aim be desired. A sample of a computer science (CMSC) program is used as an example to illustrate the steps followed in accordance with relevant academic accreditation criteria and quality assurance (QA) standards.


2020 ◽  
Vol 6 (12) ◽  
pp. 103334-103350
Author(s):  
Leonardo Torres Marques ◽  
Bruno Torres Marques ◽  
Carlos Alexandre Morais Silva ◽  
Rayana Souza Rocha ◽  
Jesaias Carvalho Pereira Silva ◽  
...  

2021 ◽  
Vol 29 ◽  
pp. 1403-1432
Author(s):  
Esdras L. Bispo Jr. ◽  
Rosemara P. Lopes ◽  
Simone C. Santos

One of the challenges of Computing Education Research is the proposition of new learning methods. Researches indicate active learning methods are more effective than traditional ones. Peer Instruction is one of these learning methods that promotes a student-centered class, enabling (s)he constructs his/her comprehension through a structured approach with questions and peer discussions, used in Computing in the last years. Nevertheless, researches about the use of this method are very scarce in South America. Accordingly, this research aims to discuss the impact of Peer Instruction use on higher education from a Logic in Brazilian Computer Science course. The research context is an undergraduate course in Computer Science in the first term of 2018 at the Federal University of Jataí. Sufficient evidence was found for the veracity of two propositions related to this study: (i) Peer Instruction use guarantees a learning gain of students, and (ii) Peer Instruction is well accepted by students. Therefore, it concluded that Peer Instruction use is suitable for Logic courses in Computing Higher Education in Brazil, with good acceptance from students.


2013 ◽  
Vol 50 ◽  
Author(s):  
Hannah Thinyane

This paper presents the results of a case study aimed at identifying the skills that lecturers in a computer science department value in an undergraduate student, and to determine if there is a departmental construction of an ‘ideal’ student. To answer this question, a case study was undertaken in the Computer Science Department at a small university in South Africa. Participants were asked to complete a questionnaire and to take part in an interview to solicit feedback on their notion of an ‘ideal’ student. This study found that participants valued the following skills within undergraduate student: creativity; computer playfulness; planning, analytical or abstract thinking, and problem solving; introverted personality; engagement in class; working independently; self efficacy; and responsibility. It also found a strong correlation between participant’s own performance as a student and their understanding of an ‘ideal’ student. These results are then discussed within the context of South African Higher Education, where student populations are becoming more diverse. The paper calls for academics to reflect on their own teaching, and the relevance of their practices to the present conditions of transformation in Higher Education in South Africa.


Author(s):  
Lamia Berkani ◽  
Azeddine Chikh

Social media has become a rising trend, creating new ways of collaboration, competition, and interaction between people, such as creation exchange and sharing of ideas and knowledge. However, one of the problems encountered is the organization of the knowledge capitalization process in order to facilitate knowledge access and reuse. The authors focus in this chapter on online communities and how they try to help their members to capitalize their knowledge. The authors propose a model for knowledge creation based on both the Nonaka's SECI model and an empirical model of questioning called the six Ws (Who, What, Where, When, Why, and How). A case study related to a higher education community made up of teachers in computer science is presented, and the main results are discussed.


Author(s):  
Maria José Angélico Gonçalves ◽  
Álvaro Rocha ◽  
Manuel Pérez Cota ◽  
Pedro Pimenta

This chapter introduces and describes an innovative model for a thorough, organized and systematic analysis of the educational context – the MICRA model (model for identifying and classifying Competencies and Learning Outcomes), based on the official documents of the Course Units (syllabus and assessment components). The MICRA model was validated by means of a case study. Competencies and Learning Outcomes were identified in the Computer Science Course Units of the Accounting and Business Administration degree at the Institute of Accounting and Administration of Porto (ISCAP/IPP).We are aware that the adoption of this model by different institutions will contribute to the interoperability of learning outcomes, thus enhancing the mobility of teachers and students in the EHEA (European Higher Education Area) and third countries.


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