Sensible design principles for new networks and services

First Monday ◽  
2005 ◽  
Author(s):  
Kalevi Kilkki

The use of many complex technologies has been either much less or essentially different than what were the great expectations when development started. Based on an analysis about the reasons for past failures, we propose three rules for sensible network design process to avoid useless development efforts. First, the analysis of customer needs has to concentrate on practical uses that are likely to become everyday routines. Secondly, the development of a new technology must be based on well–defined, carefully selected core principles. Thirdly, during the development process the real experiences in real networks must be continuously taken into account.

2004 ◽  
Vol 01 (01) ◽  
pp. 95-125 ◽  
Author(s):  
RAINER BISCHOFF ◽  
VOLKER GRAEFE

A large number of functionalities have been integrated into a single fully autonomous humanoid robot, HERMES. To evaluate the dependability of this extremely complex machine, and its ability to interact with strangers, HERMES was exhibited in a museum, far away from its home laboratory, for more than six months. During this period the robot and its skills were regularly demonstrated to the public by non-expert presenters up to 12 hours per day. Also, HERMES interacted with the visitors, chatted with them in English, French and German, answered questions and performed services as requested by them. Only three major failures occurred during the 6-month period, all of them caused by failures of commercially available modules that could easily be replaced. The key to this success was the dependability that had been originally designed into HERMES. During the design process certain design principles were followed in both hardware and software. These principles are introduced, and some long- and short-term experiments carried out with the real robot in real environments are presented. In fact, by demonstrating HERMES in the museum, at trade fairs and in TV studios — besides our institute environment — we have learned valuable lessons, especially regarding the interaction of a complex robotic assistant with unknown humans. Although we did not quantitatively evaluate the robot's performance or acceptance by the non-expert users, several qualitative results are given in this paper, and many videos highlighting these results can be downloaded from the HERMES homepage.


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


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