scholarly journals Mosaicode and the visual programming of web application for music and multimedia

2018 ◽  
Vol 18 (1) ◽  
pp. 132-146
Author(s):  
Flávio Luiz Schiavoni ◽  
Luan Luiz Gonçalves ◽  
José Mauro da Silva Sandy

The development of audio application demands a high knowledge about this application domain, traditional program- ming logic and programming languages. It is possible to use a Visual Programming Language to ease the application development, including experimentations and creative exploration of the language. In this paper we present a Visual Programming Environment to create Web Audio applications, called Mosaicode. Different from other audio creation platforms that use a visual approach, our environment is a source code generator based on code snippets to create complete applications.  

2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Mark Noone ◽  
Aidan Mooney ◽  
Keith Nolan

This article details the creation of a hybrid computer programming environment combining the power of the text-based Java language with the visual features of the Snap! language. It has been well documented that there exists a gap in the education of computing students in their mid-to-late teenage years, where perhaps visual programming languages are no longer suitable and textual programming languages may involve too steep of a learning curve. There is an increasing need for programming environments that combine the benefits of both languages into one. Snap! is a visual programming language which employs “blocks” to allow users to build programs, similar to the functionality offered by Scratch. One added benefit of Snap! is that it offers the ability to create one’s own blocks and extend the functionality of those blocks to create more complex and powerful programs. This will be utilised to create the Hybrid Java environment. The development of this tool will be detailed in the article, along with the motivation and use cases for it. Initial testing conducted will be discussed including one phase that gathered feedback from a pool of 174 first year Computer Science students. These participants were given instructions to work with the hybrid programming language and evaluate their experience of using it. The analysis of the findings along with future improvements to the language will also be presented.


2017 ◽  
Vol 2017 ◽  
pp. 1-6 ◽  
Author(s):  
Partha Pratim Ray

Visual programming has transformed the art of programming in recent years. Several organizations are in race to develop novel ideas to run visual programming in multiple domains with Internet of Things. IoT, being the most emerging area of computing, needs substantial contribution from the visual programming paradigm for its technological propagation. This paper surveys visual programming languages being served for application development, especially in Internet of Things field. 13 such languages are visited from several popular research-electronic databases (e.g., IEEE Xplore, Science Direct, Springer Link, Google Scholar, Web of Science, and Postscapes) and compared under four key attributes such as programming environment, license, project repository, and platform supports. Grouped into two segments, open source and proprietary platform, these visual languages pertain few crucial challenges that have been elaborated in this literature. The main goal of this paper is to present existing VPLs per their parametric proforma to enable naïve developers and researchers in the field of IoT to choose appropriate variant of VPL for particular type of application. It is also worth validating the usability and adaptability of VPLs that is essential for selection of beneficiary in terms of IoT.


2020 ◽  
Vol 27 (4) ◽  
pp. 95-107
Author(s):  
Luan Luiz Gonçalves ◽  
Flávio Luiz Schiavoni

Music has been influenced by digital technology over the last few decades. With the computer and the Digital Musical Instruments, the musical composition could trespass the use of acoustic instruments demanding to musicians and composers a sort of computer programming skills for the development of musical applications. In order to simplify the development of musical applications several tools and musical programming languages arose bringing some facilities to lay-musicians on computer programming to use the computer to make music. This work presents the development of a Visual Programming Language (VPL) to develop DMI applications in the Mosaicode programming environment, simplifying sound design and making the creation of digital instruments more accessible to digital artists. It is also presented the implementation of libmosaic-sound library, which supported the VPL development, for the specific domain of Music Computing and DMI creation.


2019 ◽  
Author(s):  
Luan Gonçalves ◽  
Flávio Luiz Schiavoni

Music has been influenced by digital technology over the last few decades. With the computer, the musical composition could trespass the use of acoustic instruments demanding to musicians and composers a sort of computer programming skills for the development of musical applications. In order to simplify the development of musical applications, several tools and musical programming languages arose bringing some facilities to lay-musicians on computer programming to use the computer to make music. This work presents the development of a Visual Programming Language (VPL) for audio applications in the Mosaicode programming environment, simplifying sound design and making the synthesis and manipulation of audio more accessible to digital artists. It is also presented the implementation of libmosaic-sound library for the specific domain of Music Computing, which supported the VPL development.


Author(s):  
Ja-Ryound Choi ◽  
Soon-Bum Lim

Instructors can now work with students to create various textbooks based on crowdsourcing. In particular, as feedback provided by students is essential for determining the quality and direction of classes, instructors should interact with students who are currently participating in classes by exchanging feedback. This paper proposes a block editing model that can reflect student feedback. The block editing model is an interactive e-textbook editing model that is dynamically updated based on the feedback provided by students in real time without modifying the structure of digital textbooks. In particular, in order for even non-developers who do not know web programming languages to be able to produce interactive digital textbooks easily, the authors developed an editor that could help implement them based on Blockly, a visual programming language. This paper enables instructors to improve the direction and quality of classes depending on the learning achievement of students and understanding based on feedback information provided by students and feedback analysis.


2020 ◽  
Vol 2 (3) ◽  
pp. 164-177
Author(s):  
Mahmoud S. Fayed ◽  
Muhammad Al-Qurishi ◽  
Atif Alamri ◽  
M. Anwar Hossain ◽  
Ahmad A. Al-Daraiseh

Author(s):  
Serife Nur Yildiz ◽  
Alev Ates Cobanoglu ◽  
Tarik Kisla

Scratch which is one of the block-based software for facilitating programming teaching is commonly used for beginners of learning programming. However, there is a lack of studies about the perceptions of information and communication technologies (ICT) teachers regarding the contributions of this visual programming language. Therefore, this study deals with developing a scale for measuring ICT teachers’ perceptions based on unified theory of acceptance and use of technology (UTAUT) about Scratch’s contributions in teaching programming. The sample of the study includes 265 ICT teachers from Turkish Ministry of National Education (MoNE) secondary schools who used Scratch software in their courses. According to exploratory and confirmatory factor analyses results, final version for perceptions scale of ICT teachers regarding the contributions of block-based visual programming language (Scratch) includes 28 items. The Cronbach Alpha coefficient is 0.97. This scale can help the practitioners who aims at understanding the contributions of Scratch and the other block-based visual programming languages from ICT teachers’ perspective; the researchers who wish to investigate this contribution according to various variables and the decision-makers of using Scratch in programming instruction programs.  


Author(s):  
Lei-da Chen ◽  
Gordon W. Skelton

In the previous chapter, we created an m-business application using ColdFusion. Besides ColdFusion, many other development tools can be used to develop m-business applications. Visual Studio .NET, an integrated development environment by Microsoft, has become an increasingly popular corporate applicationdevelopment tool due to its ease of use and support for a wide range of programming languages. Besides traditional Windows and Web applications, Visual Studio .NET also allows developers to build mobile and wireless applications with relative ease. The focus of this chapter is to discuss the tools and techniques for developing wireless applications using Visual Studio .NET. Wireless applications are developed using the ASP .NET Mobile Web Application template. The template provides developers with WYSIWYG tools for creating user interfaces for various mobile devices. These tools work seamlessly with ASP.NET, which uses a form-based approach to build server-side applications for processing user requests and interacting with databases. In this chapter, we will develop a business-to-consumter wireless application using Visual Studio .NET.


Author(s):  
GENNARO COSTAGLIOLA ◽  
RITA FRANCESE ◽  
GIUSEPPE SCANNIELLO

Banking legacy systems intensively exchange messages in electronic format. Such systems are, for their nature, difficult to update and maintain. As a consequence, the introduction of new types of messages is a hard task. Adding new functionalities requires custom coding and software reuse is seen as a key to obtain a better time-to-market factor, risk and cost reduction. In this paper we describe the architecture and part of the implementation of the SI.RE. Visual System, an Interbanking Network Information System that lets us generate gateways for the exchange of electronic messages among banking legacy systems and supports software reuse. In particular, the SI.RE visual system contains a Visual Programming Environment that allows us to obtain a rapid development of the message handling functions. This environment implements a Visual Programming Language UVG that allows a programmer to reuse COBOL routines.


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