scholarly journals Cooperative Learning: The Foundation for Active Learning

Author(s):  
David W. Johnson ◽  
Roger T. Johnson
2017 ◽  
Vol 3 (4) ◽  
pp. 257-271 ◽  
Author(s):  
Jeremy E. Sawyer ◽  
Rita Obeid ◽  
Dennis Bublitz ◽  
Anna M. Schwartz ◽  
Patricia J. Brooks ◽  
...  

2018 ◽  
Vol 5 (1) ◽  
pp. 82-94
Author(s):  
Siti Istiningsih ◽  
Ni Komang Sri Widari ◽  
Nur Hasanah

Background of this research is the low social learning outcomes on students fifth grade at SDN 16 Cakranegara, it is caused by learning process focus on teaccher (Teacher Centered) and they used monoton method. Teacher usually teach only usuhg speech method and they didn’t support by the appropriate facilities. The problem in this research is how the efectivness of bowl fish teachnique could improve social learning outcomes on fifth grade students at SDN 16 Cakranegara in 2016 to 2017 ? The purpose is to improve social learning outcomes on fifth grade students in 2016 to 2017 by using bowl fish technique or aquarum. This is a base calssrom research in two cydes each cycle consist of planning, implementation, action, observation,and evaluation, reflection as well. The method collecting data are observation, documentation and test. In the frist cycle the result is on average 75,375 with percentage 70,83% and the scores for activities of students are 53 categories active enough. In second cycle the students having an increase on average 82,791 categories active. The conelusion is the efectivness of bowl fish technique could improve social learing outcomes on fifth grade students at SDN 16 Cakranegara in 2016 to 2017. Key Word : The efectivness, techniques of “bowl fish technique or aquarium”, and social learing out comes.   Abstrak Penelitian ini dilatarbelakangi rendahnya hasil belajar IPS siswa kelas V A di SDN 16 Cakranegara. Hal ini disebabkan pembelajaran masih terpusat pada guru (Teacher Centered) dan teknik serta metode yang digunakan monoton. Guru biasanya hanya mengajar dengan metode ceramah saja, dan tidak di dukung dengan sarana dan prasarana yang memadai. Masalah penelitian ini adalah bagaimanakah Efektivitas Teknik Mangkuk Ikan atau Akuarium (Fish Bowl) dapat meningkatkan hasil belajar IPS siswa kelas V A SDN 16 Cakranegara Tahun Pelajaran 2016/2017?. Tujuan penelitian ini adalah untuk meningkatkan hasil belajar IPS siswa kelas V A SDN 16 Cakra Negara Tahun Pelajaran 2016/2017 dengan menerapkan teknik Mangkuk Ikan Atau Akuarium (Fish Bowl). Jenis penelitian ini adalah penelitian tindakan kelas yang dilaksanakan dalam 2 siklus. Setiap siklus terdiri dari tahap perencanaan, pelaksanaan, tindakan, observasi, dan evaluasi serta refleksi. Metode yang digunakan dalam mengumpulkan data dalam penelitian ini adalah metode observasi, dokumentasi dan tes. Pada siklus I diperoleh nilai rata-rata 75,375 dengan ketuntasan klasikal 70,83% dan skor rata-rata aktivitas siswa 53 dengan kategori cukup aktif. Pada siklus II data hasil belajar dan aktivitas siswa mengalami peningkatan yakni rata-rata 82,791 dengan ketuntasan klasikal 87,5% dan skor rata-rata aktivitas belajar siswa 58,5 dengan kriteria aktif. Dengan demikian dapat disimpulkan bahwa Efektivitas Teknik Mangkuk Ikan atau Akuarium (Fish Bowl) dapat meningkatkan hasil belajar IPS siswa kelas V A SDN 16 Cakranegara Tahun Pelajaran 2016/2017. Kata Kunci: Efektivitas, Teknik “Mangkuk Ikan atau Akuarium (Fish Bowl)”, hasil belajar IPS.   References Asmani, M. Jamal. 2011. 7 Tips Aplikasi Pakem. Jogjakarta: DIVA Press. Aries, E. 2011. Assesmen Dan Evaluasi. Yogyakarta: Adytia Media Publising. Arikunto, S. 2010. Prosedur Penelitian. Jakarta: Rineka Cipta. Azizah R. Anindita. 2014. Penggunaan Metode Active Learning Tipe Card Sort Untuk Meningkatkan Keaktifan dan Prestasi Belajar IPS Siswa Kelas IV SD Negeri Sendangsari. Skripsi. Pendidikan Guru Sekolah Dasar Universitas Negeri Yogyakarta. https://www.google.com, di akses pada tanggal 25 januari 2017. Alma, Buchari, dkk. 2014. Guru Professional. Bandung: Alfabeta. Huda, Miftahul. 2015.Cooperative Learning. Yogyakarta: Pustaka Pelajar. Khotimah, Husnil. 2011. Penerapan Metode Pembelajaran Fishbowl Untuk Meningkatkan Aktivitas Belajar Sains Pada Siswa Kelas IV SDN 002 Pantai Cermin Kecamatan Tapung Kabupaten Kampar. Skripsi. Pendidikan Guru Madrasah Ibtidaiyah Universitras Islam Negeri Sultan Syarif Kasim Riau. https://www.google.com, diakses tanggal 17 Desember 2016. Nurkancana, Wayan dan Sunartana. 1990. Evaluasi Hasil Belajar. Surabaya: Usaha Nasional. Qur’anni,E Afriliya. 2013. Pengaruh Metode Team Quiz Terhadap Minat Belajar          dan Pencapaian Kompetensi Menghadapi Situasi Darurat Pada Mata Pelajaran K3lh Di Smk Negeri 2 Godean. Skripsi. Program Studi Pendidikan Teknik Busana Universitas Negeri Yogyakarta. https://www.google.com, diakses tanggal 25 januari 2017. Sanjaya, Wina. 2006. Strategi Pembelajaran. Jakarta: Kencana. Sari, Melda, Supriyadi, Dan Sudirman A. 2014. Penerapan Strategi Active Learning Tipe Everyone Is Ateacher Here Untuk Meningkatkan Hasil Belajar. Jurnal. Fakultas Keguruan Dan Ilmu Pendidikan Universitas Lampung. https://www.google.com, diakses tanggal 25 januari 2017. Silberman, Mel. 2010. 101 Cara Pelatihan & Pembelajaran Aktif. Jakarta Barat: Indeks. Sudjana, Nana. 2014. Dasar-Dasar Proses Belajar Mengajar. Bandung: Sinar Baru Algensindo. Suprijono, Agus. 2014. Cooperative Learning. Yogyakarta: Pustaka Pelajar. Susanto. 2013. Teori Belajar & Pembelajaran Di Sekolah Dasar. Jakarta: Kencana. Trianto. 2011. Model Pembelajaran Inovatif Berorientasi Kontroktivis. Jakarta: Prestasi Pustaka Uno, B Hamzah dan Mohamad, Nurdin. 2012. Belajar dengan Pendekatan PAILKEM.Jakarta: Bumi Aksara. Utami, B. Rahmawati. 2012. Keefektifan Metode Fishbowl Terhadap Pembelajaran Berdiskusi  Pada Siswa Kelas Viii Smp Negeri 5 Sleman. Skripsi. Pendidikan Bahasa Dan Sastra Indonesia Universitas Negeri Yogyakarta https://www.google.com, diakses tanggal 26 november 2016. Wahidah, S, Susan. 2014. Penerpan Metode “STEAVES BERHTO” (STUDENT TEAM-ACHIEVEMENT DIVISIONS DAN NUMBERED HEADS TOGETHER) untuk meningkatkan hasil belajar IPS siswa keas IVC SDN 1 kediri Tahun Pelajaran 2013/2014. Skripsi. Keguruan dan Ilmu Pendidikan, Pendidikan Guru Sekolah Dasar. Universitas Mataram. Warsono dan Hariyanto. 2013. Pembelajaran Aktif. Bandung: Remaja Rosdakarya.


2016 ◽  
Vol 2 (2) ◽  
pp. 69-76
Author(s):  
Muhammad Hasbiyal Fahri ◽  
Tite Juliantine

The purpose of this study was to determine the effect of tactical approach models and cooperative learning models on the amount of active learning time (JWAB) students in learning basketball games. The research method used is the experimental method. The population in this study were 300 students and a sample of 40 students. Sampling using a purposive sampling technique. The research design uses one group pretest-posttest design. The research instrument in this study used the physical teaching performance assessment instrument. Raw data shows an average difference between the tactical approach model group and the cooperative learning model group to the amount of active learning time. The results of data processing and hypothesis testing show an increase in the amount of active learning time for students of SMP Negeri 1 Plered. From the results of data processing and analysis, it can be concluded that the tactical approach model gives a more significant effect compared to the cooperative learning model on the amount of active learning time in Plered 1 Junior High School.


2012 ◽  
Vol 6 (1) ◽  
pp. 149-154
Author(s):  
Katryna Johnson

Educators can provide opportunities for active learning for the students by engaging them in client-based projects with the community, which enhances application of theory and provides students with the relevance demanded from the business community. Experiential learning opportunities through client-based projects provide for such an experience. Students in a graduate research methods class worked in teams to conduct a SWOT analysis for a local non-profit organization. This paper discusses the use of cooperative learning teams to engage in experiential learning with a non-profit.


2019 ◽  
Author(s):  
Paul W. Young ◽  

Group work or cooperative learning is a form of active learning that has potential benefits that extend beyond just being an alternative or improved way of learning course material. For example, Shimazoe and Aldrich (2010) identified six proposed benefits of active learning to students, namely (1) promoting deep learning, (2) helping students earn higher grades, (3) teaching social skills & civic values, (4) teaching higher order thinking skills, (5) promoting personal growth and (6) developing positive attitudes toward autonomous learning. There is evidence for the effectiveness of role-plays both in achieving learning outcomes (Azman, Musa, & Mydin, 2018; Craciun, 2010; Latif, Mumtaz, Mumtaz, & Hussain, 2018; McSharry & Jones, 2000; Yang, Kim, & Noh, 2010), but also in developing desirable graduate attributes such as teamwork, communication and problem solving skills [4]. The importance of such skills is widely touted by employers of science graduates, sometimes more so than discipline-specific knowledge, arguing in favour of the incorporation of role-plays and other forms of cooperative learning into undergraduate science curricula. Role-playing is probably not as widely used in the physical and life sciences as it is in other academic disciplines. In science the most obvious role-play scenarios in which students play the roles of people might be in examining historical figures at the centre of famous scientific discoveries or debates (Odegaard, 2003). In addition, role-plays fit well at the interface between science and other discipline when exploring ethical, legal or commercial implications of scientific discoveries(Chuck, 2011). However, to apply role-play to core topics in science or mathematics the roles that must be played are not those of people but rather of things like particles, forces, elements, atoms, numbers, laws, equations, molecules, cells, organs and so on. The learning scenarios for science-based roleplays in which the characters represented are not people are less obvious, probably explaining why the use of role-plays in science education is less common. Nevertheless, focusing on the life sciences, role-plays in which the characters are organelles in a cell or enzymes involved in fundamental cellular processes like DNA replication, RNA transcription and protein translation have been described for example (Cherif, Siuda, Dianne M. Jedlicka, & Movahedzadeh, 2016; Takemura & Kurabayashi, 2014). The communication of discipline-specific templates and successful models for the application of role-playing in science education is likely to encourage their wider adoption. Here I describe a videoed group role-play assignment that has been developed over a ten-year period of reflective teaching practice. I suggest that this model of videoed group role-plays is a useful cooperative learning format that will allow learners to apply their varied creativity and talents to exploring and explaining diverse scientific topics while simultaneously developing their teamwork skills.


2019 ◽  
Vol 2 (1) ◽  
pp. 91
Author(s):  
Astry Fajria

Literary subjects are usually presented through lecturing the students in the classroom, leading them into a stage of boredom. In fact, the learning method has shifted from teacher-centered to student-centered. This way, active learning becomes necessary. The study aims to know the students’ perception on the use of active learning, especially cooperative learning, in Drama Prose Poetry subject.  The research belongs to descriptive qualitative study, using closed and open questionnaires to obtain qualitative and quantitative data.  The participants are 83 students taking Drama Prose Poetry subjects in the department of English Education. The results show that more than half of the participants (58 in number) agree to be more active in the classroom. 


2018 ◽  
Vol 19 (2) ◽  
pp. 520-532 ◽  
Author(s):  
Julie Donnelly ◽  
Florencio E. Hernández

Physical chemistry students often have negative perceptions and low expectations for success in physical chemistry, attitudes that likely affect their performance in the course. Despite the results of several studies indicating increased positive perception of physical chemistry when active learning strategies are used, a recent survey of faculty in the U.S. revealed the continued prevalence of instructor-centered approaches in physical chemistry. In order to reveal a deeper understanding of student experiences in an active learning physical chemistry course, we present a phenomenological study of students’ perceptions of physical chemistry when the course is completely redesigned using active learning strategies. Using the flipped classroom, an active learning space, cooperative learning, and alternative assessments, we emphasized fundamental concepts and encouraged students to take responsibility for their learning. Based on open-ended surveys and interviews with students, we found that students struggled with the transition, but had some significant positive perceptions of the approach. This is in agreement with previous studies of physical chemistry courses in which cooperative learning was the focus. As part of a larger study of the effectiveness of this course redesign, we show how students perceive the effectiveness of these strategies and how they react to them. In addition, we discuss the implications of these findings for the active learning physical chemistry classroom.


2020 ◽  
pp. 47-74
Author(s):  
Alba Rueda-Pérez ◽  
María Sandra Fragueiro-Barreiro

The foundations that support cooperative learning as a method to be used in Primary Education are presented in this document. To this effect, the keys on how to implement methodological strategies focused on cooperation in the classroom are analysed and reflected on the advantages offered by this methodology compared to other methods. Likewise, “research groups” are chosen as a technique to carry out a learning proposal in the third grade of Primary Education in a school. With this technique, it is established a cooperation among the pupils in order to encourage the learning, to wake up their interest and to promote the development of certain competences for students with an active learning.


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