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graph pebbling

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18 results for graph pebbling in 7 miliseconds

2011 ◽
Vol 18(1)
Author(s):
Michael Hoffmann
Jiří Matoušek
Yoshio Okamoto
Philipp Zumstein

In graph pebbling games, one considers a distribution of pebbles on the vertices of a graph, and a pebbling move consists of taking two pebbles off one vertex and placing one on an adjacent vertex. The $t$-pebbling number $\pi_t(G)$ of a graph $G$ is the smallest $m$ such that for every initial distribution of $m$ pebbles on $V(G)$ and every target vertex $x$ there exists a sequence of pebbling moves leading to a distibution with at least $t$ pebbles at $x$. Answering a question of Sieben, we show that for every graph $G$, $\pi_t(G)$ is eventually linear in $t$; that is, there are numbers $a,b,t_0$ such that $\pi_t(G)=at+b$ for all $t\ge t_0$. Our result is also valid for weighted graphs, where every edge $e=\{u,v\}$ has some integer weight $\omega(e)\ge 2$, and a pebbling move from $u$ to $v$ removes $\omega(e)$ pebbles at $u$ and adds one pebble to $v$.

2009 ◽
Vol 9(4)
Author(s):
Dawn Curtis
Taylor Hines
Glenn Hurlbert
Tatiana Moyer

AbstractGraph pebbling is a game played on a connected graph

2006 ◽
Vol 20(3)
pp. 769-798
Author(s):
Kevin Milans
Bryan Clark
Keyword(s):
2003 ◽
Vol 269(1-3)
pp. 21-34
Author(s):
Airat Bekmetjev
Graham Brightwell
Andrzej Czygrinow
Glenn Hurlbert
Keyword(s):
2002 ◽
Vol 18(2)
pp. 219-225
Author(s):
Andrzej Czygrinow
Glenn Hurlbert
H.A. Kierstead
William T. Trotter
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