scholarly journals Dashboard proposal implemented according to an analysis developed on the KNIME platform

2021 ◽  
Vol 13 (4) ◽  
pp. 816-837
Author(s):  
Benjamin Maraza-Quispe ◽  
Ricardo Carlos Quispe-Figueroa ◽  
Manuel Alejandro Valderrama-Solis ◽  
Benjamin Maraza-Quispe

The objective of the research is to develop a methodology to analyse a set of data extracted from a learning management system, in order to implement a dashboard, which can be used by teachers to make timely and relevant decisions to improve the teaching–learning processes. The methodology used consisted of analysing 9,257 records extracted through simple random sampling from a population of 100,000 records. The indicators analysed were number of accesses, course grades, time spent, number of courses enrolled and number of activities developed. The results show that the data analysis was carried out on the (o Konstanz Information Miner (KNIME) data mining analysis platform, and the model was implemented in five phases: requirements definition, model design, development, implementation and evaluation of results. The results are taken as a recommendation to design and implement a customised dashboard for teachers to identify observable behavioural patterns that allow them to make decisions to improve the teaching–learning processes of students. Keywords: Analytics, dashboard, KNIME Learning, personalised, teaching

2021 ◽  
Vol 13 (4) ◽  
pp. 617-634
Author(s):  
Benjamin Maraza-Quispe ◽  
Ricardo Carlos Quispe-Figueroa ◽  
Manuel Alejandro Valderrama-Solis ◽  
Benjamin Maraza-Quispe

The objective of the research is to develop a methodology to analyze a set of data extracted from a Learning Management System (LMS), in order to implement a Dashboard, which can be used by teachers to make timely and relevant decisions to improve the teaching-learning processes. The methodology used consisted of the analysis of 9,257 records extracted through simple random sampling from a population of 100,000 records. The indicators analyzed were: number of accesses, course grades, time spent, number of courses enrolled and number of activities developed. The results show the data analysis in the KNIME data mining analysis platform, the model was implemented in five phases: Requirements definition, model design, development, implementation and evaluation of results. The results are taken as a recommendation to design and implement a customized Dashboard for teachers to identify observable behavioral patterns that allow them to make decisions to improve the teaching-learning processes of students. Keywords: Analytics, dashboard, KNIME Learning,  personalized, teaching.


Author(s):  
Philip G. P. Rendell ◽  
Henry J. P. O’Grady ◽  
Malcolm F. Currie

The Radioactive Waste Management Directorate (RWMD) of the United Kingdom’s (UK) Nuclear Decommissioning Authority (NDA) has been given the responsibility for delivery of a Geological Disposal Facility (GDF) for the UK’s higher activity wastes in accordance with government policy. As part of this process, the RWMD has developed a project lifecycle, which addresses the overall lifecycle of the GDF in terms of five phases, from Preparatory Studies through to Operation and finally Closure, and is developing a staged approach to engineering design. The Engineering Design Process is broken down into seven stages, encompassing option development, requirements definition and preliminary and detailed design through to “design development during closure”. Each stage finishes with a formally defined milestone (a “gate”) comprising a technical review and a specific set of engineering deliverables. This paper describes the background to the UK GDF development programme, the organisational issues associated with the RWMD’s evolving role, the relationship between the top-level UK Government’s Managing Radioactive Waste Safely programme [1] and the RWMD engineering lifecycle, the formal reviews, the milestones and the overall contribution this makes to RWMD organisational development and UK regulatory approval. It also describes some of the lessons learnt.


2017 ◽  
Vol 14 (1) ◽  
pp. 67
Author(s):  
Fadila Mohd Yusof ◽  
Azmir Mamat Nawi ◽  
Azhari Md Hashim ◽  
Ahmad Fazlan Ahmad Zamri ◽  
Abu Hanifa Ab Hamid ◽  
...  

Design development is one of the processes in the teaching and learning of industrial design. This process is important during the early stage of ideas before continuing to the next design stage. This study was conducted to investigate the comparison between  academic  syllabus  and  industry  practices  whether  these  processes  are  highly dependent on the idea generation and interaction related to the designer or to the student itself. The data were gathered through an observation of industry practice during conceptual design phase, teaching and learning process in academic through Video Protocol Analysis (VPA) method and interviews with industry practitioners via structured and unstructured questionnaires. The data were analysed by using NVivo software in order to formulate the results. The findings may possibly contribute to the teaching and learning processes especially in the improvement of industrial design syllabus in order to meet the industry demands. Keywords: design development, industrial design, industry demands


2021 ◽  
pp. 1356336X2098588
Author(s):  
Jonas Wibowo ◽  
Ben Dyson

In this article, we focus on the contingency between learning and instruction in physical education (PE). We argue that the complex interconnectedness of teachers’ instruction and students’ learning processes should be studied using a unit of analysis that expresses the relationship between the two factors. A contingency perspective foregrounds the individual differences between different learners and how a teacher regards these differences. Furthermore, it has the potential to provide a precise lens for empirical research on how the students’ situations shape the evolution of the teaching--learning process. Based on scaffolding research and adaptive teaching research, which draws on socio-constructivist foundations, we call this unit of analysis ‘contingency’. We outline a framework of research that suggests depicting contingency dimensions, respective instructional continua, and contingency rules when investigating contingency in PE. Furthermore, autonomy as a core contingency dimension for PE and methodological issues will be discussed.


2016 ◽  
Vol 24 (3) ◽  
pp. 394-415 ◽  
Author(s):  
Francisco José Fernández Cruz ◽  
Inmaculada Egido Gálvez ◽  
Rafael Carballo Santaolalla

Purpose Quality management systems are being used more frequently in educational institutions, although their application has generated a certain amount of disagreement among education experts, who have at times questioned their suitability and usefulness for improving schools. The purpose of this paper is to contribute to this discussion by providing additional knowledge on the effects in educational institutions of implementing quality management systems. Specifically, this study investigates teachers’ and managers’ perception of the impact that quality management systems have on one essential dimension of schools, the teaching–learning processes, with impact being understood as sustained medium- and long-term organisational change. Design/methodology/approach The responses were analysed and classified into a set of sub-dimensions linked to quality management processes in a total of 29 Spanish primary and secondary education schools that have used such systems for at least three years. Findings The results showed that, according to the respondents, the following sub-dimensions were improving as a result of implementing quality management plans: teaching and learning processes, the analysis of student results, tutoring, consideration of attitudes and values and assessment processes. Conversely, quality management systems did not seem to have a clear impact on the teaching methodologies used by teachers or on family involvement in student learning. In fact, the perceived impact in these sub-dimensions varied among teachers of public and private schools as well as when comparing different regional autonomous communities. Originality/value As the main objective of a school is to guarantee student learning, one of the essential purposes of school quality assurance systems is to perform all the activities aimed at ensuring high levels of student performance.


2009 ◽  
Vol 27 (1) ◽  
pp. 401-424
Author(s):  
Pamela E. Barnett ◽  
Linda C. Hodges

1978 ◽  
Vol 160 (3) ◽  
pp. 5-37 ◽  
Author(s):  
Neville Bennett

An attempt is made to provide an interpretive framework for the findings of recent research on teaching at the primary-school level. A model of teaching/learning processes is outlined prior to an investigation of the empirical linkages between the elements of the model. Following this, the implications of the model for teaching skills are explored.


2021 ◽  
Vol 8 (11) ◽  
Author(s):  
Ben Adzrolo ◽  
Kenneth Asamoah-Gyimah ◽  
Andrews Cobbinah ◽  
Ruth Annan-Brew

<p>This paper investigated the causes and possible strategies to minimize examination malpractices in Senior High Schools (SHSs) in Ghana. A descriptive survey design with a quantitative approach was used for the study. Proportional stratified and simple random sampling techniques were used to select a sample of 335 respondents which comprised 302 students and 33 teachers. Frequencies, percentages, means and standard deviations were used to analyse the data gathered. The findings revealed that the leading cause of examination malpractices was ‘insufficient students’ preparation for WASSCE and Public education on effects of examination malpractices has also emerged as the number one strategy to minimize the menace. It was concluded that in schools where a conducive environment and teaching/ learning materials are not provided for effective academic work, performance falls below what is expected, to achieve academic success, students and teachers engage in examination malpractices to raise the academic image of the school. It was recommended that school authorities provide a conducive teaching and learning environment to ensure effective academic work in schools to minimize the menace.</p><p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0896/a.php" alt="Hit counter" /></p>


2021 ◽  
Vol 2 (3) ◽  
pp. 4791-4806
Author(s):  
Miguel Ángel Montañés Del Río ◽  
Vanessa María Rodríguez Cornejo ◽  
Margarita Ruiz Rodríguez ◽  
Jaime Sánchez Ortiz

RESUMEN En la actual sociedad de la información y del conocimiento se observa cómo la proliferación y el auge de los dispositivos móviles, hacen surgir nuevos modelos de aprendizaje que reformulan las metodologías didácticas, organizativas, y de formación de los currículos, para innovar en educación (Moreno Martínez, Leiva Olivencia, & Matas Terrón, 2016). Los estudios que identifican las tecnologías emergentes que podrían impactar en el aprendizaje, la enseñanza y la investigación, prevén el aumento del uso y la incorporación de dispositivos y aplicaciones móviles en las aulas (Reig, 2013; Reig & Vílchez, 2013). Destaca el aprendizaje basado en juegos o gamificación, que permite desarrollar procesos de enseñanza-aprendizaje que facilitan la cohesión, la integración y la motivación, potenciando la creatividad del alumnado. Crear juegos entretenidos motivará al alumnado para que participe de forma activa en clase, fomentará una sana competencia entre los jugadores, y hará del aprendizaje algo más divertido (Aleksić-Maslać, Rašić, & Vranešić, 2018). Utilizando Kahoot en dispositivos móviles como soporte para las clases de Dirección de Operaciones del Grado en Administración y Dirección de Empresas de la Universidad de Cádiz, se consiguió motivar al alumnado y, aun existiendo otros factores determinantes, mejorar sus resultados de evaluación.   ABSTRACT In today's information and knowledge society, the proliferation and rise of mobile devices has led to the emergence of new learning models that reformulate didactic, organizational and curricular training methodologies in order to innovate in education (Moreno Martínez, Leiva Olivencia, & Matas Terrón, 2016). Studies that identify emerging technologies that could impact learning, teaching and research, foresee increased use and incorporation of mobile devices and applications in classrooms (Reig, 2013; Reig & Vílchez, 2013). Learning based on games or gamification stands out, which allows the development of teaching-learning processes that facilitate cohesion, integration and motivation, boosting students' creativity. Creating entertaining games will motivate students to participate actively in class, encourage healthy competition between players, and make learning more fun (Aleksić-Maslać, Rašić, & Vranešić, 2018). Using Kahootin mobile devices as support for the classes of Operations Management of the Degree in Business Administration and Management of the University of Cadiz, it was possible to motivate the students and, although there are other determining factors, to improve their evaluation results.    


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